If i want to get into the team ninja’s NG series, what versions of each game is the best?

Black, but Sigma is nearly as good.
II, Sigma 2 is much worse but still playable.
Razor's Edge, but nothing can fix NG3.

>360 version of 2
why would you get the one with 0 frames per second?

black on xbox, xbox360 or xbone, all of them are good. NG2 on xbone

>>touching the right stick AT ALL shifts you into first person, instead of moving the camera to see your enemies
if you click down the right stick it will function like normal

most allow the camera to be moved even if its a preset camera angle. and offscreen enemies are less aggressive

thanks for your help guys. what do the sigma/black/razors edge edtions do to change the game

Pc port when? I was starting to get hopeful when they started to release DoA and beach volleyball on steam, but it seems our boy ryu is destined to stay shackled on consoles.

Jesus
Black also has the guard break animation and sound. You dont ever want to be in first person mode, so any complaints about that are retarded.
Reverse roll is garbage in sigma since its some flip with way worse recovery
>say flipping backwards is better because more skill, then complain about how UTs are slower and this totally doesnt require more skill
>lobby changes a little
so its a sigmafag thats just angry he canot do the same shit
>no mention of the quickuse menu allowing you to pop potions during a grab

>birds adn rats drop blue orbs
Alright, ive gotten halfway and a lot of points im like "im pretty sure black has this but its too long ago to remember" but here i call bullshit. Because i know for 100% sure killing a rat in black gives you a blue essence. And to be frank, a lot of the shit he complains about are just changes between sigma and black he doesnt like because he's not used to them. He calls the helicopters not dropping essence a drawback of black, when really its a sidegrade, depending on whether you find a higher difficulty an upgrade or not.

sigma added better graphics, rachel levels, extra load screens, some balance changes (different enemy placement, being able to drink potions at any time, some changes of the save statues and store statues). For a casual playthrough it doesnt really matter, but if you get really into it the small things add up. The loads are the worst though, its really annoying if youre used to having a really short load time.

black basically put all the DLC into the NG04 game, and difficulties now change enemies rather than just buffing their stats, and a million more tiny things.

RE unfucked NG3 but its still a rotten core

There is no blood in Sigma 2.

NG2: vanilla is a superior experience than Sigma, despite Sigma adding more playable characters, missions, bosses and costumes.

NG2 Vanilla has very aggressive enemies that will kill you, but they do not have excessive health and will die in a single Ultimate Technique or Izuna drop. The game will absolutely destroy you even on normal settings, you will die many times on each boss, you will struggle for hours and hours to clear the game, and when you do finally get good at the game you will feel so absoultey badass after you're able to clear waves of enemies.

Sigma does an opposite approach, where they reduced the number of enemies, and made the enemies stronger offensively and devensively. On Master Ninja, some regular weakling non-boss enemies can destroy you in a two hits, meanwhile an Izuna drop will no longer instant kill enemies. This makes fighting much more of a chore, and less of a rush. Vanilla also had more of an emphasis of chaining Ultimate Techniques one after another by managing the essence dropped by enemies, that would make you a murderous invincible killing machine...granted that you manage essence and can survive the points to create openings for UTs.

The reason why Sigma changed so much was because of the enemy projectile spam that everyone complained about in Vanilla. The vanilla developers created an oversight with Ryu in that he absolutely destroys anything that gets near him, so to give the players challenge they gave these hyper aggressive enemies increased ranged capabilities (projectile spam from offscreen) but did not give Ryu proper counter measures for this, nor increased Ryu's ranged offenses (aiming w/ bow & arrow will get you killed in heat of battle).

Sigma also did away with more cumbersome areas of Vanilla, less combat on water, the worm caves in the jungle, and streamlined the gameplay that you practically don't require key items to progress

Graphically Sigma is worse overall, despite having better lighting & models

Attached: Differences_in_NG2_Vanilla_Vs_Sigma_1_PNG.png (5132x1808, 741K)