Name better character progression system than S P E C I A L from Fallout 1. I wait

Name better character progression system than S P E C I A L from Fallout 1. I wait.

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Level caps are the big gay.

Unironically the Elder Scrolls post-arena. It makes a lot more sense than Fallout's system.

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They're realistic though, and make your choices matter.

Would be good, but you're leveling waaay to fast.

It's not perfect, but from a logical standpoint it's better than Fallout's skill point system.

FF2’s skill progression.

Skills are fun though.

It's not very realistic if you improve stats that you started with by 200%. It's dumb, and at some point they don't really matter because you're overleveled and good at everything. What makes SPECIAL good is, well, it forces you to specialize in one narrow field.

TES has one of the worst "learn by use" systems I have ever seen in a game. You are a retard.

I like SPECIAL, but I don't see why you refer to it as a character progression system when your SPECIAL itself does not tend to change over the course of the game. It's the skills that progress

Alright, this is gonna get a little complicated let me give you a run down of my ideal leveling system
>SPECIAL or other attributes that range from 1 to 10
>The maximum level a skill can be is equal to their governing attribute times 10. For instance, a character with Charisma 3 can only raise their speech skill to level 30 or a character with intelligence 7 cam only raise their science skill to level 70. You get the idea
>3 Tag skills at the beginning of the game that start with an additional 10 points and level up twice as fast
>The starting value of each is skill is 5+(3*the governing attribute's level)+(2*Luck's level)
>Your health starts as your Endurance times 10 and each time you level up it goes up by your Endurance level. So if you have endurance 10 you gain 10 hp per level. If you have endurance 6 it starts at 60 and goes six per level
>Your stamina is your works the same way as endurance, but with agility instead of endurance

Your SPECIAL attributes much, MUCH more important with this system in place.

>Half of the skills are useless or only useful in very few circumstances
It's shit.

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Yeah, it's a lot more complicated than most RPG level systems.

Agility being the most important character for any combat character is hot junk
Also I feel there were too few worthwhile perks in 1 given the perk rate, 2 had more interesting choices

Not enough player input.

>t. skyrim only faggot

Apart from the skill limiting this surely isn't too different from the FO1/2 implementation of the system right?

Its pretty bad. Especially in Oblivion which outright discourages using your primary skills so you dont get dogshit stats on level up.

No, I forgot to mention "the learn by use" part of leveling up your skills, like the system TES has been using since Daggerfall but a bit more polished and improved upon with the skill limits.

All of them are bad. Try Wizardry 8 or Mount and Blade for a well thought out learn by use system.

>Mount and Blade
How is it learn by use?

The combat related skills are while things like engineering aren't.

I actually prefer Fallout's system. The TES system means that frequently-used skills will get way over-levelled while skills you seldom use but are nonetheless very useful get neglected and thus used even less. For example, if you make a thief build you may only pick 10 or so locks in an entire playthrough, so you're not getting much XP from them but those 10 are still super crucial. The Fallout system forces you to RP and specialise more consciously, as opposed to TES where you invariably become a jack of all trades.

TES also encourages farming skills.
Like the classic summon skeleman 1 second type stuff. Just find a way you an spam that skill to max it out for free. Its a system that sounds interesting on paper but in practice its restrictive if played legit and broken if you exploit it.

Which is why tagged skills and "trainers" would be implemented as a workaround for that issue.

what??? its shit. And there are objectively bad and good stats

Morrowind is the only one that does it really well, and even there it has some bad quirks. Oblivion is just awful with the way level scaling ruins everything, and Skyrim, while better, is too simplifying

I like it as well, simply because of how much it can change the game. At the same though, it is VERY easily broken simply by picking one trait at the start of the game.

I like Fallout as much as the next boomer, but special is poorly conceived, agility and int trump other stats.

How have none of you faggots posted this

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t. leaving your character swimming against a wall in the Balmora canal to level swimming while you go for a walk

For most builds there is no point levelling INT above a 4. Those skill point bonuses only start to rack up by mid-late game by which point you're a walking demigod anyway.