Name better character progression system than S P E C I A L from Fallout 1. I wait

I like SPECIAL, but I don't see why you refer to it as a character progression system when your SPECIAL itself does not tend to change over the course of the game. It's the skills that progress

Alright, this is gonna get a little complicated let me give you a run down of my ideal leveling system
>SPECIAL or other attributes that range from 1 to 10
>The maximum level a skill can be is equal to their governing attribute times 10. For instance, a character with Charisma 3 can only raise their speech skill to level 30 or a character with intelligence 7 cam only raise their science skill to level 70. You get the idea
>3 Tag skills at the beginning of the game that start with an additional 10 points and level up twice as fast
>The starting value of each is skill is 5+(3*the governing attribute's level)+(2*Luck's level)
>Your health starts as your Endurance times 10 and each time you level up it goes up by your Endurance level. So if you have endurance 10 you gain 10 hp per level. If you have endurance 6 it starts at 60 and goes six per level
>Your stamina is your works the same way as endurance, but with agility instead of endurance

Your SPECIAL attributes much, MUCH more important with this system in place.

>Half of the skills are useless or only useful in very few circumstances
It's shit.

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Yeah, it's a lot more complicated than most RPG level systems.

Agility being the most important character for any combat character is hot junk
Also I feel there were too few worthwhile perks in 1 given the perk rate, 2 had more interesting choices

Not enough player input.

>t. skyrim only faggot

Apart from the skill limiting this surely isn't too different from the FO1/2 implementation of the system right?

Its pretty bad. Especially in Oblivion which outright discourages using your primary skills so you dont get dogshit stats on level up.