Just played through this for the first time, what did (You) think of it?

Just played through this for the first time, what did (You) think of it?

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die cunt

It was okay, surprisingly enjoyable after all the shit I have read about it on Yea Forums. I'd say it's about on par with Half-Life 2 for me.

one of the best sp shooters to ever be made

It's garbage.
The only interesting elements of it are art direction and soundtrack. Rest is fucking pathetic.

The story has to be one of the worst I've ever seen in a similar games and the gameplay is an absolute fucking mess.

It comes across as especially fucking pathetic today, when we actually do have games like Prey, that make it insanely obvious just how much of a product of really, really bad time in the industry it was.

pure ludo kino

half life 2 is just ok to you? what's a single player FPS that you really like user?

>Rest is fucking pathetic.
>the gameplay is an absolute fucking mess.
How? It played like a pretty standard shooter. Nothing too groundbreaking, but nothing offensive either.

pretty mindless shooter held by its art and atmosphere

The gunplay is absolutely flacid and has no kick to it, the weapon selection is abysmal, bloated with tons of redundancies, enemies are brain-dead and boring with absolutely no variety, powers are just additional bloat that add absolutely no fucking additional interactivity to the world, two (or three, I don't remember) weapon limit and incredibly awkward health regen and pickup mix that makes no sense and just stops the game dead in your tracks, brain-dead level design, upgrade system that was apparently designed for a completely different game in mind (what is the point of weapon upgrade system in a game with weapon limit and TON of gun redundancies again?), repetition up the ass.

No. It's not a good shooter. It has the shooter mechanics of an immersive sim with none of the other mechanics of an immersive sim, even further crippled by weapon limit and terrible health management system.

Nu-Doom had better shooting. Fuck, both of the new Wolfensteins had better shooting.

It's a complete fucking mess. None of the mechanics compliment each other, none of them is even average in execution: there have been hundreds of better shooters before, and since.

Upgraded a gun early in the game, held on to it for the rest of the game cause I didn't want to waste the upgrade. Still don't know if it even works that way. Game never ever dropped ammo for it again but the sunken cost and my own stubbornness wouldn't let me swap it, so the whole game was a slog.
Sure, I may be retarded but not as retarded as that half-baked plot, 0/10

It was shit.

It's like a worse version of Singularity that was in development for twice as long.

Sounds like the problem you are having is that you expected to play a different genre. Not sure what you mean by redundant weapons, it had the same weapons as in any shooter like pistol, shotgun, machine gun, rocket launcher, sniper, etc. Enemy variety was on par with other shooters, again nothing groundbreaking, but fairly standard stuff.
Powers were there to spice things up a bit, and it did just that.
Not sure what is wrong with having a weapon upgrade system, or why you think it's out of place just because you can't carry everything with you. Regenerating health is fairly standard too.

You have listed a bunch of things that you can say about literally any shooter. If this is a mess, others are a mess too.

>4/10 gameplay
>10/10 aesthetics/sound
>a story that is, by all measurements, fucking stupid
>top-tier girl
I still found it a pretty enjoyable game really, even aware of its flaws, I don't regret getting it for dirt cheap in a Steam sale. But I didn't enjoy it enough that I wanted to get more with the DLC.

the gameplay was extremely disappointing and so was the story & writing
worst shock game by a wide margin

I've just started prey and it looks like the bioshock 3 I never got

>one of the best sp shooters to ever be made
based.

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Personally, I fucking loved the game. Could it have been better? Sure, but I went in completely cold last year playing it after my brother in law recommended it and I didn't see the twist coming with Elizabeth at the end. Also liked how it had a bitter sweet ending. Booker ended up being able to raise his daughter and it brought a single man tear to my eye. Probably because I have a two year old little girl myself.

Based, I agree with this opinion perfectly. Got it dirt cheap, It was enjoyable, but I also didn't want more, and skipped the DLCs too.

I enjoyed the first half, thought the second half was a slog (fuck lady comstock), am baffled by the end, am pissed about how much potential was wasted on the cutting room floor due to the games trouble development cycle.

