What did you think of Metroid Fusion?

I replayed this the other night and really enjoyed it. What did you think of it? Other than a few areas I think this is a great game. Some bosses could be improved and some paths were a bit too obscure, but I think this an 8/10 for me.

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>That underwater section where you have to bomb something you can't see and has no visual or sound cue to progress
Other than that, I like this game a lot. Granted, it's been a while since I played it but I remember it being better than Super Metroid.

thats actually one of the things i had in mind writing this. up to that point though, most people are getting used to doing that to look for secrets anyway, so its a very fence sitting situation for me. it did piss me off regardless.

I think that the ridley boss needed to be in a larger room. its way too small of a space for a boss that large, and made an otherwise cool fight seem kind of like a clusterfuck.

This, Zero Mission and Super Metroid are the only Metroid games worth playing. Prime is ass, returns is gay, and other M is other M.

i'm glad people are finally learning to appreciate the best 2d metroid

>prime is ass
opinion disregarded

It's not my favorite 2D Metroid game but I still enjoyed it for what it was.

Is prime 4 going to talk place after this? I don't follow metroid news but I'd like to see a post federation-betrayal game

Is this the last Metroid game chronology-wise?

Yes

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locking areas off with colored doors sucked ass
walljumping being gimped sucked ass
the final boss reusing Super's 'saved by an entity' felt contrived
the water section where you had to bomb some part of the wall to continue sucked ass
FUCK adam

atmosphere was great
Bosses were great
Nightmare was god tier
SAX was god tier
music was ok
controlled very well

overall a 7/10

I replayed it recently and the controls felt kinda weird after getting used to Zero Mission. Everything feels slightly off until you get used to it again. Like the movement is stiffer or something.
My main issue with the game is it's got too much of this shit:
>clear sector 1
>forced to return to navigation room
>"Ok good job samus go to sector 3 for your next mission"
>lift into main BSL
>lift down into sector 3
>forced to interact with navigation room
>"Ok here's your mission I could have told you about back in sector 1"
You could easily cut half the navigation room interactions throughout the entire game without missing anything. It feels clunky as fuck.

the areas being locked made sense thematically, it a research station with levels of clearance, and there are areas they didnt want samus looking around. The computer also was trying to contain the x parasites from spreading more than it needed to and causing even more trouble. everything went to shit around the time samus on her own unlocked the level 4 areas. some more ability to explore WOULD have been nice, and they could have kept these theme while allowing SOME more exploring ability. Im not sure how off the rails the game allows you to go but i would say not very much.

The linearity is different, but the atmosphere is so good. I loved the SA-X scenes because of how much they tensed me up all the time.

forced backtracking killed it for me - I've never been rail-roaded so much in a game

This part used to terrify me.

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I really liked Fusion despite some annoying things about it such as the narrow exploration or inconsistent portrayal of X-Parasites.

youtube.com/watch?v=CXJDbwn7Y3A

Other M made it retroactively bad

It was my first Metroid and my second favorite 2D Metroid behind Super Metroid.

Only normalfags think like this. It's very easy to disregard bad games completely. Fusion is still exactly the same as it was pre-Other M.

I think it's one of the best 2D metroids. There isn't too big of an emphasis on story, but there's just enough too keep things interesting. The environments and music / SFX are top notch on the gameboy and it's just a really tight experience.
I can agree with some obscure moments, primarily near the end of the game in the glass underwater section, there's one block you have to destroy to progress, and it always slips me up every play through.

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>no indication on that one wall that its breakable
>its like 15 minutes into the game too

Other M was adopted and it's not welcome at the family gatherings.

8/10 sounds about right. The linearity might throw some people off, but it allowed the story to be better. Plus, Samus' lack of agency was an intentional design decision, making it all the more satisfying once the chains come off.

Plus, I dig the horror elements

It's kind of meh. It has some fun bits, but it's area design is pretty poor overall. With some instances of very poor funneling, resulting in people getting lost and confused, even when the intent was to remove that aspect.

Bosses are also a mixed bag, either too gimmicky and easy, or straight forward and dealing stupid amounts of damage for little reason. SA-X feeling like it has broken AI for how easy it is to catch in a loop, but also the fact that it can horizontal screw attack at a moments notice. The chase sections also don't last as long as they should, though this is probably a product of being on a handheld.

It was decent for what it tried to do, but at the same time, very much not Metroid's typical gameplay loop and that hurts it.

I refuse to consider that shit canon.

I remember reading somewhere that they actually decanonized it, which would be awesome but I can't find the source

It was my first metroid game.

Linear as hell, but I honestly preferred a guided experience with lots of nooks and crannies + bombable secrets along the way to free-roam that's gated at every corner by what you currently have. "Organic" synth to a lot of the music fit the biological theme, sound and controls were excellent (controls have spoiled me against Super Metroid, it feels floaty and slippery in comparison to Fusion and Zero Mission). SA-X was borderline nonthreatening despite being one of the most straightforward "Dark Samus" types to pop up in the series.

