Mario Maker 2 codes

Share your levels and I'll give you my opinions on them.

Here's one of mine:
>Mount Skipsqueak
GQ3-JVP-WJF

Attached: super_mario_maker_2_trailer_release_date.jpg (825x464, 40K)

Been a while, here are some of mine
Cloud Kingdom
H0D-49V-67G
Koopa based 1 screen puzzle
1C5-VLX-HXF
2Fort
B7W-33S-LFG
Vineyard
VWP-17M-7SF

Dead thread for a dead game

Attached: 1445192626248.jpg (335x324, 36K)

>Cloud Kingdom
Beautiful level, but where do I go after pressing the P switch?

The platforms in that area form a simple loop, there should be some bricks on the floor that you can pass through once you hit the p switch

Generic Name#454
CTN-9XK-WPF
Generic Name#375
PBN-SK6-TXG

Brand new one from me, will all your levels now:
>Crumbling Sand Castle
H74-X1L-LGG

Attached: ppara.png (313x291, 114K)

Update when?

>Generic Name#454
Sorry, this is too much for me. Do not enjoy repeatedly dying.

Huh, what was the update schedule for Mario Maker 1?

>Requiem Road
XLL-GRM-9XG
City-themed 3D World level with several different paths to take. Lowest clear rate of any of my levels, but that could just be because it has the least plays.

>Titanic Tower
3YF-4C0-PTF
A sky tower with 10 floors, each with a different theme, and some secret shortcuts.

This one's great, took me a sec to get the groove, but it's an awesome use of the big mushroom!

Sorry Generic 454 this is too hard for me, and too fast - and you really need to respect the player's time. On my xth time sitting through the "wait for the magikoopa to break the blocks" I got bored and quit. Also one time the koopa blasted the vine bock and soft locked me.

Thanks man, glad you enjoyed. Big boi Mario really requires some planning on narrow surfaces, easy to get nervous and screw yourself over with a poorly planned jump!
'

Attached: 53d.jpg (675x638, 65K)

>a poorly planned jump!
This is what I loved the most. Every jump mattered and was a gamble. Thanks for posting.

I made a Matrix themed level:
>Neo Becomes The One
TBK-HMH-JBG
I didn't make this image and had never seen it when I named the level.

Attached: maxresdefault.jpg (1280x720, 120K)

have you tried 375

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>Sharp and Crispy I
33H-WD9-VKF

Moving quickly through small areas to avoid fire bars and sharp stuff. Timing and precision are very important for some of the obstacles. 1-Ups in two perilous ? blocks plus some bonus coins if you want an extra challenge.

First in a planned trilogy with each one being more difficult than the last. Been trying to clear check part II for a couple weeks now and making small adjustments.

PLEASE PLAY MY LEVEL!!

>title
>code

"My First Course (^_^)"
YXK-R9R-R6G

It's a bit challenging but there are many power-ups to grab so it shouldn't be too hard. Give it a try, anons! Feedback is very welcomed.

Looks like fun, but it's too much trial and error for my taste. Appreciated the bouncer at the start.

Also, why can't I leave a comment?

Holy spamaroo bro, are you for real?

Should be open now.

Skipsqeak is really fun, good training area at start and buildup in difficulty. Also probably the best use of vertical autoscroll I've seen - I felt pressured but not cheesy.

Cloud Kingdom looks really good but I kept getting lost, maybe I'm just dumb but seems like it could do with some more guidance built into level.

i told you i was generous with the power-ups lol
try to beat my level!

Not trying to be a dick but that level fucking sucks man.

>Cloud Kingdom looks really good but I kept getting lost, maybe I'm just dumb but seems like it could do with some more guidance built into level.
Seems like a lot of people are getting lost in it. I never anticipated this would be an issue. What section(s) were you lost at?

Why do you make absolute dogshit courses obviously on purpose? What is the point?

I was basically lost after the p-switch. Exploring quickly killed me since the jumps were very tight so after a bit I just gave up.

Let's go senpai. I try my best to make levels that feel like real Mario levels. Not a ton of crazy ideas or tools, just what I hope are genuinely fun levels.

RHX-F69-Y9G

H5T-1X9+1KF

3K2-PBF-LLF

Attached: EDoBr-wVAAE4KTR.jpg (1273x1819, 214K)

Requiem Road is fun and has a nice sense of movement but feels a bit too sprawling as I was always nervous I was going the wrong direction.

>why do you make absolute dogshit courses?
im just a beginner but ill improve my course-building skills bro

in the meantime, dont be upset just because you cant beat my level lol

anyone mind giving these pair of stages a try?

M92-CF8-W1H

JBC-R7L-0TG

thoughts are appreciated

sad bump

Just finished my ghost house.
Can someone please tell me if there's anything wrong with it?
>Forgotten Chateau
>K2C-P33-RLF

Attached: shroom.gif (500x500, 358K)

ive been waiting for an excuse to shill my levels
>Big Bang Caverns
RTP-HGP-1GF
>Poison River Ruckus
9DQ-10R-DQG
>Mechanical Castle Trot
JVW-Y48-DPF

Attached: HOAMDXV.png (353x372, 276K)

when is this fucking dogshit game getting the multiplayer update

Here's a level that's shaken, not stirred.

The Mushroom Cocktail Bar
1JV TGD DJF

Also, someone in the comments said they found a way to skip the boss, I'd appreciate if anyone can find out how it can be skipped.

Boo-oots has a good concept but it feels like there needs to be more time to finish it. Silly Serpent Smugglers was pretty cool, but some of the rooms toward the end felt too cluttered and it took me a while to figure out what to do at those points.

This was a cool level, the multiple pathways give it good replay value. I hate floor-boos though, my only gripe.

Hardest level I've ever made. No troll moments, just hard. Took me probably a few hours to clear-check.

Jungle Junction Jeopardy
Y0H-3BS-0PF

You should beat it and laugh at me for not being as good at my own level as you