Tfw the most interesting, original IP science fiction horror story in decades...

Tfw the most interesting, original IP science fiction horror story in decades, was ruined by the developers and completely forgotten

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>ruined by the developers

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>Ruined by the developers

Dunno why this keeps getting spun around like this, DS 1 and 2 were fine, 3 was the one EA decided to stick its greedy hands in with the whole 'Put muh microtransactions in or your studio is closed' they did what they said, and set a stupidly high sales figure and it bombed because people didn't like the changes. AND EA did end up closing Visceral, so do your homework on Dead Space next time you want to make a thread about how 'they forgot their own IP'

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Not saying that they forgot their own IP, saying that we as gamers and consumers of media have seemed to completely forget about Dead Space. As you said, the first two games (I would include Extraction as well) are some of the best horror games ever made. It sucks that they were forced to ruin their own game, and after they did, their studio was shuttered and their series has just been kinda...forgotten.

Budget and marketing for 2 was retardedly high for the shit sales

>3 was the one EA decided to stick its greedy hands in with the whole 'Put muh microtransactions in or your studio is closed'
Pretty sure the game had more problems than just microtransactions and price. Like too much emphasis on multiplayer where the story suffered if you played it solo.

The Dead Space and FEAR franchises both suffered the same fate, and it fucking kills me.

>1 was groundbreaking and amazing
>2 built on 1
>3 was a multiplayer-focused dumpster fire

I'm so sad

>the things EA made the devs add were bad for the game
wow imagine my shock
some ex-visceral devs came out and talked about the original design of the 3rd game, go figure the co-op shit was tuned way up by EA, as was the inclusion of human enemies and that shitty cover gunfight bullshit everywhere. Not saying Visceral's game would have been as good as 1 or 2 but jesus EA couldn't have fucked with 3 more if they tried

Resident Evil was almost completely ruined because of this shit. When will the industry learn that horror games don’t sell when they aren’t scary, and shit’s not scary when you have a buddy around.

>tfw the only person who likes 3 so much was John Carpenter
I've never been so conflicted in my life

Never made that comparison before but that's a good one.

I also loved FEAR, and holy fuck 3 was a letdown.

Don't have anything to add that hasn't already been said so here's a nice webm from the webm thread.
Maybe we'll get a spiritual successor someday. I'd love a shooter with completely dynamic dismemberment. Dead Space on next-gen might could give us something like that. Ray traced lighting and audio would also do wonders for the horror genre I imagine.

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There are only two things that I disagree with John Carpenter on. His opinion of Dead Space3, and his opinion of the Ghosts of Mars.

Noah Caldwell whatever goes in depth on it during his Dead Space introspective.

>his opinion of the Ghosts of Mars
What was that?

You should also add his opinion about Escape from LA

Second game had a great ending and i don't give a shit about what happened afterwards.

That's a funny way of saying EA ruins everything it touches by forcing bullshit they believe will make bank.

Escape from LA is a perfect movie to get stoned out of your gord to, and just watch like the dumb trash it is. One of the most enjoyable bad movies I’ve ever seen, and I can’t hate it because of that.
And unfortunately, he thinks the Ghosts of Mars was a good movie, and that he made good decisions in making it.

It should never have gone past the first game. Not everything needs sequels or "expanded universes."

3 is unironically fun with a friend and the true ending was absolutely perfect for this game's universe.

Fight me.

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Every game is fun with friends, dumb anime poster

Which one, the base ending or the DLC? Because if you're talking about the base ending, I absolutely agree

fear 2 was already way worse than 1, the decline didn't start with 3.

>Maybe we'll get a spiritual successor someday
Negative Atmosphere but it looks like it's just going to use normal guns and not have a gimmick which is really dumb.

>the most interesting, original IP
eh
the lore is not very deep
everything was already explored by the first game

>Maybe we'll get a spiritual successor someday.
PREY took some inspiration from the Dead Space games. But it apparently didn't do so hot with regard to sales, either. It's almost a curse.

This. EA shills need to fuck off.

The industry just doesn’t want to invest as much into original IPs as they do established franchises that are guaranteed to turn a huge profit. That’s why there's been so few mainstream horror games lately, because they’re not nearly as profitable as Military Shootan Gaem 732. Shit sucks.

