What's stopping an indie from making AAA animations...

What's stopping an indie from making AAA animations, render it on photorealistic engines during hours and use said renders as 2D sprites today?

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idk, what?

prerendered sprites but done in today software and hardware.

What am I supposed to take from this image? Both look shit.

Nothing, dead cells did it.

dead cells isn't photorealistic.

I don't get it; that's not a very good joke.

we can have photorealistic graphics done as sprites that runs like 2D games today.

didn't armakrog do that?

Meat boy clones, symphony of the night clones and porn games that will never be released are projects with far better effort:reward ratio.

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if you're an indie and you've gone through the trouble of making 3D models with full rigging and animations, it's probably easier to just leave it at 3D, render it in realtime. if you need to change a model or something, you'd need to redo all the sprites.

That zeruel is pretty soulless

that tools don't matter and its all about skill

I want to get into 3D modelling, are you saying blender is shit?

Why would you do that? it's stupid. If you went through the effort make the game 3D you fucking dunce.

2D sprites are faster and run easily on toasters.

blender is not shit, just that the other tools are better.

Unless you know what you're doing. I imagine Naughty Dog can't make their graphix in Unity and in Blender.

stop spamming this shitty fucking picture everywhere you god-damn larper

Blender is fine. It's actually pretty good and feature rich.

Having worked in the game industry, game artist are some of the most idiotic low IQ people I have ever come across. 99% of people who levy heavy criticism against Blender have never even tried it or just start sperging about "industry standards," creating a self fulfilling prophecy.

Blender has problems, but so does Maya. Maya is huge and crashed a lot just like every other 3D app. Not to mention you get autodesked when you prefer something like XSI but that's not Maya so really just use Maya it's industry standard!

You can do a lot with Blender, including it's sculpting tools which are pretty good (comparable to Mudbox) and texturing tools. I would recommend trying out ZBrush and texturing software still, but Blender is a great main driver.

Stupid posts like that really belong on Facebook.

that's the most retarded pic I've seen in a long time

If I put in all the effort to make AAA quality assets I don't care about your toaster any longer and am charging a premium price.

cope more blenderlets.

photorealism runs like crap even on RTX newer graphics cards.

completely false
skill is the most important part but there are better tools that let you do more stuff
this artist is clearly an amateur trying out zbrush for the first time

What for? What is point of using photorealistic sprites?

At some point the shit you say gets so stupid there is no point in refuting it.

My company is probably switching over to blender soon. autodesk is just really anticonsumer especially if you use the LT version of maya that gimps features and doesn't allow files saved in LT to be opened in normal maya so doing contract work becomes a pain in the ass.

It would make me so happy if you never posted on Yea Forums again, cris.

ok retard, enjoy spending 5 grands on a newer GPU because you need real time graphics.

Storage space, mostly and a lack of systems that would automate this process whenever there'd be changes to the main mesh, lighting, etc. A lot of mobile games do it, for example Street Fighter.

2.8 is literally a professional-level tool. Any tool is what you use it for. If you don't learn it then yeah it'll be shit though

Realistic sprites take more data to render, cost more disc space, and require a fuck ton of more work.

>render
that's offline, so is irrelevant.

>more disc space
Takes the same space an HD pixel art sprite.

>fuck ton more work
the quality is better.

you can get a finished model in one day using zbrush, 3D coat and marvelous designer and mudbox.

Also, mocap animations make it pretty easy to animate.

It would take less effort than HD pixel art.

Which one is supppses to be better here?
Is this just a shill thread for fancy smancy art programs?

>the quality is better
It isn't

that's not what the average gamet thinks.

photorealism lighting == better for the average gamer retard.

>you can get a finished model in one day using zbrush, 3D coat and marvelous designer and mudbox.
>Also, mocap animations make it pretty easy to animate.
Ideaguy/10

You can get all that in Blender in the same time without it being 200k to 1M polys, too.

I made OP pic.

A zbrush low poly sculpt takes like 1-2 hours.
Retopo on 3D coat takes like 2-3 hours.
The cape and cloth on MD takes like 30 minutes.
UV on Rizom takes like 10 minutes.
Texture painting on Mudbox takes like 1 hour.

Total amount of time for a comple model is like one day of work.

Animations can easily be mocap with a kinect on ipi recorder for like 5-10 minutes each.

sure, on like twice the effort.

You made garbage in 4.5-6.5 hours? Congrats

They both look like shit so what difference does it make - none.

unironically kys

versus HD sprites?

sure.
An HD sprite takes 1-2 hours.

So in the same amount of time I made 3 HD sprites I have a complete model with three or four animations completed.

Binky's Gambit, a classic in pre-K philosophy classes

Look bud. You dont need to justify your purchases to us. You waste your money how you want to

time is more valuable than money.

Imagine if some 3k tool let you do in one day what using more primitive tools would take a month to do, that's worth the 3k alone.