I'm also still mad at that nigger who just spammed story spoilers on the front page of Yea Forums with no title, spoilers, image, or any indication of what they were until you read them, just BOOKER IS COMSTOCK SHE'S YOUR DAUGHTER next to an unrelated image

I realised during the final chapters that I actually had this game spoiled to me on Yea Forums, but the spoilers sounded so stupid that I was 100% convinced it was a shitpost, so didn't think anything of it.
I was surprised that it ended up being true.

/10 gameplay
this is where I lose you. the gameplay was more action oriented compared to the first game but it was phenomenal.

>Booker ended up being able to raise his daughter
And then she drowns him
And then she travels to other universes and murders him repeatedly
Then she feels bad about it and mysteriously loses all her god powers
Then she gets whacked by Fontaine

I'm a white supremacist and even I didn't like it. Terrible story.

>I'm also still mad at that nigger who just spammed story spoilers on the front page of Yea Forums with no title
only yourself to blame. the game was HUGE when it released. you should have kept away.

nah, it's worse than the other bioshock games in every way except maybe the skyrails

Wait a minute...

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>nah, it's worse than the other bioshock games
some people hate it with a passion because it was "consolified", which is true. that doesn't make it bad. it was more action oriented but it was absolutely amazing.

Charles never attended.
I'm still mad

>Sounds like the problem you are having is that you expected to play a different genre
No. I expected a good game of any genre. After Bioshock 1 I did not expect miracles, but I at least expected a half decent shooter with some spice on the top.

What I got is way bellow average shooter with a lot of SHIT on the top.

And if you don't understand how having five variants of the same, incredibly underwhelming submachine is bad, or why it's bad to have a weapon upgrade system in a game that ACTIVELY DISENCOURAGES HOLDING ON TO YOUR GUN, then I don't really know what to fucking tell you. You might be actually brain damaged.

>Sounds like the problem you are having is that you expected to play a different genre
ignore him. a lot of people have a hate boner against this game because they felt it was a console game.
that's why most Infinite threads have immediate negative comments. obsessed people are the first to post.

The original Bioshock was already consolified, but that's fine. It had enough interesting gameplay systems to be enjoyable and was much easier to pick up and play than earlier shock games.
But infinite removed pretty much everything interesting, and the only things it added were broken and integrated poorly with the other mechanics.

It all felt very samey to me, it all blended together. Not to mention a good chunk of the vigors being comparatively useless to others and never used for that reason.
but to each his own

Wasn't that in the dlc? Never played it. Also, I thought she just drowned Booker at the precise point in time when he 'became" Comstock, thus making it so he could never become Comstock? That's why you saw all the different Booker's and Elizabeth's running around looking for the correct point in time. That's what I thought it was.

>I at least expected a half decent shooter with some spice on the top.
And that's exactly what it was. Your complaints are coming across as extremely nitpicky or something that can be taken seriously.

boring gameplay
shit story with interesting but outdated, overused and badly implemented concepts

Absolute shit compared to Bioshock 1 and 2

>art direction
The game looked pretty ugly. It only got praised for throwing in a splash of color in the era of brown games. Graphically, it's repulsive. I can't say the art direction is any good when people look and animate like wax marionettes, and the environmental assets are stupidly low-poly or full of 2D sprites. So the good art direction is a blue sky?

>Not to mention a good chunk of the vigors being comparatively useless to others
like what ? I remember most vigors were hard counters for specific enemies.

>But infinite removed pretty much everything interesting
yeah it only added better action and gun play lol. system shock2 is a good adventure rpg but a total shit shooter

I think he’s talking about the locations

Agreed, but both previous Bioshock games were better shooters than Infinite. The gunplay is markedly worse and so are other combat adjacent mechanics.

>Graphically, it's repulsive.
I seriously can't believe how obsessed some of you people are after all this time

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Geez, didn't realize so many people didn't like it haha I guess this is one of my few guilty pleasures when it comes to video games then.