How far will the SA-X actually chase you if you keep attacking it? I remember power bombing the wall while it was still in the room, and it kept chasing me until I found another hiding spot.

I liked the atmosphere and tone of being stuck on a space station, being hunted down by some monstrously powerful being. Other Metroid games have done similar, but this one does it best

The gameplay itself is a lot of fun, though the linearity/being told where to go is a bit of a drag.
I think the gameplay, atmosphere, and enemy/level design holds it up.

The decanonizing is from Samus Returns which immediately picks up from where the Prime games left off and implies there's a rogue Chozo faction still alive and active, the race is not extinct. Other M operates on the assumption that pretty much nothing but Metroid 1, Metroid 2 and Super Metroid happened.

>That underwater section where you have to bomb something you can't see and has no visual or sound cue to progress
?

God I cannot fucking wait for this shit.

Even though it doesn't mention the Prime games

Yeah man a partially cybernetically-enhanced Ridley just pops up out of nowhere and for no reason.

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He wanted that darned metroid.

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Overall it's the best 2D Metroid game.

>the good
Atmosphere is off the charts
Great soundtrack
Most challenging bosses (as well as the best boss roster) in the 2D Metroid games
Most challenging 2D Metroid game overall
Tons of memorable moments (frozen Ridley, hide and seek with SA-X, etc.)
Introduced the modernized Samus control scheme (can't go back to Super Metroid clunky system after that)

>the bad
Unskippable cutscenes (I'm baffled as to why there still isn't a ROM hack that removes all the cutscenes in the game)

ACfag's here.
Pack it up.

Great game. X-Fusion can't come soon enough to open up the environment a bit.

Why is it taking so long, user

He's only one guy.
youtube.com/watch?v=05pNtAVUF5E

Thank God

>Unskippable Cutscenes
Fusion has next to zero rom hacks, especially compared to the somewhat fruitful Zero Mission and the ubiquitous Super Metroid

Kek

x-fusion is a band wtf is metroid x fusion?

A romhack that aims to expand upon Fusion using Super's engine, similar to how Super Zero Mission expanded upon Zero Mission in Super's engine.

I give it a hell of a lot of credit for genuinely expanding on what's there from Fusion rather than trying to Super-ify Fusion.

Don't be so quick to give it credit. It's going to be adding a lot of fanfiction as well. For example, SA-X will not just be a hazard to run away from all the time, but will be a character in it's own with speaking roles. The author is on the fence on including an X clone of Adam as well.
But that's something that can be ignored easily. Especially since most cutscenes can be outright skipped.

>SA-X will not just be a hazard to run away from all the time, but will be a character in it's own with speaking roles.

got a source?

I'm actually kind of interested in both those things, the X are super-interesting as a creature and it didn't make sense to me that the SA-X was a creature of instinct while mimicking a creature like Samus.

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>but will be a character in it's own with speaking roles
Kind of makes sense. The X were suppose to mimic the host intelligence completely. They displayed the ability to reason, plan and other things. So talking should never have been out of the question. If anything it makes it even creepier, since it is Samus in a way and can even be used to psycho analyze Samus from a different angle that the original game never took.

youtube.com/watch?v=0-KyHlXsE5I
You can also visit the home thread on metroid construction for more info about it.
As a side note, the girl on the right border is the author's interpretation of the suitless SA-X, which may also be making an appearance.

Oh yeah, don't get me wrong, I'm very interested too, but as we all know fanfiction has the very real possibility to just be, well, bad. Look at Hyper Metroid.

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The X could mimic knowledge and skills the target already had. It doesn't say much for their ability to gather their own data and infer conclusions from it. Maybe it's like Lavos, a big dumb space monster that only superficially seems intelligent.

No, Metroid 5 will.

>Prime
>part of the main series

Yet they were able to formulate a plan using Ice to mutate themselves to try to kill Samus that way. I think they were much more then they seemed, even worse if they turn out to be another Chozo bioweapon out of control, from that war faction.

How are people still so ill-informed after all this time? It's a side series, yes, all of it's events are part of the canon.

I never said they weren't canon I just said they're a subseries to the main series.

We don't know. All details on Prime 4 are unknown, except for the fact that Sylux will be a main enemy.

Amazing game, 9/10 for me. I do got some minor complaints about it though.

- story and cutscenes can get a bit much with no easier way to skip it
- its short
- its quite linear for a Metroid game
- SA-X Samus is limited to a few scripted locations in the game so it loses its tension on future playthroughs

This game is amazing though. Beat it over 50 times.

This game is really fun and puzzling in a fun way, but FUCK that section of the game. I've been stuck there way too many times and I always forget how to get out.
Still my favorite Metroid, though.

