Controls yes, level design no.
Mario 64 has crap level design
Controls yes, level design no.
Mario 64 has crap level design
>immersive mario
>so shitty it can be beaten in under 5 minutes
youtube.com
defend this 64fags
Immersion is a crucial feature of any game. It's not something specific to any particular genre, it's a basic dimension of game design.
We even feel some immersion when playing something as symbolic and low-tech as chess, we talk about the pieces in terms of actual royal offices.
>shit is a function of speed
Retard alert
>>shit is a function of speed
>Retard alert
t. never been to taco bell
I can't disagree properly until you've rigorously given me the semantics of immersion in video games (mario)
> we call chess pieces terms for royal offices for immersion