What makes a game "hard"?

stress heal/crit buff, he's busted as hell in the farmstead or any of the longer bossfights where his finale can reach dumb peaks
aside from that he has some alright bleeds

When a game is designed in a way where you can lose.

Be Wizardry 4

Attached: Throb of the Demon's Heart is actually an unrelated spin-off and not a version of Wizardry (1200x1200, 1.07M)

>attacks one hero 4 times in a row
should've prepared of that

would you say battlefield 3 singleplayer is hard?

that's mpt hard, that's just rolling dice and hoping they land on evens

why don't games do this anymore?

Attached: 1 83JrA5w306gphEp8RCoYow.png (490x300, 149K)

Did you get to the part about the dungeons

>Get perfect information with 0 effort
>On a game where information is the most important resource
>huuur why. game. easy?

>On a game where information is the most important resource
that's bad game design