>*whistles for magic submersible*
>autodives on road to quest marker
>*press X to get hint vision activates*
>"Mhmm....giant slash marks all over the victim....a Splicer™, gotta be"
>"Come on, Sub"
>*follows arrow*
>guys in Splicer™ costumes appear
>"OY BLOODY 'ELL YOU'S THINK YE CAN TAKE WHATEVER YE WANT EH' , IT'S A FUCKIN' LEFTIE IT IS! SPLOICE "EM"
>"Shit you stink" Violin riff *sets guys on fire and they stumble and recover immediately, does a cinematic shot and the guy slumps down"
>"Mhmm....Democrats™ pretending to be Splicers™......better tell Atlas about this"
>"Come on, Sub"
>*autodives on road back to village*
>"OY BLOODY FUCK CUNT LEFTIE, WOT ABOUT DA CONTRACT WESE PAIDS YA TO DO KINDLY BLOODY FUCKING CUNT?"
>"Just some bastards posing as Splicers™, here's proof *shows hook*"
>"OY BONG, HERE'S YA REWARD DA WHOLE RAPTURE CHIPPED IN"
>"Drowning in Danger" Complete AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>10 dollars received

just finished the first game for the first time, easily the most reddit game ive ever had the displeasure of playing. I could actually feel myself turning into a mouthbreather and I had no clue what was happening the whole time because the vita chambers and the arrow on the screen turned me into a docile slug who just kept holding the stick into the right direction, and I was playing on hard. What a fucking embarrassing "game". Its actually a joke that this thing parades itself as an immersive sim when it changes its nonexistent ruleset at every opportunity to assure that no immersive systems actually exist. Turrets have no consistency and they will even suddenly go for the little sisters when youre a big daddy. The visual clues for the different splicers are shit so you randomly find yourself shooting at walking tanks with no obvious weakness, theyre all fucking humans so what the fuck. The point about how youre a le epic player tool is delivered in a NON INTERACTIVE CUTSCENE. The final boss is fucking titan joker meets RE1 tyrant

It looks great, it plays mediocre-ily and the story is pseudo intellectual hot air
Like overwatch, it was a sudden bubble of hype that's now only remembered because of SFM porn

Not him, but Infinite does have remarkably uneven graphical quality. The animation on Liz is amazing but then every other human looks like a fucking animatronic with plastic skin. Overall scenes have great composition and color choices, but then there are tons of environmental objects that have shockingly low detail.

I think it's quite obvious that the game was rushed because of the inconsistency.

It proved that the irish are niggers of white people

>didn't realize so many people didn't like it
it's a vocal PCfag hate mob that still goes reeeeeee every time because the devs targeted consoles first.
the game was well received upon release.

On a purely gameplay level, it's a crazy step down from Bioshock 2. The skyrails were just a "get out of jail free card" for if a fight was getting too hairy, the tears were just glorified item drops, the weapon limit and upgrade system incentivized investing early in two guns and not using anything else, I barely even remember the vigors, and the fundamental gunplay was repetitive and tedious.

Story started strong when Columbia's surreal caricature of America is being revealed, but started falling apart dramatically once it tonedeafly tried to wade into the morality of revolutions and became unhinged once it tried playing with pseudo philosophical and pseudo scientific bullshit.

It's a mess that's not fun to experiment in, not fun to shoot in, and the initial fun of being immersed in the world turns into a plot that's not fun to watch. I haven't played Burial at Sea.

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but bioshock 1 and 2 were console shooters too and people liked those
keep coping though

The redundancy comes in the stage of the game where Vox variants of weapons are introduced. Not only do they not inherent the upgrades of the weapons they're based on, but now you are less likely to find the weapons you did upgrade. By sticking to upgraded weapons, the new weapons just dilute the weapons pool. And at a late game point, there's no actual incentive to try new unupgraded variants, especially when they all drop on you at once.

I think I quit after the first boss, game was really bland and floaty.

Just made me think about how good 1 & 2 were when I was playing it.

>but started falling apart dramatically once it tonedeafly tried to wade into the morality of revolutions
what do you even mean ? the revolution is portrayed as a inevitable mistake.

