Why don't open world's have real scale? Everything is always so close or small. Mountains just appear...

I know what you are but what am I?

you are a faggot, I already told you retard

Daggerfall was basically to scale
Ghost Recon Wildlands feels to scale

Neither of them benefit from having large open worlds

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Playing Greedfall at the moment. Its world isn't amazingly designed, but I do like that semi open world approach. You get a decent sized map, which is just a small piece of the area you're in. One problem with open worlds is that the world feels tiny. Skyrim can be crossed in half an hour, Liberty City is just a small town. This approach that Greedfall and Dragon Age Origins does is better in my opinion, as it still makes the country/province/"world" feel larger and more realistic.

Hub-based worlds are much better for this reason. Take Baldur's Gate for example. The world you play in is just small slices of the larger world. As opposed to Skyrim where you can throw a football from one town to another.

This. Large open cells are preferable to entirely open worlds.

Why do people want to replicate real life in video games so much? Don.t they real e have many negative sides to it?

I think that's because game developers are not gamefying space traversal well enough. I'm actually quite excited about Death Stranding because it is an actual "walking" sim, that makes walking a challenging gameplay feature. Running is a fun activity IRL, so there's nothing stopping it from being a fun gameplay mechanic.

Because then the people in the peanut gallery will complain about how empty it is. Personally, I think a Open World that's vast, rather than dense, can be done well when the gameplay complements it like it did in Breath of the Wild. I strongly hope that Death Stranding will be the same.

because that's boring as fuck unless you are an actual neet with nothing but free time and a heavy dose of autism