Level splits into two paths

>game has collection counter
>have 3 of 5
>go down path while not paying attention
>get collectible number 5
>fuck
>try to backtrack
>can't

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>level splits into two paths
>pick one
>it goes on for ages
>okay this must have been the correct path, time to double back
>go down the other one
>it goes on for ages
>eventually meets up with a room at the end of the first path
>they were both correct

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What did he mean by this

>game has a large variety of ways you can finish missions/quests to unlock content, character interactions or just finish certain challenges
>you're having fun with the game and you're glad there's a neat method of increasing repetition value
>but deep down you're growing increasingly worried because your backlog keeps expanding
I wish I wasn't fucking retarded

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>think nothing of it and never bother to explore them because they're both correct
>find out years later that of the paths have a hidden entrance to a bonus area

>single player game has achievements for the tacked-on multiplayer mode
>servers shut down long ago

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>He doesn’t immediately go to DuckDuckGo to look up what both paths lead to

everytime man.

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>Go back all the way back in case I think im on the right path
I think developers should start signalling the way better to satisfy we autists

>level splits in two
>Go one path
>Shit's too long must be the main path
>Walk all the way back to the alternate path
>It's just a short dead end