>but bioshock 1 and 2 were console shooters too
>half life 2 has a console port. it's a console shooter
ok

Absolutely your fault for playing with Vita Chambers and Crazy Taxi arrow. Big Daddy fights get intense when death is on the line, and splicers being able to smoke you in a couple hits makes you more reliant on plasmids and playing defensively instead of just marching forward mashing m1. The levels are detailed and designed to be navigated by reading signs and figuring out the logic, not to mention there's an explicit map screen you can pull up. You chose to play it on pussy mode, and you got it.

I really liked 1 and Infinite, would that mean I'd enjoy 2? I honestly never heard one way or the other about it. Is it as good as the first one? I played the first one a few times now and Infinite once, if that gives you an idea of how much I liked the first one. Don't you play as a big Daddy in the second?

Treat it like a full length DLC for the first game. Mechanically speaking it's a modest improvement, but Rapture isn't as interesting as it was in the first game.

Huh, fair enough. I'll have to check it out then.

That's what I mean. The whole "this idealistic struggle turns into a violent mob, one man's freedom fighter is another man's terrorist" thing is so telegraphed and clichéd. Fontaine was cool because he was purely cynical but was able to play on the resentment of the poor and the myopia of the rich to essentially make a profit off revolution. Fitzroy is just a boring caricature by comparison - the closest to interesting she gets is when she has to kill you to keep her ideology consistent, and that's like one line.

You mean I chose to play it as intended? Im not a retarded autist who gives developers slack for pandering to retards and trying to have it both ways by including epic toggles in the options, if X options are on by DEFAULT then they are the fucking way the game is given to you to be played. Ive played infinitely harder games than bioshit and I can assure you it wouldnt be any harder without the vita chambers since even the big daddies were easy to stunlock to death the second you have one weapon with high damage and electric bucks for the shotgun. Bioshit is the last "shock" like im playing after multiple playthroughs of SS1, 2 and PREY and its a fucking insulting handholding fever dream of ugly shit. If the game forced me to think I would have liked it more. Im not going to give the developers any credit for pandering to retards first and then trying to slip me an envelope with some epic choice to toggle the retard tools off in the options. Thats the game they had the "balls" to release

who are you quoting?

>And that's exactly what it was. Your complaints are coming across as extremely nitpicky or something that can be taken seriously.
Look, kid, if you have god damn terrible taste, then all the more power to you, but the issues I'm leveling are by no means nitpicky.
HL2, a game well known for putting way too much attention to tech and narrative and treating much of the core gunplay as an afterthought, does EVERYTHING than BI does leagues better.
Every weapon has function and most of them are fairly memorable, it has about seven times more enemy variety and encounter design variety, and none of the mechanics are redundant or working against the game. Even the kickback and hit registration are fucking better, and HL2 is notoriously weak in that respect.

Bioshock Infinite is subpar in execution and incredibly poorly thought through in design. Again: if you don't see how weapon upgrades (encouraging you to specialize in particular weapon) in the same game that DIRECTLY DISENCOURAGE HOLDING ON TO GUNS is not a BLATANLY MORONIC design: there is something simply wrong with you.

Straight upgrade from 1 gameplay-wise. You dual wield plasmids and weapons making interactions between the two more common and turning you into a wizard with a shotgun; the melee drill is a full fledged weapon in its own right with multiple attacks, ammo consideration, and plasmid modifiers; the hacking goes from a puzzle minigame that brings the game to a screeching halt into a timing challenge that doesn't freeze time or take you out of the game; the research is based on being as interesting as possible in combat instead of just pressing a camera button over and over, stopping the game each time; rescuing little sisters involves putting yourself into a horde combat challenge that forces you to earn your upgrades instead of just pressing a button; the plasmid system is streamlined to make experimentation a lot easier; the Big Sisters are cool as fuck to fight. It's just better across the board.

based

Gameplay is worse than bioshock in every way

it's not an immersive sim which is gay considering you know, the other bioshock games are immersive sims. it's a snoozeville shooter.

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>Bioshock 1 or 2
>immersive sim
No.

Intent is meaningless. If the game offers it, you can do it. You complained that vita chambers and the arrow turns you into a slug. I tell you they can be turned off and the game plays better without them. You get mad. Relax.

