For not shitposting purposes, world building. BoTW was very good at being a large world with a lot of consistent systems to manipulate and interactive with. But as a living world, it was NES tier in terms of narrative immersion. If Nintendo could maintain their immersive sims elements while bringing more detailed character interactions within that world that would be a winning combo.
What can Nintendo learn from Rockstar Sensei?
He also said in the same interview all the best devs in the world stoped paying Nintendo attention after the N64
add a lot of """missions""" that are effectively cutscenes where you just walk and the game completes itself for you
Maybe don’t make the game look like total shit? Not sure the shitch is capable of anything better though.
Perhaps they learned how to make it even more fucking boring.
Making interesting things to discover. After playing through BOTW and seeing how empty/devoid of discovery it was, I was really surprised when I picked up RDR2 and found that exploring the area actually led to finding things, unique and interesting things that usually had some sort of little goodie or story for you to find. That's one of the big things that BOTW was lacking. It had the feeling the feeling that there was a large sense of discovery, but there was nothing actually there.
Fucking kek, link to full thing?
Can you give some examples?
If this is true then OH NO NO NO NO NO
Just google the quote, I did, it’s really not worth reading.