I realized when I read your post.
Game features a branching narrative
He killed the accountant, right?
I like to think he didn't
Did he saw Anton?
At the ending when Sugar got hit by that car, why didn't the kids check on the other guy in the wreck?
It was the 80's
hey watch your mouth i would kick ur ass
Because money is bad.
>game features any kind of pre-written and not procedurally generated narrative
absolute dog shit. Games are a bad way to tell a story.
The way he asks that question sounds extremely rhetorical to me. "Of course you see me so of course I'm gonna kill you".
Replying with "no" in an attempt to claim you are willing turn a blind eye would probably be interpreted as cowardly to Anton, no better than all the other people "begging for their lives", which he looks down on.
if the cowboy didnt die do u think he would have been able to kill sugar