*Makes a Ubisoft-tier open world but more empty and with worse combat*

>over 2 years later

I haven’t seen any legitimate criticism in this thread yet, faggot.

People don't praise BotW for its world, or its loot, but for its approach to how the player interacts with the world. Giving the player some relatively simple tools and them emphasizing the interaction of those tools with the world elements makes it so the player feels like they're in control of their gameplay experience, and the game isn't trying to arbitrarily reel them back or decide for them how they should be playing. That's the sort of freedom that players truly value. It's a very well designed system that could use some better content to run through that system.

The legitimate complaints against the game tend to focus on ways where either the ethos of that system doesn't carry over, like randomly occurring rain deciding "Now you are effectively not allowed to climb for no reason", or where the content of the game is underwhelming. Chief among the complaints about the content is the loot system, or rather, the way the game tries to compensate for not really having a loot system. Because they didn't have a good way of rewarding the player for exploration in a tangible way, they created the whole weapon durability gameplay loop as a substitute, so that they could continuously reward you with the same stuff they'd already been rewarding you with by way of turning it into more of a rental.

It's a game that definitely doesn't live up to its potential. It's not quite a masterpiece, but it has the bones of one. Hopefully Breath of the Wild 2 will address these problems, and if it does, I think a lot of people will find themselves looking back on BotW in a more critical light.

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>Post legitimate criticism
>NINTENDIE
>Y-YOU'RE JUST BUTTHURT BECAUSE
Why are Sony fanboys like this?

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Link would be gay fi he didn't tap this

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They are literally dying because of their drought, these shitposts are their last efforts until they become corpses laying in their basements.

>That's the sort of freedom that players truly value
Personally, I think other games did it better. Sometimes you need that feeling of a game pushing you back and limiting you. When you break out of its confines anyway, it makes it all the more satisfying. When the game rolls over for you and coddles you, there's no challenge to overcome, and there's less joy in victory.

One game in particular did this much better than Zelda, and it's a 10 dollar indie game no less.

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They'll try harder next time

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