Untitled

Attached: 1555047634701.png (634x693, 381K)

Other urls found in this thread:

youtube.com/watch?v=w3BdZDypDLg
wiki.teamfortress.com/w/images/9/9f/Heavy_taunts05.wav
youtubemultiplier.com/5d3b1b986db36-its-not-unusual-to-crash-sometimes.php
youtube.com/watch?v=EGcQtNeOz6Y
twitter.com/AnonBabble

SSSSSHHHHHHHHHHHHH

Attached: 1555047652067.png (634x693, 339K)

Gentlemen.

Attached: 1555047716930.png (634x693, 201K)

i really want a singleplayer game in the 2007/8-era TF2 universe

subdued spytech shit

TONIGHT'S THE NIGHT

THE HEAVY IS A SPY!

SO WE BACK IN THE MINE

He could be anyone of us...

SPY IS NOT OUR SPY

Attached: 1541647343642.jpg (900x900, 74K)

Nice hustle tons of fun.

Fuck valve!
Where is my new gameplay content!?
Cunts!

>the only time the community ever delved into the Bond-esque spy stuff of TF2's universe was for an SFM short a few years ago
>a decade after the game launched

Attached: peter lorre.jpg (640x480, 58K)

I do still enjoy what TF2's become but I think the original premise of RED and BLU being two of several multinationals that control the world would probably have been more interesting, along with keeping the "serious game in a silly setting" deal that the game's core maps have. Obvious satellite-dishes on top of windmills and water towers, 2fort being fake construction companies placed literally right next to eachother with balsa-wood cows propped up outside the fences, all of the mercenaries being flaming stereotypes along with their own personalities. Vanilla TF2 is an absolutely fabulously designed game.

>no action stealth game where you have to break into a sprawling spytech facility in the badlands hidden beneath an unassuming hydroelectric facility with a selection of both TF2 weapons and new, original weapons available
>None of the Mann Co. or 'lore' nonsense, just portal-tier mood with a heaping spoonful of absurdist-yet-somehow-subdued comedy

Attached: hydro.png (512x286, 232K)

Attached: heavyhypetrain.png (1280x720, 1.02M)

Which short is It?

PARTY ROCK IS IN THE HOUSE TONIGHT
EVERYBODY JUST HAVE A GOOD TIME
AND WE GON' MAKE YOU LOSE YOUR MIND
EVERYBODY JUST HAVE A GOOD TIME

How come TF2 hasn't been kicked to /vg/ yet? These threads are nonstop, there's another one up right now albeit nearly at bump limit. It seems like a general to me, man.

TF2C's delved into some of that, but I'm pretty certain it's dead.

Attached: EspionageLineupPosed.jpg (1384x649, 1M)

youtube.com/watch?v=w3BdZDypDLg

Attached: agentgunnposter.jpg (2896x4096, 1.27M)

I wish /vg/ hadn't been made so this entire breed of autism and bait surrounding generals hadn't started, and so the mods have one less excuse to delete threads they don't like.

Attached: 1562768281821.png (628x744, 266K)

because /tf2g/ is cancer

tf2 general has been an autism den for a very long time, much like tf2 itself

Look up TF2 Vintage, it's an "unauthorized" fork. Classic died because of internal drama and feature-creep, up to and including kicking out the project's head because he didn't like where it was going.

Why did you make this image when a much better quality version already exists?

TF2 Vintage sucks ass
>intended to be a pre-Mannconomy version of TF2
>starts adding a ton of post-Mannconomy weapons and changes

Because I don't have every image to have ever existed, and I edited it out of this which I did have.

Attached: 1559098729626.jpg (628x744, 57K)

Man I should rewatch all the saxies

>/tf2g/
Haha...yeah, quality discussion

Attached: 000.png (376x425, 37K)

Hey, I worked very hard to post a nice-looking edit of that image. The least people could do is use it.
I can't post it from mobile and my home IP is banned until tomorrow because mods are fags.

HOW TO FIX THE HEAVY

1. Replace the Heavy's minigun with a railgun or boltgun. This boltgun fires single shots instead of a constant stream of bullets and does a ton of damage per shot, but it has a short range and cannot be scoped or overcharged. The heavy must brace himself to fire it similarly to how he must slow down when revving the minigun.