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Shit base game. Better DLC

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>the other bioshock games are immersive sims
they are the mcdonalds toys of "immersive sims" and even then in name only, the only consistent rules you have are epic cinematic puddles you can light up with X element

yes, I can also turn off the hud and markers off completely in something like TW3, doesnt magically make it into a well designed gothic game but just a compromised AAA kiddo game with the helper features that the game was designed around now turned off. The fucking "map" is complete dogshit in bioshock too

I played it on a crappy computer so it lagged everywhere I wasn't inside.

Still, it's so different from the previous titles that if you try to play the same way, you'll fail.

Also, it makes you wait 5 minutes to doors or take lifts so you can hear a conversation that goes nowhere, then wait another five minutes in silence if you go back.

Everything about the plot's already been said, and it's too easy to point out the many things wrong with it.

I think it would have been better if the theme had stuck to redemption and maybe religion, since those are the areas that tie to the protagonist and the city. Ditch racism as a theme, because you didn't have anything new to say with it, and ditch quantum theory because you didn't say anything with it at all, just used it as an inconsistent plot device that just caused more plot holes.

nice game but the porn is fucking amazing

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looks good, very easy except for the graveyard ghost, story is dogshit nonsense
hl2 is not that good user

>better action
Boy I sure love walking from an arena, to a corridor, to another arena
>gun play
Uninspired pea shooters with a 2 weapon limit

I am telling you that turning them off is not just taking out things that the game is designed to have because you won't get lost if you actually pay attention to the world around you and there is nothing that you are forced to be killed by, so playing without vita chambers is completely viable. It is not something where you get less of a game because critical features are taken out. I know this because I have done it.

>the game is braindead
>UHH ACTUALLY YOU CAN TURN IT OFF

the fact that its an option at all is too insulting to ignore. If they werent turned on by default I wouldnt use them. If they were only functional on easy or even normal mode I wouldnt use them. System Shock 2 was never rendered braindead by the matter reconstructors. Bioshit is just embarrassing cringe and its probably the antithesis of being an immersive sim since in pretending to have immersive rules it proves just how badly it doesnt. Not all water can be electrified, humans behave in inconsistent ways damage wise with no reasonable explanations, turrets behave inconsistently, big daddies behave inconsistently. Its an FPS game with dogshit combat

i liked it but i recognize its pretty fucking limp most of the time. the most annoying thing is you have to constantly switch out guns with no way of knowing which guns will be in the next area so upgrading a weapon is a gamble and a fair amount of the vigors serve the same purpose as each other so you just pick favorite and never use the others. imo the game makes up for it with its music and art and elizabeth being so fuckable but i can understand why someone would dislike those things and hate the game overrall.

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god you coomers are pathetic
>game good because pusy good!

she looks like a weird chibi alien with that angular ass skull

never said the game was good just that i like it and elizabeth is part of the reason. stay mad at me enjoying things, fag

It does initially assume that the player has never played an immersive sim before because it was on a console, but the moment I saw I could turn them off I immediately did because it was obvious to me that they would make a less interesting game, and I was rewarded for it. Some enemies being stronger makes sense because there are different kinds of plasmids that change genetic structure in unexpected ways, especially if combined and overdosed like the splicers. I don't recall the other issues you mention, so I guess if they were there they didn't bother me enough to remember. No immersive sim combat was very good, so Bioshock having bad combat is part and parcel. Bioshock 2 has better shooting because it gives up on the immersive sim idea. But yes , the game is streamlined compared to the PC games of the past, but it's still capable of being an enjoyable experience if you aren't an autist demanding the same game you had before.

why's she rubbing her knee

>only an autist would demand the game to be good

typical zoomer bioshit defender, its a joke as an immersive sim while also losing out to any real FPS in terms of combat. Even the graphics/ artstyle and VA work reek of disgustingly cartoonish UE3 reddit that has absolutely nothing in common with the pseudo "horror" theme it wants to have. As a result you have a game that looks like shit and plays like shit, praised by mouthbreathers who started playing bidoo games with the xbox 360 slim, and even then, only the fedora tipping ones

dropped it after 3 hours
it's just another shooter with a big budget spent on graphics assets. whoop de do

Based Jordan Thomas salvaged Ken Levin's shitpile mess by making effectively HL2's (or any setpiece driven blockbuster, really) deconstruction out of what was initially meant to be a straight HL2 retell.

