Dragon Quest XI

Your best option for normal fights is proper use of crowd control abilities not just mashing attack.

Like how?

Snooze and Fuddle are extremely reliable at stopping normal enemeis
Thwack is good for big groups
etc
Preventing damage altogether is a lot better than burning a gorillion herbs.

I'm a pleb when it comes to jrpgs but I like how easy it is and the fact that you can put it on autopilot if you get tired of killing weak enemies over and over
I know it's a retarded opinion but I usually dislike jrpgs but I don't mind DQ11, probably for this reason

Use spells that affect groups of or all enemies in a battle, gets weapons that do damage for whole groups like the boomerang or whip (haven't played XI, but I assume these are in there).
In fights with stronger enemies, you also need to make sure you have a dedicated buff/debuff person. In DQV for example, my main group was Madason/Perry/Madchen/Saber for the third act, Madason was the heavy, Perry was healer/second heavy, Madchen was the chick who buffed everybody and Saber just attack (on a boss, I'd have him focus every other turn).
People honestly don't give turn based enough credit for how much it can rely on strategic loadouts and tactics, they usually think you just have to mash attack.

Whips are kinda shit in XI sadly. Sylvando uses them best but he has non-weapon dependent moves that do better, and Veronica has all the strong AoE spells and no strength so there's little reason to ever give her a whip.

Interesting, thanks
>People honestly don't give turn based enough credit for how much it can rely on strategic loadouts and tactics, they usually think you just have to mash attack.
Yeah, though these same people probably get turned off by the lack of options in the early game and stop playing before there's really a chance for their options to open up. By the end of the demo here you have one heavy and another guy (Erik) who can use knives or boomerangs (possibly more), so you get the option to split up damage or concentrate it, which already adds to your amount of options. But it takes time for that aspect of the game to fully develop, so I think it could put people off initially.

I played a demo in a con and it starts from a desert area and ends with a boss (or mini-boss?) fight with a scopion. Im not into turn base to be fair but the combat is kinda mediocre. Its just use buff/skills and heal when needed. That sand bug fight was such a bore snore.

>Draconian quest can be removed in the areas where you can save the game
>it's also hard mode
>but also some other joke modes
it triggers some autism in me that I have to turn it off because it looks terrible, but if it was in the options menu or elsewhere I would leave it on, especially if it was just called Hard mode.

Maybe if you didnt play on a toaster.
Pc version with orchestral mod is the best version, you can play with a controller and you can have over 120fps