Judging from those two pieces alone I can tell you right now that nothing you make will ever be good enough for the public to actually enjoy it. They're shit. Your whole point and post is shit. Your replies about "HD pixel art" are the biggest crock of shit I've read on this site. Stop trying and pick up something else.
I say this as someone who works in this garbage industry.

>twice the effort
>when you're saying you sculpt to retopo
Literally just extrude vertices along your reference from front and side view, and fill with edge loops. That's how you get the head in minutes.
Body is literally stick man made of vertices and edges with no faces, apply skin and subdivision modifiers, then pull points into place from front and side same as head.

a sharp knife on butter is faster and better than a blunt knife.

zbrush is just superior to blender sculpts.

It's like I'm really on /3/

why would you when you can just do actual honest-to-goodness pixel art with actual artstyle instead?

pixel art needs to be made from 3D models, doing by hand is just no no, too expensive.

I'm sure they are also garbage.

but that's wrong you fucking retard
if you use 3d models just make a 3d rendered game, no sprites no bullshit

oh i didnt know it was possible to empirically state an individual has equal skill in totally different applications
it isnt possible to do that

Money. The jews jack the prices to keep the creative dead or submissive.

>sculpts
Mate your food analogy sucks because going that route is buying milk to churn your own butter instead of just getting some butter right away. Nice job completely having zero reading comprehension.

>Being such a mega retard you don't know how to use blender and gimp
How do you get out of the bed in the morning without shattering your head on your nightstand?

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I can do better sprites, issue is that they're very expensive to make.

No clue on how to even do 2D animations of this quality.

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>of this quality

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post art.

Not him but I know how to draw and 3D model and do it professionally and you are delusional.

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They should bring back digitized photo sprites. It looks really cool when done right.

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and yet you can't do a game by yourself alone.

I still win.

:)

>maya
hated using maya, max is the best but it's rarely used for games. I love the scripting language in it. Blender is excellent though, I personally don't think it really matters which you use for modeling, although Maya is the weakest imo, you can still do pretty much any base asset in any of them. rigging and animating are Maya's strong suit but blender and max can do it all too.

I've released 5 video games solo. One standalone and 4 I sold during the HTML5 craze.

nice.

I'm not competing with anyone, so I'm good enough.

>photorealistic
lol

Stop moving the goalposts and accept reality

Is rx580 8gb a good gpu for 3d modelling?

right now I'm learning to do pixel art with 3D.

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Okay, now animate it

Nothing, and I hope they're still procrastinating because I want to cash in on the pre-rendered DKC look before the craze hits.

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No one thinks the early dkc games look good

jesus christ, cris stop

Yeah one guy is actually doing this alone, but it's taking him so much time you wouldn't want to tbqh:
store.steampowered.com/app/1061180/Crumbie/

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But DKC3 had great graphics, especially the mountain levels.

>cris thread

STOP

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youd be a dumbass to believe that

literally a ball roller game

Go home Miyamoto

rendering it with an outline then down-scaling achieves nothing other then destroying the outline

I've been waiting to play this game for so long

Just fucking look at it, it's worse than clean sterile pixelshit, it may have had soul back then but now it looks like what it is, a cheap copeout

dagto we already know someone else coded the game stop claiming your 1ma

>Same artist, Same skill
Yeah, it shows that no matter the tools, you're still shit at modeling.

I wish I was making this game, dude's gonna make a fortune

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why

Don't bother, he is a schizo shitposter from /vg/, he will ignore any criticism towards his work, and please don't ask for his "realistic" art.

Crumble is also a shitposter from /vg/

Is that fucking Gooey?

FUN

time mainly

very high quality models (especially characters) can take weeks to finish from sculpt to final rig. it's a very involved process and although tools like Marvelous Designer/Substance Painter are making it faster, it still takes a long fucking time.

An aesthetic that many should strive for but few have the skill to make it look good.

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Soul>soulless

It'd look great if they just got an artist to go over each sprite to touch them up rather than just dumping renders right into the game. The biggest detriment to the game was that those raw renders were considered state of the art at the time.

CUNNY

I'm sure they did in the case of DKC. I don't think Diddy's eyes would have coke out as clean without someone overseeing it and doing some final touch ups.
I'm pretty sure Treasure did the same with Mischief Makers. The eye is just too clean and consistent.

Why waste all that effort on 2d sprites?

Rotoscoping is underrated, and is ridiculously simple to do with modern software.

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>Underated
Because don't look good

Elaborate for a noob? Is it 3D?

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Both look like shit

Fuck off

All this for your pedo fantasies?

Only real qualm I have with Blender is its FBX exporter is still complete garbage. Its glTF support is also questionable last I tried to use it during 2.80 beta.

whatever company you work at must have pretty low standards
are you a woman?

shut it, neet