Nerfing grass is a good idea but I'm not a huge fan of just flat number reductions on them. That just means now you're going to need to sit and munch for 3 times as long whenever you need to heal. It does make it harder to heal up in combat, which is good, but not in a particularly interesting way.
Maybe something like >Crescent moon grass: 50 hp instant heal, 50 hp slow non-stacking regen and the same concept for the others. There should still be one full heal grass, too, just because it's a unique effect, especially after nerfing the others so hard. I'd say keep New Moon Grass the full heal but give it a downside of some kind. Maybe it gives you a significant stamina regen penalty for a while like plague, or costs all your mana, or disables other hp recovery temporarily if you can manage to figure that out.
Gabriel Walker
DoF is disabled and Lens Flare is also tweaked in the mod. I'd like to disable motion blur but I still haven't found a way yet.
That's double scaling. Enemies in the early game die in two hits, now they die in three or four.
good idea
I think I'll add some scaling to all weapons that doesn't have scaling.
Honestly those values were just for testing, I think the weaker grasses are too weak now with those values so I'm gonna bump them later on. Making them regen hp is a good idea, I'll see if I can implement that later.
Gabriel Moore
Restricting the max amount you can hold at a time is good enough.
Gavin Wright
i bought a old copy of dark souls from a garage sale and i put it in my game player and then the carpa demon appeared on the screen but his face was strangely realistic and it made my screen turn brown and blood
Evan James
What's that at the bottom of your post? Its blood.
Joshua Russell
NOBODY FUCKING CARES ABOUT THIS TRASH GAME
IT'S DEAD! AND STOP MAKING THESE THREADS EVERY DAY