It's controls and level design have yet to be surpassed

Controls yes, level design no.

Mario 64 has crap level design

>immersive mario

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>so shitty it can be beaten in under 5 minutes
youtube.com/watch?v=iUt840BUOYA
defend this 64fags

Immersion is a crucial feature of any game. It's not something specific to any particular genre, it's a basic dimension of game design.

We even feel some immersion when playing something as symbolic and low-tech as chess, we talk about the pieces in terms of actual royal offices.

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>shit is a function of speed

Retard alert

>>shit is a function of speed
>Retard alert
t. never been to taco bell

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I can't disagree properly until you've rigorously given me the semantics of immersion in video games (mario)

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> we call chess pieces terms for royal offices for immersion

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