What can Nintendo learn from Rockstar Sensei?
What can Nintendo learn from Rockstar Sensei?
How to make you waste a bunch of time on pointless shit for the sake of "realism".
When you're at the top of the tree, you can only look down.
This. It's a marked change from making you waste a bunch of time on pointless shit for the sake of "korok seeds" and "shrines."
Rockstars looking real far down then. I wonder if Nintendo can smell their farts down there?
TECHNOLOGY
Which is really the main draw of Rockstar games at this point.
How to make a good looking movie.
shit inventory management and clunky controls
Lmfao, i'm using this quote
Wasn't this proven to be a misreport?
They were just saying the younger devs were playing RDR2.
For not shitposting purposes, world building. BoTW was very good at being a large world with a lot of consistent systems to manipulate and interactive with. But as a living world, it was NES tier in terms of narrative immersion. If Nintendo could maintain their immersive sims elements while bringing more detailed character interactions within that world that would be a winning combo.
He also said in the same interview all the best devs in the world stoped paying Nintendo attention after the N64
add a lot of """missions""" that are effectively cutscenes where you just walk and the game completes itself for you
Maybe don’t make the game look like total shit? Not sure the shitch is capable of anything better though.
Perhaps they learned how to make it even more fucking boring.
Making interesting things to discover. After playing through BOTW and seeing how empty/devoid of discovery it was, I was really surprised when I picked up RDR2 and found that exploring the area actually led to finding things, unique and interesting things that usually had some sort of little goodie or story for you to find. That's one of the big things that BOTW was lacking. It had the feeling the feeling that there was a large sense of discovery, but there was nothing actually there.
Fucking kek, link to full thing?
Can you give some examples?
If this is true then OH NO NO NO NO NO
Just google the quote, I did, it’s really not worth reading.
Yeah sure thing fag.
Secrets/discover-able events off of the top of my head in RDR2:
>The incestuous cannibalistic couple
>The KKK
>The mad scientist's lair (coming back after the sidequest)
>Finding the scientist's robot up in the mountains after it escapes
>The naked wolfman
>Satan's cave
>The witch's house
>The house with the bear inside
Not to mention the plethora of other treasures, equipment, and oddities that you can find or witness littered around the map
Secrets/discover-able events off of the top of my head in BOTW:
>Eventide Island
>The two big mazes
>The Shieldboarding racer
>The hot air balloon monster guy
And after playing long enough you realize that everything leads to a shrine in the end, or very rarely a piece of armor, so there isn't really a sense of discovery since you know what the reward is.
How to create a compelling MC.
Red Dead Redemption is better than any Nintendo game ever made.
>after playing long enough you realize that everything leads to a shrine in the end
I love when shitters say 'shrines' as if its one singular thing rather than 1/100 completely unique subterranean challenges, puzzles or assault courses.
>Red Dead Redemption is better than any Nintendo game ever made.
Yikes.
nothing. they both make shitty games
Same. It's easily the lowest IQ criticism of the game.
JUST ONE MORE KOROK SEED
It is a singular thing. They all look the same, they have the same aesthetic designs, they all give the same reward. It doesn't matter if you do different shit in them, in the end you know that you're gonna go into a shrine, complete a puzzle or fight an enemy, and get a spirit orb. Just the mere fact that they look and feel the same ruins all sense of discovery the game could have, because once you see that shrine, you know what you're in for. It's the same reason the "dungeons" and bosses are shit too, they feel like the same place/thing because they're all designed to look the same way.
Imagine being over thirteen and owning a switch lmao
what not to do
I don't have to imagine, big boy :3
Yeah I feel the same way about Super Mario Bros.
Every level looks the same, they have the same aesthetic designs, they all give the same reward. It doesn't matter if you do different shit in them, in the end you know that you're gonna go into a level and jump on platforms, bounce on enemy's head and find a flagpole at the end
Overrated as fuck if you ask me.
top kek this seethe. Hows that Switch emulator coming along? lmao
Thankfully the younger members will have no say on what goes into the final game.
Jesus Christ this cope.
First M rated first party Nintendo game confirmed.
I agree. Super Mario Bros. set the precedent for 2D platformers and gave the genre a standard to strive for, but it has long since been surpassed in both style and substance. Same with Super Mario 64 for 3D platformers, and Ocarina of Time for adventure games. It's also worth noting that providing a sense of discovery is not necessarily the purpose of 2D platformers, that they are (and rightly should be) more focused on providing a solid gameplay base and good, skill-based challenges to overcome.
Also Dark Souls has better combat.
Actually you're thinking of Dark Souls 2, that was the one with the most build/weapon variety and the best combat system. Shame about the rest of the game though.
>Dark Souls has better combat
Wow. I guess that makes it the better game. Thank fuck you're here to keep us straight.
If there's a slow 15 minute scene of Link and Zelda casually walking around together picking flowers while Zelda somberly talks about life in Hyrule and her personal doubts and fears Yea Forums will say it's the greatest thing ever done in a video game.
Don't forget how there multiple ways to advance the story and complete the quests in BotW. RDR II is so linear you get an instant Game Over if you set one foot off the scripted path
Any Souls game's combat shits all over Mario Odyssey
Well of course, but combat isn't the point of Odyssey.
Graphics.
Remember when Nintendo was a trendsetter and not a trendchaser?
>Okay, let's try this but actually make it good
I accept your apology.
Thankfully the old will die and the Young will take over
Seems like everyone is still copying Nintendo.
Hopefully how not to copy Skyrim's copypasta dungeon formula.
Fuck me this is bait right?
Or a games journalist
Rockstar took 3d open environments from OoT and did it right in 2001 though.