Explanation: by means of invoking multiverse, the game stitches together different unrelated iterations of Infinite's storyline (this is visualized by all the different Lizas from all the different promotional trailers and gameplay videos, drowning Booker in the end) into coherent whole, evidencing thus that each of those initial iterations-timelines was an incoherent mess with no inherent causation to it, and that for such games setpieces come first, in order to provide the bang for the buck, and the storyline is later worked around them in order to accomodate them.

>Console niggers love to eat shit
Who knew.

Infinite works as postmodern deconstruction, thus has at least one thing going for it, while Prey is just derivative and pathetic on every level imaginable.

Moreover, two terribad story DLCs to BI, made without JT's involvement, just further prove the main BI's point.

In other words, Levine fucked up, needed a script doctor (a person who made widely panned B2, no less), got cucked hard, completely warrantedly as well, further dug his grave with DLCs, after which his game career effectively ended.

Been thinking about retrying Infinite since I dropped it pretty hard back in the day but god I am thirsty as fuck for some aesthetic ludo along the lines of Dishonored or whatever. So I watched this:

youtube.com/watch?v=JkaDS8LoA2c

>ken levine: dude I read the fountainhead and didn't even know what objectivism was at the time

What the fuck, literally how does this happen. I almost think he's lying and is actually an Objectivist himself but wants to hide it for obvious reasons.

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>Infinite works as postmodern deconstruction
No, it does not. There is nothing postmodern or deconstructivist about it, and frankly I doubt that you have any clue what the fuck do those words mean.

>Prey is just derivative and pathetic on every level imaginable.
Except it is actually a good game and fun to play. Not to mention that while the story is far from stellar, it's still quite a few leagues ahead of anything that Bioshock had ever to offer.

>Upgraded plasmids are usually traps.
>99% of enemy encounters are you entering an area with all the enemies in place already.
>Enemies never randomly spawn to wander around like in Bioshock.
>Aside from thuggish splicers most enemies stay relatively still and just peck at you with gunfire.
They REALLY didn't think this shit through, did they?

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It killed my favorite series. It's not bad or good, just very forgettable. I remember refusing to go to my friend's house one weekend since they were all playing it and I didn't want to get spoiled. I stayed up until 6 AM and the sun was coming up to finish it when i felt I was near the end. The ending left a bad taste in my mouth despite being quasi-interesting, because the game leading up to it was pretty mediocre.

Even if the game wasn't that bad it has nothing to do with Bioshock and fell short on everything I liked about Bioshock. And yes I am that faggot who liked 1 more then 2. The slower pace is better, despite 2s objectively better gameplay.

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>Google what Objectivism is
>Objectivism's main tenets are that reality exists independently of consciousness, that human beings have direct contact with reality through sense perception
In what way is this a unique or different take? Sounds like common sense repackaged in pretentious academia bullshit edition. Am I being trolled?

welcome to philosophy

No, but seriously. Who even disagrees with the part I quoted? How else would perception and reality work? Why is it needed to make this into a separate philosophical branch? Sounds insanely pointless to me.

>Reality is subjective and only based on human perception! The true nature of reality could be totally hidden, my blue may not be your blue at all.
>No dumbass, Reality is more or less objective and humans "perceive" it to interact with it
It's pointless drivel.

I don't think that's the objectivism explored in the game. Google Ayn Rand instead.

welcome to philosophy

In reality, "objectivism" is a load of terrible bullshit that has nothing to do with common sense. It's stance on objective reality is contrasted previous philosophies that assumed existence of metaphysics (such as classical german philosophy, rationalism, and to a degree even positivism), or more modern philosophies that question existence of objective reality all together (such as phenomenology or postmodernism).