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the presentation and lore are an inferior copy of system shock 1/2 (and ds was originally supposed to be ss3 anyway)

shodan is a better villain than anything in dead space, the Many are more creepy even if the tech and budget wasnt all there to portray it as overly as the necromorphs, von braun and citadel are far more varied and better playing fields than the ishimura and now that were getting at it those games were far more complex and better in general. DS2 is probably in my top 5 games ever made but the series was never original in any way

youtube.com/watch?v=QqTq9EJD1ds

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ea needs to be destroyed

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REmake 2 isnt a "shooter" but it does the dismemberment far better than dead space ever did since the zombies are actually nigh unstoppable and the dismemberment is "tactical" whereas in dead space the games just basically switched the head weakpoint of a typical zimbabwe into the arms and legs and when you cut two off it dies

I liked the Dead Space 3 DLC. I thought it was pretty unique.

Not OP but it was. Each new game took away something from the atmosphere of the first. Which was perfect.
Needing to attack corpses for loot shot the feeling of this game right through the abdomen. Voiced Issac was okay but over all didn't add as much as it could have.

Facts are in this post. First Xpac for 1 was okay, but even it shifted away from what made the first game good.

EA are bastards that have to make everything online service microtransactions now and Dead Space 3 was the first victim of that. 1 and 2 are great games.

An actual video game company being an end boss is not a plot twist I saw coming.

>by the developers
nice try

And the second expansion for FEAR 1 was trash as well.

>ruined by the developers

It was EA's fault.

i can't believe visceral fucked dead space 3 up so much it was like a completely different game from 1 and 2, fuck them for betraying EA's trust

You're lucky you got DS1 and 2 under EA. They had that short spurt around then where they took risks and got some new IPs from developers out there. Then they promptly changed management and went back to their old ways but even worse. Everything EA touches turns to shit. They can't even make Star Wars games palatable.

Ghosts of Mars isn't horrible but some of the decisions for that movie are very questionable.

Man I fucking love Dead Space. 1 and 2 are still fantastic and the only thing I really dislike about them are the jump scares from behind. That shit gets old, I thought we learned this from Doom 3.

>tfw what could have been the best game in the series had to have forced co-op and tps mechanics to appeal to a wider audince

This could have been some serious hp lovecraft in space shit but holy hell did they waste all that potential. Still like the ending though. Giant flesh planets with crazy mind powers are cool as fuck.

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1) Deadspace 2 is better. 1 is alright, but is too monotonous because there's almost no design variation between levels. the sequel solves this problem and manages to add decent variety.
2) it wasn't ruined by Visceral. They had a good thing going on. It was EA that forced them to fuck their shit up.

>We as gamers
stopped reading there

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By the publishers, you mean. Fuck EA I'll never forgive them

GAMERS RISE UP

>Resident Evil was almost completely ruined because of this shit.
Are you saying the multiplayer Resident Evils were terrible?
Because it SOUNDS like that's what you're saying.

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This and file #2 need a proper re-release already

I think everyone agrees that EA should reap what they sowed but that's nothing more than a hopeless dream of vengeance, since normal faggots are not gonna stop buying sports games so soon
And to think that their fucking CEO said he didn't know why EA's so broadly hated. GOD, FUCK EA

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I’m saying 5 & 6 were terrible because of the forced coop and the dialing back of horror elements.

True, but that's not to say co-op horror can't be done well. Some of the most tense parts of Outbreak were being split from the rest of the party and hoping the rest of your team was able to do their part of the plan without getting killed, while also trying to stay alive yourself.

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I dont know why third one is hated so much. Perfect game for me

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It's honestly my favorite Dead Space game.

>the Brethren Moons we're just an metaphor for EA and their shit practices
>siphoning life out of IPs and feeding into more giant corpse balls
>Isaac destroying the moon is Visceral choosing to get axed than let Dead Space be run into the ground like Mass Effect and etc.

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Fair emough

This. 2 > 1 > shit > 3

Take out one world and you can say the same thing for Mass Effect.

Nah, 2 has linear corridors without any exploration. 1 is better, even with the backtracking. In fact, backtracking is rather good in horror because when being in a familiar environment you inevitably relax a little and surprises are more devastating.
The best part of 2 was going back on the Ishimura.

anything was fun with friends

>Negative Atmosphere
That game looks like ass and its just like every UR4 engine game made by some faggot.

Try playing DS2 on the hardest difficulty

I have, and hardcore is easier than the second hardest one anyway, youre fucking retarded if you think what I said somehow magically changes on different difficulties because the dismemberment is extremely limited in dead space and not some epic tactical tool youre using, youre just shooting at the weakpoints of enemies and theyre not the head in dead space

>shit’s not scary when you have a buddy around.
user that’s not entirely true

not him, but that's mostly true.

what? extraction point was great

If you are simply shooting at their weak points without any tactics in mind you would have lost on zealot.