Yes, we do, Tanabe said it will take place after Prime 3/Fed Force.

prime doesn't get me hooked for some reason
i enjoy the different applications for beams and everything but it doesn't feel as addicting as the 2d titles
on one hand i think it might be because that not everything is immediately evident in first-person view and that one would need to go into scan visor very frequently in order to absorb everything in a room, and given all the lore and extra entries, one could be overwhelmed relatively easy
but on the other it could be just because i'm not really much of a fan of console gaming in general

the enviroment is some of the best of any game ive played. while the visuals are dated, the areas themselves are still unique and interesting and seem worth exploring. That would be enough for me to be hooked, but someone else here mentioned it, that you have a lot of freedom in prime, but just end up backtracking because you keep running into areas you cant get into yet. You still feel funneled in a linear sense, just it takes longer to know where to go.

I think the individual trips through areas are too small and the game relies too much on making you use the elevator in for half the game that it feels refreshing when you finally discover the "paths" leading between sectors halfway through the game.

That section after nightmare, the game needed more of that.

While I agree my reason is because I got bored a lot when I played it, this doesn't occur when I play the 2D games.

>just it takes longer to know where to go.
i think that's the problem
the best flow in video games should play off the curiosity of the player, imo
e.g., you find something that sticks out that gets you curious, find an item that relates to it that also has other secondary applications, and get curious about where else that item can be used
but to have too many paths that are simply locked off just cause you don't have the right key - not unlike how prime does it - just gets me impatient for when i do end up finding them

I was into Prime the moment the game started but it started to go downhill for me when I landed on the planet, Tallon Overworld was comfy but I spent too much time in the Chozo Ruins that I got six of the desert look.

I liked it but ZM was better.

did you get to the magmoor caverns or phendrana drifts?

*sick

I still think it has some of the coolest, most detailed sprite-art in the industry.

Liked it.

Yes, Magmoor was too short and I got tired of it because I had to keep coming back to it, I wanted to stay in Phendrana Drift, that music and atmosphere were beautiful, I hated the Phazon Mines and I when I was underwater in the Pirate ship, I missed being in space. I took several months off though when I had to find the Artifacts that shit took forever to figure out on my first try.

I've played all the Metroid games except for Hunters and Metroid II. Fusion is great, although I haven't replayed it recently. Might have to get on that soon.

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I recently marathoned every single 2D Metroid aside from SR, including AM2R, as well as the OG 1 and 2.
Fusion was like a 6/10. Diffusion Missiles were cool albeit underutilized, and I liked the concept of the game, but that's about it. Meanwhile, there were several times where I was confused for a long time on how exactly to get to my destination (with being the worst), I didn't really like most of the bosses (which is a problem I had with all of the Metroid games, but this one was the worst in that regard), and those areas where you have to listen to Adam -> Go up the Elevator -> Go through the Central Elevator Hub -> Go down the Elevator -> Listen to Adam again started to really wear at me after a while. Music was disappointing, too, compared to how great every other game was in that regard.
As for how I rank the series: AM2R = Super > ZM > Fusion > 2 > 1

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I actually love it to death. Super Metroid is the the superior game but Fusion has more than enough quality aspects to justify its issues.

I like it but it's frequently shorter than I remember it being. I beat it in one sitting one day.

II is my absolute favorite. Absolutely zero fluff. Samus, metroids, and ever venturing downward to exterminate deadlier versions of them.

Hunters is nice. Good timekiller. Well worth it if you're a diehard Metroid fan. Not worth it if you're not.
youtube.com/watch?v=Ly2lZXwkyRo
I adore the game's sound design. So fucking crunchy. It's really a marvel of the DS.
Fusion has the best 2D bosses so that's a really terrible opinion.

That's not too hard to do, especially if you're going for the sub 2-hour ending. Zero Mission is the same way.

Oh I hate this. Hopefully the cutscene skipping wont make things too confusing. It's not like I will pay for it, and it is his own passion project, but I still think that this guy overdeveloped samus.

So many moments in this game that people look back on and say creeped them out, but I don't think I've ever seen anyone bring up the part where you come across the dead Serris. I remember when I was younger playing the game for the first time I was terrified when I entered this room and that eerie as fuck music track started playing and you saw the bones just sitting there, and you knew what had happened and what was gonna come next.

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For all of its overdone cutscenes, the environmental storytelling in Fusion was great too.

Fuck this game it ruined 2d metroid

>Signature outside the artwork
If that's not the most brilliant fucking thing. Guy's got himself a new fan.
Yeah NOBODY liked it. At first metaquarius was sorta like
>well it's how I want to do this
Defensive and shit. But as the criticism piled on his tune changed to
>The script will be revised

>>The script will be revised
Oh no now it's gonna take longer

>If that's not the most brilliant fucking thing
The most brilliant thing is not having a signature at all.

Oh, well that is pretty big of him. He better get some new screen shots out so we can see the differences. He can totally develop samus, but I don't know why he decided to do the exposition dump in her mission report.

Seems to be steadily along.
metaquarium.wordpress.com/xfusion/

Share with me your favorite Metroid memory, whether it be picking it up at a game store or an actual in game moment. Tell me all about it.

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Man, even if the plot ends up completely bonkers like Hyper Metroid, gameplay-wise this is shaping up to be really exciting. Environmental additions like running into the Serris-x wrecking havoc feels like something that genuinely adds on to the original game
I assume we're not gonna be able to play this for a long while though?