The main tenant of objectivism however is not in it's stances on epistemology, but rather in it's... shall we say "unique" stance on ethics, which are basically a very shallow and straight up wrong interpretation of Darwinism - basically boiling down to "the only ethical rule is survival of the strongest".

It's frankly a remarkably stupid philosophy, in fact so bad that in most non-american academia it's not really considered a philosophy to begin with.

>No, but seriously. Who even disagrees with the part I quoted?
Most people do, but that is besides the point.

I have explicitly stated how Infinite works, above. The multiverse gimmick was literally the last major thing to fall into place, something like 1.5 years before game's release (out of what? six?), and my take is that it is a result of script doctoring achieved by taking JT off fulltiming X-Com Declassified and making him parttiming on cleaning up Levine's shitstains. AGAIN (B2 being basically an attempt to fix glaring B1's mistakes), but this time - before actually releasing the game.

As for Prey, oh yeah, a vacuum cleaner simulator (for them delicious banana-peel-flavored cubes) amongside metal cubes, while occasionally casting that silencing spell and reading about someone's dirty laundry, who fucked whom and who had a good shit today, is literally peak ludo. Naturally.

At the time it was the worst video game I have ever played because it failed to have anything from the trailer and was so dumbed down I lost IQ playing it

pretty meh

>Ctrl f
>Immersive sim
>Eight results
Cod kiddies, you're still playing fps games no matter how embarrassed you are by them

Not to mention, that, like any post-Crysis2 CryEngine game ever, Prey has a color pallette of a camrip.

>pretentious academia bullshit

ironic you say that, since rand was not an academic and her main schtick was shitting on academia, which is why she's considered a brainlet by serious philosophers. think 1950s stefan molyneux but it's an old russian jewish lady who's butthurt because the commies stole all her family's shit.

objectivism is a dumb meme "philosophy" that posits there is an objective reality that we can perceive accurately (if this seems trivial to you read descartes nigger), and that being as selfish as possible is actually the most goody two shoes option via some hardcore mental gymnastics. bioshock is probably the best thing to (indirectly) come out of ayn rand since her novels are boring ass 1000+ page bricks she wrote while constantly popping benzedrine

No, you did not. First of all there is no evidence to the notion that the different time-lines through which you travel are remnants of previous itterations of the story, second of all the result is by ABSOLUTELY NO MEANS COHERENT.

What you provided is a literal asspull.
You want to see a postmodern deconstruction narrative? Braid and Witness actually do this. Infinite does not. It is - quite literally, just a bad story with a lot of plotholes.

As for your whining about Prey: again even the rather bland characters of Prey have five times more development and depth than any character in Infinite, so that kind of bitching really just undermines your point. Not to mention that the garbage hoovering mechanic was ALSO present in Infinite and even more obnoxious, so... can you be more of a hypocrite?

We Are Living is a fairly gripping feely read tho. It went downhill from that, that I won't argue.

Hated it.

-Implement a 2 weapon limit for 0 reason
-Weapon balance is still totally fucked, where you have guns like the carbine, shotgun and revolver that are always good and everything else which is too situational or bad to bother lugging around.
-The health system sucks and is just another way of mimicking newer shooters “hide behind game geometry until your shield comes back bs” instead of the totally fine system we had in BS 1 and 2
-Salts suck and are too limiting compared to EVE in BS 1 and 2.
-Vigors are much less interesting and have way less variety compared to 1 & 2. The only ones I found semi-interesting were murder of crows and undertow. The rest lack a lot of the interesting visual effects and situational benefits like water puddles and oil spills had in the previous games.
-Enemies are extremely boring to fight since they’re all weak compared to the splicers in 1 & 2 and have way less variety. You only fight the crow guys, fire men and handy men every now and again compared to spider splicers, Houdini splicers, big daddies, etc. Generally you just shoot dudes with guns that scream things and go down in a single headshot.
>The awful clothing system. Terribly balanced (oh wow I set dudes on fire when I jump off from the sky rail on them or just straight 50% more damage with headshots HOW DO I DECIDE) and just way less interesting combinations than what you get with gene tonics.
-Elizabeth’s interactions are really odd and jarring. She kinda magics her way out of danger instead of being a part of the conflict and randomly throws coins at you as you brutally murder people. Really missed opportunity to have her use her powers in a more active role in combat.

