Abilities level up as you use them

>abilities level up as you complete Achievements

is this bait or are you just stupid as fuck

The second option is the one where you get fucked by your early choices.

Fpfp

>and 95% of the time it leads to a repetitive gaming cycle where you keep repeating the same action to make Ability X stronger, and once Ability X once is maxed, it's hard to justify not using Ability X over and over again because it's by far the best thing you have.
absolutely this. the 5% is achievable, but it's rare

A system that uses both makes the most sense, like in Wizardry 7.
Stuff like oratory, which determines your success rate when casting spells, levels up as you use spells during battle. However thaumaturgy, which determines what spells from the mage book you can learn, can only be leveled up when your character levels up.
The logic behind this is that skills that improve with practice improve with use and skills that require you to read a book or learn something new improve when you invest points on them on level up.

"Learn by doing" always turns to pointless grind.
There is a reason it has been abandoned by sane devs.

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So basically you people need the second option because you are brainlets who cant into RPGs

>the 5% is achievable, but it's rare
It's only achievable by limiting game time or capping possible skillset in some way.

>shoot 1,000 guys in the face
>suddenly I'm an expert computer hacker