MMORPGs

>Genre focus
Themepark mmos are dead in the water, there can be no innovation in such a stagnant gameplay loop of questing. A focus on a sandbox with player agency taking lead.
>Combat
Tab targeting is a deadend that needs to evolve. But so far nobody has done it correctly. Gameplay always suffers in mmos but its current year and there is no excuse for it. The controls and flow should feel as tight as the best of Souls, Mario or Zelda. Whatever combat system it uses, it needs to not feel like floaty garbage.
>Classes
Go back to D&D. Stop trying to reinvent the fucking wheel. "Play our class its got the Inquishantor look how unique we are". Spend less time thinking of overly fancy ways of saying "This is a fighter" or "This is a wizard" and focus more on making a strong class identiy, with the class having a strong impact on your role, let people be shitty at things, it makes for more impactful gameplay. Don't listen to niggers crying about balance.

Keep the holy trinity, its a meme trying to break away from it. Tanks, healers, dps and support. Again take ideas from tabletop, where classes are unique, have roles but the gameplay doesn't break down completely when one of those roles is missing. Don't do what killed Guild Wars 2 and just make everyone everything.
>Crafting
Deep player crafting, all player ran. Let people go full jew. Housing and cities should be built and placed in the world. The best of the classic MMOs all had one thing in common, they had both.

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Get rid of Classes. Fuck the Trinity. Give me freeform attribute/skill/ability building the likes of Asheron's Call.
Fuck Raids and instances. Make the overworld actually interesting and challenging instead of a scenic singleplayer frolick through the woods on the way to the next Raid.

MMORPGS were popular 10 years ago, they aren't anymore.

You just gotta accept the genre you like has become archaic and deal with it. Just like a pretty girl that turned into a 40 year old woman that nobody cares about anymore.

That's it. You gotta accept that shit moved on and all that now remains are the people who like the genre (which is pretty small really)

>Fuck the Trinity
Have you played Guild Wars? Its trash because they tried to break away from the trinity. No guesses to how it worked out. With every class being dps, every class having enough healing to keep itself up, group play was fucking killed. Trash game. Rift is a good example of a trinity expanded somewhat.
>Fuck Raids
Agreed, raiders are incredibly vocal but make up a small portion of any mmo playerbase. Its the autistic screams of raiders that have gotten us into this clone stamp souless design the top mmos (Wow and FFXIV) use.

have the millions of dollars required to invest into mmos that aren't themepark bullshit

Since literally all RPGs have effectively become small team coop games with their tiny 4-8 player raids, fuck the "Massive" part of the game. Give me a fucking minecraft-like game with random adventures and shit to explore/do/build that I can play with a handful of friends. With a small scope like that, you can implement actual fun gameplay like a shooter or a hack&slash.

there are too many MMORPGs on the market. Let it crash

Nobody expects the kickstarter to swoop in and save us all but all the buzz from people who have played it are coming away pretty positive.

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mmorpg make money from triple dipping these days, they rape peoples wallets basically.

FFXIV is one of the worst, you have to buy the game, buy expansions every year, pay a monthly subscription or lose all access and it has a shitty cash shop. They also punish you for unsubbing, which makes people not want to return after losing their house.

For hardcore fanboys all this is acceptable abuse, normies will not put up with that level of wallet rape though. The amount of money that game costs is laughable.

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My nigger. Its looking really good, like an Everquest 1.5