why do old games have such a pleasing aesthetic compared to modern ultra realism?
even with modern games, it's always shit like bloodborne or destiny or gravity rush that wins graphically over ghost recon wildlands or witcher 3, at least imo
why do old games have such a pleasing aesthetic compared to modern ultra realism?
even with modern games, it's always shit like bloodborne or destiny or gravity rush that wins graphically over ghost recon wildlands or witcher 3, at least imo
Play RDR2
I like this one
S O U L coming through
what's your favorite skybox from Spyro, anons? or any PS1 game for that matter
TERA had some amazing skyboxes
Because (simulated) physical realism only deals with the biggest, most obvious things, while leaving everything that could perceived as artistic context out.
Modern developers believe that just throwing a new idea in a same pile of re-usable assets and engine everyone uses is enough for the work to be considered not only original, but of some artistic value.