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It's already been in development for a long while as it is, with no end in sight.

I reckon we won't see a release until late next year or early 2021.
Metroid II ending. Escape sequence, after escape sequence, after escape sequence, and II is you hiking out with a bit of hope after exterminating the hatchling's fellows.

The wait is killing me

Ah well. AM2R's decade-long development a hefty prerequisite for ambitious things like this in the community
Even then I'm still a bit irrationally impatient, if only because we're coming up on 2 years since the last official metroid game, and one I didn't necessarily love to begin with. Beginning to feel those hunger pangs

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>14 years old
>went to family friend's house for christmas
>brought along a few gamecube games and my memory card for various unlockables (like having all characters and maps unlocked in Melee)
>present opening time
>they got me Metroid Prime
>"user, since you brought your memory card you don't even have to wait to get home to try it"
>ended up playing through the Frigate with friends
>read the manual in the car on the way home, then continued where I left off once I got back

>Metroid II ending
I'm still pretty irritated at how SR handled that, along with the rest of the original's atmosphere. I feel like there was a lot of potential in remaking II while still retaining the unique vibe and atmosphere it had, intentionally implemented or otherwise. Instead SR made the planet feel a little too lively and action-y, and I doubt we'll ever get another shot at a remake after that

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It's not as poignant now but the fuirst playthrough of Fusion was probably one of the tensest things I've played. Prime does too to an extent but it's still in that same state that Super is where there's an obvious "goal" in getting past that barrier leading to the bigass crater even if the game doesn't tell you until later that it's important.

Absolutely heartwarmin'

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Loved it but
>some parts of the game where enemies do too much damage
>that one plant section where the next save point is way too far away
>most of the collectibles are only available at the end of the game
Perfect atmosphere though.

>read the manual in the car on the way home
I remember I used to keep the Prime 1 manual on me back when the game came out just so I could look at the artwork in it.

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Either X-Fusion comes and sates my Metroid sweet tooth, or Hollow Knight: silk Song does. Either one wouldn't be a wrong answer. I've about given up on expecting Nintendo to give me a good Metroid. They're too busy shoving their disgusting ZSS filth into everything, trying to make Metroid into a dating sim or visual novel.

Hi ACfag, how are you?

ACFag I'd rather the thread die than you shit it up, please don't reply to me.

>being so incredibly foolish as to think Sakamoto would ever even imply his magnum opus was non-canon

Other M wasn't internally consistent with Metroid as a franchise when it came out, it's still canon and will always be canon. I'd be shocked if anything ever referenced it again, but it still happened in-universe.

Honestly hated it, it was really poorly laid out and everything just felt so disconnected. Not to mention that I didn't find a single boss fun to fight

Metroid 2 ending. Contrasting how the rest of the series always ends with Tense Escape sequences, 2 ending with reflection on what you did while leaving with the only remaining Metroid is surprisingly poignant. SR shoving a Ridley fight at the end left a bad taste in my mouth (much like the rest of SR, to be honest), especially after playing AM2R which handled it perfectly.

Not even that nightmare thing?

I think the music in Fusion is great. Fusions biggest fault is it’s linearity, but I still find it to be a ton of fun.

AM2R is a gift to this world, I’ll never understand why some people hate it.

how can you say everything seemed disconnected when it was all connected by a cool elevator hub area?

Someone got this in a larger size? This has to be compressed, there's no way someone made it that fucking tiny on purpose.

I'd imagine it's because AM2R fanboys can be pretty obnoxious. That having been said I love it, I think it might be my personal favorite even though it's a fan game, it's just really easy to pick up and play through.
Also not sure on what people think about the music in it, but personally I think it's great.
youtu.be/9u8dfcHfX9g

>AM2R fanboys can be pretty obnoxious
That could be said about all the splinter groups.
Samus Returns fanboys can be pretty obnoxious
Primefags can be pretty obnoxious
2Dfags can be pretty obnoxious
Superfags can be pretty obnoxious
Metroid fans in general can be pretty obnoxious

ITS NOT FUCKING FAIR.
When is my boy Ridley going to get his own game? Fucking Nintendo man.

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Was probably the best designed boss but it was still janky in parts. When you compared it to Castlevania or even Hollow Knight now the bosses and sections inbetween are really lacking

I get what the where going for making the locales varied but I switching between a desert to a cave to a garden was just visually jarring for me, especially since everything was just past an breakable wall

Ease up on the hostility.

>I'd imagine it's because AM2R fanboys can be pretty obnoxious.
It's kinda justified. They got shat on for wanting a metroid game after Nintendo left us high and dry for 6 years. Then Nintendo has the gall to DMCA it without even giving us an assurance that everything is fine. And then they lie about Metroid Prime 4 being in development, and now we're stuck in another drought.

The worst part is that Nintendo continues valuing ZSS over anythign else in the series. It literally gets more attention than every other element of Metroid combined.