Or maybe im just not shit at the game? Stasis the closest necromorphs, shoot one leg and one arm off and thats it. I wasn't even tryharding in the game since I was using suboptimal guns and putting nodes into whatever I felt like. DS2 is probably my favorite TPS but its not even close to being a hard game regardless of difficulty. The first game is even easier and very easy to complete even on the hardest difficulty without remembering dick squat about the games content

What does Isaac say again?

>Noah Caldwell
He got soo fat, wtf happened to him?

>ruined by the developers
EA took over and killed it dipshit

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I haven't forgotten and have boycotted EA since they shut down Visceral

I still can't get over the hud system in the series, what a perfect way to convey important information organically into the game world.

Ruined by the publisher.
And killed by the publicists.

From best to worst

1. Dead Space
2. Dead Space Extraction on the Wii
3. Dead Space 2
4. Dead Space 3

Just because you didnt play Extraction doesnt make it worth not including. It makes great use of the Wii mote and nunchuck, every chapter is interesting and fun. It takes place before part 1 and shows why you found the Ishimura in the state you did for example this door was locked due to an escape attempt in Extraction or the Turrent system on the ishimura was disabled to allow for your escape pod in Extraction to leave. ITs all very well done. Also you get to actually protect a *LIVING* waifu that is sexier than the chick in part 1 or 2 that are already dead before you even start the game.

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>Dad sees me play dead space
>Has a halloween costume party to goes though
>Makes this vest and stuff out of cardboard with a LED spine and some other do-hickeys inspired by the game
>Gets 1st place

Wish i wouldve taken a picture, but i was a dumb kid

>near 2 hour dead space analysis
aww ye-
>NCG
No way, fag

Not to mention the limb removal scene. One of the most intense, genuinely horrifying experiences in a video game

Pretty much everything wrong with it was because of EA. The human enemies, the co-OP, the DLC, the story, the ending, it was all EA. They had really good plans for 4 too. It was originally supposed to be system shock tho so we should at least be glad EA didn't resurrect that.

I really like the first chapter. Where you see all your coworkers going crazy and coming after you. Then a security team comes down and shoots you dead and you hear them converse that it was YOU that went crazy and was killing off his innocent coworkers, but the marker made it seem like they were out to get you.

> your health is indicated by an LED on your back that you cant see and others couldn't see when rendering aid since you're probably on your back

It wasn't perfect but at least it was genuine effort

Those games are not scary at all, they're just entertaining. It was a great idea to show raccoon city from the average schmucks perspective but it was far from legitimately scary. Co-op definitely kills horror elements. The game can survive on other merits like Outbreak but of all the REs Outbreak is the least frightening. But getting to see more of raccoon city was a huge draw.

2make doesnt offer anything DS didn't. You shoot their legs to drop them or shoot their arms to make them less dangerous or shoot their head off just in DS case the head doesn't do much. It's more the execution than the options, DS is linear and enemies are fast moving and in waves, you cant really just disable and run around them. You can just run around a lot of them though since you never return to any one area. I just ran through about 20% of DS2 because the last fifth of the game is just the same looking industrial room where black necromorphs pop out of every vent over and over.

>Dead Space
>groundbreaking and amazing
lol what.

Youre actually fucking retarded. You kill necromorphs by shooting their limbs off. You disable zombies by deforming them and unlike dead space, the zombies dont die predictably, youre not EXPECTED to be able to kill them with the handgun AND youre forced to confront them over and over because the game isnt a linear hallway where you kill everything locked into a room with you

the whole moon shit was retarded, and ruined what was otherwise a pretty interesting story for me.

The zombies aren't anywhere close to "nigh unstoppable" lol, even on Hardcore its not that hard to kill them.

they are compared to necromorphs which you are expected to exterminate, every single one as they come at you in droves

That's what I was saying, you have to kill necromorphs most of the time, it's not that 2make offers more to mutilate them by it's you have more choice in whether to kill them or not.

> offers more to mutilate them
except it does, the system is much more complex and specific, in dead space whole limbs just fly off and the necromorphs dont deform any more accurately than that. In REmake 2 youre cleaving them to pieces with a shotgun and they are literally falling apart, limbs are deforming exactly where you hit them, skin is ripped from their face etc etc

That's more from a tech perspective than a gameplay one. Dead space was released in 2008, I'd expect 2make to be a lot more graphic. Mechanically tho it's pretty similar. If you blast their legs they crawl around, if you blow their arms off they sort of waddle around, etc. I was talking about how the games design means that even tho they're similar the games very design means for DS theres not much to it. Itd be pretty much the same if the game were designed to have you reenter old areas more often but it isnt.