FATES WRITING WAS ON PAR WITH MOST OF THE SERIES AND PEOPLE ONLY HATE ON FATES INSTEAD OF OTHER FE GAMES STORIES...

Sorry but the valla curse instantly brings down the quality of fates writing.

Japan

>or they didn't like the new game play changes
Funny you say that when whenever someone complains about Conquest's gameplay they bitch about how hard or unfair it is. By all means, explain why the new mechaincs are bad without using "hard" as an argument.

Actually they don't complain about how hard it is, you just equate any complaints about the shit core gameplay or terribly designed maps like the kitsune map to be "lol it was too hard for you"

no one besides retard kitsune lover in this thread likes this chapter. every fan of fates knows there are certain bad maps in fates. the problem is retards here their opinions from youtubers and think maps like den of betrayal or chapter 15 are bad when they really arent and then when they get told to get good they equate that to someone defending an actually bad map like windtribe or kitsune lair.

It's also subjective if they like the maps or not it's also subjective if you even like the story or not. People can like subjectively good and bad things, you can't just accept people don't like those it has to be because their bad.
Thanks for proving my fight
>whenever someone complains
source is your ass

Uhhh what do you mean h-haha

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>DUDE I'M GOING TO LET DOZENS OF PEOPLE DIE BECAUSE I WAS TOLD TO LMAO
fire emblem fates is fucking retarded

>Enemies have invincibility every other turns, which results in a lot of down time.
>Everyone has pass, which means that you have to cluster everyone at the choke point in a really silly manner if you don't want your squishy units to die.
>Enemies had some great offensive stats, meaning most units that aren't super bulky could easily get overwhelmed.
>Boss was prone to getting lucky crits which meant doing the whole stage over.
I don't actually have much issue with this map in terms of just completing it (honestly, I find the wind map after to be both more obnoxious and more difficult, not to mention Takumi's great wall), it's mostly just funneling, positioning, and then just taking care of the (admittedly obnoxious) stragglers. It's just not a very fun map, and the gimmick means that you often find yourself just kind of waiting around until you can attack again. It's boring and tedious, and one mistake means that you have to suffer the tedium all over again.

At least blazing blade makes sense and doesn't have outrealms where time moves faster to explain how you can use child units. FE is better when it keeps it simple, I'd rather have a generic story than an actively horrible one.
Its an easy map that wasn't alright being an easy map so they put a fuckton of enemies in it. The only way to beat it without having a stroke is to take it as slow as possible, which just makes an easy map take 3 times longer than it should. the enemies going invincible every other turn is also the literal definition of padding.