>Ease up on the hostility.
Nah you can just go fuck off ACfag.

You're objectively, factually, mathematically wrong on that last line.

>AM2R is a gift to this world, I’ll never understand why some people hate it.
I loved it a lot, but I can certainly see why some didn't like it.
At the end of the day, it's a remake of Metroid II, which is incredibly linear, and saying "linear" to a Metroid fan is like using a demonic incantation near the Pope. That, and Zeta/Omega Metroids are assholes.
Aside from that, I really don't know what could make people dislike it.

AM2R's music is awesome, it reminds me of Prime music.
Speaking of which, one thing I don't get is when people say AM2R "has no atmosphere."
How could you go to the dimly lit G.F.S Thoth, with not a single living being there (aside from Genesis), listen to youtu.be/dW3_n7y1N7A , and say that AM2R "has no atmosphere".

Am I? Look at how 90% of smash discussions are porn dumps starring ZSS. Look at how every other metroid thread in the past week alone was just ZSS porn dumps. Look at how Nintendo tries and tries to "humanize" Samus, ironically not getting the point of Metroid, which is that Samus is not supposed to be a human. She's supposed to be an unfeeling, uncaring, horrific engine of mass destruction designed to murder everything in her path. And anytime the series tried getting away from this, look at what we got:

>Fusion: a linear, overtly scripted corridor simulator with no exploration allowed and unskippable cinematics every 5 seconds
>Zero Mission: same as above, but make the game even more handholdy with convenient chozo statues to help the dumb casuals who don't know how to play a metroid and cinematics dedicated entirely to making Samus feel "vulnerable" and "emotional" like that trash before the chozo trial.
>Prime 3: Another linear corridor shooter with even less exploration. But we need to "humanize" Samus and make her feel "motherly" so we can advertise her more. Let's even dedicate entire cutscenes to her vomiting her brains out because vomiting is a "human" emotion

And I'm sure I don't have to bring up Other m. That speaks for itself.

True. There's also people who are willing to stand by big corporations no matter what, to the point of developing some sort of emotional tie to them. So they view AM2R as some sort of affront to their corporation friend and decide they don't like it, and don't see the problem with it getting taken down. Then when it gets brought up they get irrationally angry because they still see it as an affront to their corporation
This sounds like pseud talk but I really have seen people react like this

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Preaching to the choir. I like playing SR, but I don't like that it's a remake of II.

Why do you people keep indulging him
Just ignore acfag

I hate that you can't disagree with the groupthink without being called acfag. Why are these opinions so controversial anyway?

It's a pretty good game.

Shame that it's retroactively hated because Other M took ideas form this game and made them way fucking worse

examples of things done right in Fusion that Other M fucked up:
>Samus' dialogue
>the linearity
>the reason why Metroids were being bred (This one is the worst. The only thing that could take out The Thing (Fusion) vs breeding out a flaw that THE METROIDS LOSE AS THEY EVOLVE (Other M))
>Adam

Fusion did none of those things right. Other M just did them so badly that people mistakenly believe Fusion to be a good game. Better =/ good.

>G.F.S Thoth
Loved that shit. Everything in it is such a blatant Alien reference, but it still feels like it fits seamlessly with the world the game presents you. Someone in another thread said that AM2R might be the game where the world feels like it's most actively hostile towards you, and stuff like that makes me feel inclined to agree. Zebes has the standard enemies and foreboding atmosphere in Metroid and Super, Fusion has the X parasites which do feel like they're actively out to get you. But AM2R takes what you could feel in the original Metroid II and enhances it greatly, almost every normal enemy type actively seeks you out and tries to hurt you on harder difficulty levels, and every area you step foot in like Thoth feels incredibly antagonistic, it doesn't want you there and it will try it's best to get rid of you, and it could try at any moment.

It helps to make the ending of the game feel even more poignant, that oppressive feeling completely lifts away when you walk back to your ship with the baby metroid and you finally feel like you can breathe.
now if only the Metroid fights weren't complete shit

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>now if only the Metroid fights weren't complete shit
Thankfully 1.4.4 is supposed to fix that by giving them unique AI scripts depending on what Samus does. For example, you can no longer cheese zetas using spider ball.

>The only thing that could take out The Thing (Fusion)
That isn't why they were being bred in Fusion
>a flaw that THE METROIDS LOSE AS THEY EVOLVE
Retconned by Fusion, reinforced by Samus Returns

Fusion is actually fun though. It has solid level and boss design.

Boss design maybe. Level design is putrid. It's just corridors with zero interaction or branching or exploration.

>That, and Zeta/Omega Metroids are assholes

At least they're actually challenging. All, ALL of the Metroid fights in Samus Returns are tedious and awful. ESPECIALLY Gamma Metroids.

That sounds great, but given how small the team seems to be now, I hope they can accomplish this without breaking the game's design somehow. A simple mistake could result in the Metroids actually being even more braindead or tedious to beat

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>now if only the Metroid fights weren't complete shit
Alphas and the Queen are both fine as-is (the Queen is probably my favorite final boss in any Metroid game, yes even more than Super's Mother Brain). Gammas only need a slight increase on their hitbox so that they're less of a pain to hit.
Zetas and Omegas, however, need a complete overhaul. They are the antithesis of fun in their current state.

