Remove the razorback, add a grace period where going invis immediately after a stab won't get you targeted by sentries, speed up decloak time and reduce random spread for all revolvers slightly.
How do we fix Spy, the worst class in TF2?
Make the dummy spies show up on the respawn xray vision and it'd be great
>herd f2ps into the wrong area of the map
>waste good player's time by making them go the long way to kill a fake spy
>then backstab them because the xray was bait
>Remove the razorback
Always funny how spy mains say the razorback doesn't impede them at all, yet at the same time they cry for it to be removed.
>add a grace period where going invis immediately after a stab won't get you targeted by sentries
you already have that, it's called sentry turn speed. Good spies can stab engies and sap sentries without getting shot, even if they whiff the backstab
>can't understand somebody speaking in a foreign language
That's when you use that weakness as a strength to talk over them relentlessly, and make them angry with no effort.
>Make the sapper so you can place it were you stand.
>After 3 seconds it gets destoryed and makes a deadringer noice.
>Plop it down behind the enemy.
>Walk infront of them.
>They hear the noice and turn around.
>Backstab them.
Sounds dope.
>Always funny how spy mains say the razorback doesn't impede them at all, yet at the same time they cry for it to be removed.
Razorback was a retarded addition from the start; fucks with the class counters too much in exchange for a secondary whose role as a close quarters weapon can still be fulfilled by his primary. Only reason not to run it 100% of the time is that you can equip the even more busted Jarate instead.
>you already have that, it's called sentry turn speed. Good spies can stab engies and sap sentries without getting shot, even if they whiff the backstab
It's less about the engineer and more about the sniper their sentry is watching. It's near impossible to sap and stab an engineer who has two functioning brain cells and/or any teammates nearby, which is why it's extra fucked that the two classes that you're supposed to counter can work together to completely deny your ability to make important picks as long as they're near each other.
Sap the tele or use your revolver. Revolver can destroy engy buildings really quickly if you don't get fucked by RNG, and it can put decent pressure on the engy and even sniper at a range.
The real problem is when the engy is set up in an area where a lot of his team is hanging out. It makes sense you can't make any plays when there are several players in the area, spy shouldn't be an unstoppable agent
Nice
Remove spy's cooldown after using his knife and make it work like 2007 where you could cloak or take out the dead ringer at any time
Something like this youtu.be
Enable friendly fire.