Chocolate Doom is broken, atleast the version I played last time. The frame rate was way, way lower than it should be. My Doom on MS DOS did not run with such a gimped framerate, there are atleast 10 fps missing.
How the fuck is this game still so fun after all this time? Playing on GZDoom and having a blast
What is doomguy holding weapon?
I get the feeling the Master Levels were only made to look good in magazine screenshots. Like that huge "tower" in that one map, which was godawful. These maps weren't made for good gameplay, just look impressive (for the time).
I do but at 320x200 like it was meant to be played.
Some of them are okay. Escape from Titan and Attack stand out in my mind as being pretty good. Attack is especially good as a first level. But some of them are ridiculously bad. One of them has the rocket launcher on the fucking exit pad so its useless in the level itself and almost everyone bothering to play them is going to do pistol start anyways.
That god damn level with the room of revenants that feels like you're bound to try your luck at getting a good point to hunker down at. And ending the damn thing with a surprise haha Romero head sequence is just fucked.
Doom 1 is just perfect desu it's so easy to get in the 'zone' and finish a playthrough almost without even thinking once you git gud. Everything after messed with the formula and became less fun.
>Tom Hall maps
>Good
>Most of episode 2
>Good
Its a shame because the first 2 levels or so are some of my favorites but up until maybe the 3rd to last the whole of episode 2 is so fucking bad. Episode 3 has some baddish levels but overall are great and Warren is my favorite secret level out of original Doom style maps.
Ill never get why people give episode 4 so much shit. I found it to be the best and only having like 2 bad levels.
>why people give episode 4 so much shit
because normies hate to conserve ammo.
Map 1 is literally the only map with this though and you just lure the Barons to the barred window and splash damage them with the rockets.