The map design is simplistic and boring, the actual level design is pretty good. Each individual sector is as complex as anything in Super or ZM. The sectors simply don't compose together in a way to make exploration encompass the whole station. The game definitely isn't a corridor.

I wouldn't really say that the sectors are complex. A majority of them are places you visit once and then never touch again, which is a big problem when it comes to incenvitizing exploration. For example, the portions when you're looking for door locks often lead you down really long corridors that you'll never see again because there's nothing in them.

Super avoided this problem by having everything be interconnected, so even if you think youre in a dead end, it could actually be a shortcut or an alternate path. Don't get me wrong, AM2R has a similar problem with a little bit too much linearity, but it incentivizes returning to areas thanks to having some kind of interconnectivity later in the game. I think I could've given it a pass if you were allowed more freedom before beating the final boss.

I'm playing Samus Returns right now having never played the original. This game controls so fucking well, I wish they would've just made an entirely new game on the 3ds

does anyone here happens to know is there an afterlife? i really want to get into heaven thanks

I agree with most of that, what i mean to say is that Fusion isn't just a straight line as many people criticize it for. Sector 2 and 3 require you to hunt around and double back on yourself to progress. There are plenty of hub rooms with like 3 or 4 doors to other hub rooms. The critical path is pretty simple once you learn it, but it's not direct. Even the linear sectors like Sector 6 usually have some kind of gameplay gimmick to make it a bit more interesting.
Compared with Other M where the level design is literally just a straight with the occasional loop - where every room with more than 2 doors is just a part of those loops - yeah Fusion is way better.

>Don't get me wrong, AM2R has a similar problem with a little bit too much linearity, but it incentivizes returning to areas thanks to having some kind of interconnectivity later in the game.
Fusion does more or less the same thing with the secret passages between each sector. It's basically mandatory to use them if you plan on getting 100% with a

I actually really liked how SR handled the metroid fights. They way you were actually using the grapple beam, rolling under them, countering, were all super fun.

I agree that mechanically speaking it's pretty solid with a couple flaws, I'm just not a fan of it aesthetically or tone-wise.

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with you on that, pixel art will always be best

I won't diss computer models just yet, I think you can get the same amount of details if the artists are a bit more careful with the graphics. I did enjoy the small details that CG brought. For example, more animals in the background was a nice touch.

Pretty good but sadly has a lot of flaws. It wasn't as good as Super or ZM but it's hard to imagine it could've been without just being derivative. Overall 8/10. SA-X was pure kino.
Thank god I wasn't the only person who had issues with that part, I thought I was retarded

Wishlist for Metroid 5?

I really want to experiment a little bit more with the aeion powers. Wouldn't mind a more open world. Would also not mind some new weapon types to shake things up.

Just go back to the Super Metroid formula. More powers wouldn't go amiss.

>restored or new Power Suit at the game's start
>rogue Chozo
>Space Pirates
>Metroids
>GF pushed to the side again
>game based on exploration
>new Chozo planet
>old and new upgrades
>some inner monologues from Samus
>Adam heavily toned down
>Chozo statues
>return of Etecoons and Dachoras
>60fps
>being able to move around in 360 degrees aiming
>biggest 2D game in the series to date
>takes place after Fusion

>but I think this an 8/10 for me.
That's pretty much how I feel about it. The way it locks you into areas is the most common complaint and mine as well but the movement and combat always felt very solid. I personally like the movement and controls better than Super, they adapted it very well to a more limited control scheme. The game also did a very good job of instilling fear into you with the SA-X through dialogue and the few times you encounter it. MP1 also did this especially when I got near the Phazon Mines it just made me feel really uneasy.

Screw the monologues, I want her reports. They are amazing for building atmosphere in the beginning of every game.
>youtube.com/watch?v=86Z4bwdxn_Y

Honestly it's my second least favourite 2D Metroid. They took everything which made Metroid and Super fantastic and binned it. Objective markers, cutscenes and largely linear gameplay pretty much ruined it for me. I still had some fun but it's just not really the same genre as the early games. They went from Metroidvania to sidescrolling action platformer. Which I get it some people's bag but just wasn't for me.

I want that and monologues.

>where you have to bomb something you can't see and has no visual or sound cue to progress
I thought they did? Like the breakable blocks didn't have bubbles coming from them or something.

I can't remember the name of it but there is a romhack that removes all the text from the navigation room scenes to make them faster, there are people that speedrun that version.

I enjoyed Prime 1 but I hated 2, it was ugly as sin and the dark world was a chore. I didn't bother finishing it after getting the dark suit. Never played prime 3 because I hated the wii controller.

>I didn't bother finishing
You should because it has some top tier environments and bosses.

Prime 2 gets better the deeper into the game you get. Agon is the weakest area, Torvus still has some problems, but Sanctuary is 10/10.