>-Implement a 2 weapon limit for 0 reason
>-Weapon balance is still totally fucked, where you have guns like the carbine, shotgun and revolver that are always good and everything else which is too situational or bad to bother lugging around.
The game should have had at least 4 weapons to choose from so you could make effective use of those situational tools.

It was so profoundly boring that I quit half-way through. Game had some nice locations, but that can't carry a game alone. All the characters were also terrible. Also, not being allowed to shit on racemixers was beyond bluepilled.

1) I read a protracted analysis of all the prerelease materials that were published for this game, evidencing how it changed with time. I am not aware whether there is such an analysis in English, I've read it in another language. The crucial thing is that the first mention of multiverse came really late and coincided with effective design lock, thus marking the final iteration of the game's concept. For all the iterations that preceeded that final iteration, there was no mention of any parallel worlds whatsoever.

That, among others, Elisabeth's characterization is blatantly inconsistent, is, in the view of my breakdown, clearly intentional, and a metaphor for the entire Infinite's storyline.

Thus, Infinite is, quite literally - a litetal meta-asspull, and a story intentionally blayantly stiched together from the excerpts of several bad stories, each of which had a lot of plotholes.

Second, I would love to hear you take on Witness, because I have things to say about it as well.

Third, detailing vomited all over Prey means nothing as all that detailing is been there done that, that is, trivialties. Infinite is also trope galore, but it has at least ONE unique thing about it - the stitching technique. Prey lacks even that. It's a formless fucking blob of mediocrity splurged all over.

Fourth, Infinite is a LINEAR game while Prey boasts having multiple routes leading to any given point - which, provided banana-pell-collectathon - leads to walking in literal circles for half of the playtime - which Onfinite lacks.

First of all: factually wrong: the idea of jumping between worlds has been avaialble since the first videofootage promo of the game. Very first fucking step and it's ALREADY COMPLETELY WRONG.

Second of all: none of this shit is actually reflected in the game's ACTUAL NARRATIVE. Elisabeth's character is inconsistent because she is poorly written, like 99% of all videogame characters. It's not consistent with the world jumps - in fact - and this is the biggest fucking problem with this insane asspull of a theory: NOTHING IS. It's not a blend of multiple different stories reflecting different iterations of the narrative. None of the universes you actually get to see HAS any narrative of it's own. The characters also don't actually change. The game may have reused some old models from previous builds at some isolated points, but that is literally IT.

It does not analyze the process of telling a story. It does not invite the player to into a dialogue. It does not subvert expectations of the genre either.
It's just a bad story with poor writing and tons of plotholes. That does not fucking make it a post-modern deconstruction, you fucking retard. What the hell is wrong with you?

Good story, average gameplay, broken promises.

If I could, I would have replayed the game about halfway through to find a pure example of the shitty animations of the game. There's a kid in the slums who's drinking out of a bottle, presumable wine. The bottle is part of his hand, like the flute of the piper or the accordion of the sailor in Black & White, a 2001 game. His face is motionless, just a static model, just like in Black & White, a 2001 game. And he's moving on a short 2 or 3 second loop where he does large motions of bringing the bottle up to his face, rather than his mouth, and nodding a bunch, just like in Black & White, a 2001 game. I would have played up to that kid and record a clip of his animatronic nature, but every time I get the desire to capture that freak I still can't bring myself to play this game I do not like.
So I'll leave you with this piece of environment I found on Google instead.

Attached: tomatoes.jpg (1440x900, 306K)

I really liked it. I thought "if this is supposed to be the worst game in the series, the first two must be master pieces", so I played 1 and 2. Didn't really enjoyed the first one and dropped 2 after a couple of minutes.

It's gameplay is so mind numbingly boring that I realised by the end I didn't enjoy any of it and alt+f4 on the lighthouse bit of the ending

>In A Society

>ha ha wow guys you don't like eating shit? Guess I'm better than all of you!