I enjoyed playing through it once, but replaying it is a pain in the ass because of all the unskippable dialogue.

This. I like the story I just hate that it's unskippable.

what about the wii controls didn't you like
weren't they able to be remapped?

Prime has garbage controls and shit gameplay. I don't know why fucking idiot companies try to turn good 2d games into shit 3d games.
Looking at you, Mario 64.

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This is my biggest gripe with Fusion. I prefer ZM, SR and Super over it for this reason. Better boss fights than both Super and ZM though. SR is close but Fusion has more boss variety.

Something fairly open but overall more new. We've had remakes of the original two, now it's time for something that feels very different from the usual abanoned planet/federation space station thing. More new powerups as well, the Aeion powerups were a pretty good step forward. I like how they all used the same meter so there was a sense of thinking about which ones you want to prioritise so you don't run out. SR also handled the powerups really well in general besides perhaps their pacing (Area 3 was the worst for this), I think because they don't become irrelevant, like the Grapple Beam, and so I'd want that to continue too.

A knock off of Aliens and the Thing, but damn good game. Played the shit out of it as a kid.

>that entire image
Wow.

You can shit on SR as much as you want but that game had amazing boss fights, even better than Fusion. Just wish Arachnus was a bit harder.
Can't fucking wait for Metroid 5, I hope bosses are still a priority to the devs.

I couldn't stand SR personally The mechanics just did nothing for me. Also looked ugly as shit.

Arachnus felt pretty inconsequential and sort of "just there"... which is actually consistent with the original Metroid 2.

That's because it was made by the same people who made Wario Land 4.

In every other Metroid game Samus is usually the only mechanical thing in natural environments. In Fusion Samus is now the only organic thing in a mechanical environment.

I think that's part of the reason why Fusion's space station worked while Other M's fell flat.

Never noticed that. I feel like Fusion worked because it was clearly artificial and had art design that showed that it was both environmental and mechanical. In Other M it's just holograms so they made the most generic fire/jungle/ice levels and just had holograms so they wouldn't have to put a significant amount of thought or effort into the art direction.

Good post.

That's an underappreciated bit of environmental storytelling in the original Metroid 2.

Metroids have been so devastating to sr388's ecosystem that the only non-metroid boss left is some shitty ambush predator hiding for it's life.

This. I'm not gonna go full autist and say Metroid II is an underrated masterpiece but Metroid II has some golden environmental storytelling, which is impressive considering the original game has nothing of the sort.

I'd say the only thing keeping it from being a masterpiece is that regen stations are too few and far between.

It’s alright. Feels great to play but the bosses are super jank and I don’t like being locked in rooms or forced to go to certain areas in a metroid game. Apparently I finished the game with less than 20% of the items despite looking pretty hard throughout my playthrough. Liked Zero Mission way better, and it wasn’t so short it would be better than Super.

Boss fights are too repetitive, the screen is way too cramped, mechanics are overall stiff and unrefined in a way Super and ZM aren't, level design is pretty simplistic. Nah, Metroid II definitely shows its age.
But it's still fun to replay sometimes and I think it holds up a lot better than the original.

This is one of those situations where I can overlook such things because it gave me exactly what I wanted. A no bullshit adventure about killing ayys. No gratuitous copy/pasted corridors, no primary foes being the local flora and fauna, no computerized CO barking orders, nothin'.

what's the appeal of this series?
i played all 2d ones and prime, it's always the same shit, you keep collecting the same 15 upgrades every game
no wonder samus is just fapbait now

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There's a lot of good environmental storytelling that both remakes missed the point of. Like the broken Chozo statue, or Omega metroid territory being an empty black void.

Look at the robots in OG Metroid 2. They'll all small and shitty maintenance bots. You don't have any big badass security robots because the Chozo didn't feel the need to build any. They didn't actually know that metroids could evolve to stronger forms.

The soundtrack was one of the most disappointing aspect. This is the only track that I stood out a little bit for me:
youtu.be/UFI4NAOcBYE

There's this weird idea going around that Metroid storytelling only counts if it's spelled out for you in a scan log, and that anything else is just technical limitations.

It did more with the theme too. Like the electified water in area 3 or the part where Sector ARC melts due to Nightmare. If it weren't for the main deck mostly staying normal after you get rid of the plant infestation the whole station would probably in peices by the end of the game.

>Other M still included despite having been all but wiped from canon at this point

Fusion's music was more atmospheric, there's nothing you'd listen to in isolation but it does a great job of setting the scene. Navigation rooms are peak comfy.
I thought ZM sucked because it was actual music but it sounded like shit because of the soundfont. No quality ambience.

I love this about Fusion. It actually uses its linearity to its advantage, whether or not you think linearity in general is bad.

I don't like motion controls, kinda hoping they do switch ports of the trilogy before 4, I'd like to give 2 another shot as well.

I agree, I actually liked most of ZM music but it felt too loud and taking up most of the front stage space, and that horrible horrible GBA soundchip sure didn't help.

Great fucking game. Only thing that bothers me is that it's clearly stated that the accident left Samus horribly disfigured, but she still looks like a cute anime grill when she dies and her suit breaks.

Come on man
youtube.com/watch?v=Rp2b3EYFAXw

That spider boss sucked humongous cock. I don't know if I just did something wrong or if the boss really is terrible but it was the only fight continuously struggled with in the ganme.

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Metroid 5 should experiment with trying to replicate these elements in real time. Imagine the replay value that would come with the environments changing depending on what route you took.

I want to see the evil Chozo fill the role of the SA-X. Those guys could be showing up with weapons and gear that are generations ahead of what Samus uses.

>it's clearly stated that the accident left Samus horribly disfigured
No it isn't. You're just a retard.

It's pretty easy to avoid if you stay in morph ball while it's attacking. It hurts like fuck though and is definitely a difficulty spike.

Fusion is unironically the best metroid game

>Spend ages stuck on this fucker
>Finally beat him
>Spend ages stuck on Nettori immediately after

The worst part is that the last check point before this battle is behind a long corridor and it became really tedious to clear it every time you died. Not only that but in its final phase when it loses its body it becomes way too fast and sporadic. I was stuck on it for way too long.
Fuck that thing.

I played Fusion before Super, and when I played Super all I could think about was how clunky and slow the game was compared to Fusion.

Diggernaut is just a drillbot not a doomsday war machine

Wtf do Mario and Luigi or Kirby's Dreamland have to do with Metroid??

Anyone played the latest AM2R? I hear there's extra difficulties after beating it like an item randomizer and a freely explorable SR388 with no lava barriers. Sounds fun, making my way through the first area now.

I just recently replayed it and I have to say that it still is a great game. A lot of people in this thread will talk about how linear it is, and for the most part, it is. But for a good portion of the game, you can still go back to the other parts of the space station to retrieve items, so saying that there is no back tracking is just a lie. The reason I like the game so much is that it does atmosphere really well and kind of gave me a system shock 1 vibe. It's not as "grand" as super metroid or as melancholic even. But for something to throw on a flash cart or an emulator, it's a pretty dope game to get 6 to 10 hours of gameplay out of.

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He's an asshole.

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You need to git gud.

Also you do realize you can wiggle out of its grip right?

What is nettori even supposed to be anyways? An X parasite pretending to be a plant pretending to be an ambush predator pretending to be a statue?

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The Diggernaut is the only big badass robot in Samus Returns, and it was a mining robot that just happened to be strong rather than something created as a defense mechanism.

Also I swear there's a broken Chozo Statue in area 8 in Samus Returns near the Power Bomb expansion, but it's a background element so it's not as visible as the original one was.

I'm torn with Area 7 because on one hand it was a desolate area before, but on the other hand it's one of my favourite areas in the game and the Chozo Lab adds depth to it being where they created the Metroids and it connects to Area 8 where they basically got propagated from the Queen there. I'd say Samus Returns has a lot more atmosphere than say Zero Mission or Other M. It's not the same atmosphere as the original, but it's there. In particular, I really like how they did the big open rooms in some of the sectors, like the one at the top of area 5 or area 2.

>What is nettori even supposed to be anyways?
cuckolding

Earlier in the game you find that a chozo statue holding the charge beam is actually an x mimic. What the fuck are chozo statues actually?

>>That underwater section where you have to bomb something you can't see and has no visual or sound cue to progress
the FUCK are you talking about?

one reverse image search can get you there

Worst 2D Metroid game.

They're probably biomechanical to a degree just like the Varia Suit is.

I think they mean the point when you go into deep sector 4 and have to find your way out, there's one or two times when it's hard to find what blocks you need to destroy to progress

oh c'mon, it's very late into the game and you're supposed to be trained into the Fusion's level design and where things are hidden at this point

After killing Nightmare you return to Sector 4 and right above the Level 4 Security Room there is some kind of hidden block iirc. It took me days to figure out that shit as a kid.

Thing is anything you can bomb or pass through doesn't produce bubbles.

That shit is so cool.

Reminds me of how Flaahgra infested the Chozo ruins. though I doubt they were related in any way.

Fusions atmosphere is so thick it feels like you are in a gas chamber! Are there any developer interviews about how the hell they managed this?

It IS the one that inhibits most of the themes that made the first Alien movie so great, but we can't forget that it also has to be a GAME, and I won't lie, the downgraded movement was felt even by my 14 y.o. scrub ass.

NGL the ending to Metroid Fusion gave me Alien 3 vibes. And I'm a freak who enjoyed Alien 3.

nice username

>It IS the one that inhibits most of the themes that made the first Alien movie so great
I always felt that the Metroid series was inspired more by Aliens or the Alien franchise as a whole than by the first Alien movie specifically, so it's pretty fitting how one of the least Metroid-like Metroid games is also the one that's closest to that movie.

Any channels which discuss metroid games? I enjoyed 8-bit music theory's video about metroids sound design, and I can't stand the fucker with rheumatism.