2. Heavy's movement speed when not bracing for a shot is now permanently increased to how it is with the gloves of running urgently.

3. All variants of the buff banner are stripped from the Soldier and given to the Heavy as secondary weapons (or even as a 4th weapon slot that exists in addition to the secondary weapon slot).

4. Increase base movement speed in exchange for a reduction in base HP.

There, I fixed him. You can thank me later.

Reminder

Attached: 9hj2e0kj5lb11.png (899x570, 161K)

Fuck you, I ain't giving away my minigun asshole I do like an idea of him getting a sigle-shot primary

So you want Heavy to be a Soldier?

Attached: 1546256116985.gif (173x175, 587K)

low IQ post

Heavy not being a tanky assaulter is fucking stupid.

IMO the "lore" peaked at Loose Canon, it was still a generally silly premise but was still serious when it needed to be. 2009/10 TF2 fleshed things out without jumping the comedic shark like later additions, like Gray Mann being raised by eagles and the robots running on money, or Redmond and Blutarch being obsessed with gravel

though we got Zhanna out of the new stuff at least, so it's not all that bad

How will you feel when we get the next major update however long from now and its not the heavy update

Attached: a32.jpg (720x706, 33K)

He's still a tanky assaulter you mongoloid, he just now has a more interesting weapon than "turn brain off, apply weighted object to M1, hope your sniper has already killed the enemy sniper and gradually waddle onto the point."

Attached: 1556983701493.gif (708x395, 1.89M)

(you)

more tf2classic info pls
How long ago did you hear this, have you kept up with it recently?

>he just now has a more interesting weapon than "turn brain off, apply weighted object to M1,
The proposed concept is a minigun-range sniper rifle for Heavy, in general practice you're going to be exponentially more vulnerable with the railgun than with the minigun. This isn't accounting for the reduced HP and increased movement speed that proposes, the post wants to make Heavy not be a "heavy" character beyond his weapon.

>short range
no

I haven't kept up with Classic since they fiddled with the game's internal ID so that Classic players couldn't connect to Vintage servers and vice-versa, and that was about a year, year and a half ago. I do recall that Classic privatized its codebase shortly before or after to prevent any more forks, even though ostensibly it was an open-source project, and Vintage existing *at all* was an extremely sore subject for the remaining Classic developers.

they nerfed stickie bombs down from 144 damage to like 70 damage

tards

I wish someone would make a TF2 battle royale mod

play arena OH WAIT

>the post wants to make Heavy not be a "heavy" character beyond his weapon.
There is absolutely nothing fun about playing Heavy as he is currently defined in the game. You have no movement, your gun requires 0 skill to use, your class has a skill ceiling that can be hit after a whopping 10 hours of play, and your options for being credit to team are severely hamstrung unless you've got a pocket medic up your ass and a better sniper on your team than what the enemy team's fielding.

Furthermore, Heavy's "role" in the game is essentially to promote endless stalemates and generally slow the game down to a crawl by drawing a line on the map and saying "nobody on the enemy team is allowed to cross this line without being annihilated, better rev up those sniper picks haha." TF2 is already insanely prone to stalemates due to general map design and the existence of level 3 sentries, and Heavy's sole purpose in life is to exacerbate the problem. This isn't even a good thing to want to have in the game in the first place.

Heavy is not fun to play as, he is not fun to play against, his class is braindead and his presence denigrates the game experience for everyone involved.

Heavy's design is fucked from the ground up. Only shitters and brainlets would want to preserve it.

Here's how we fix heavy.

>when he's revving his gun, he can't be backstabbed, headshot, and is immune to crits

There. Let's see that baguette munching prick stab me when I'm trying to take the point now.

>play arena
not the same thing
Counter strikes danger zone isnt the game as a regular counter strike match

Whatever, nerd.

am i going to hell for being a spy user

Attached: surfstab.webm (1280x720, 2.55M)

>unzips fully charged sniper shot
it's like christmas mornin

Attached: MAGGOTS.png (686x647, 463K)

You are going to hell for being a retarded russian.

learn play ideot))

Oh boy another "I don't like to play as Heavy so he needs a ground-up redesign" post.
>You have no movement,
Position yourself, idiot, if you get caught with your pants down as Heavy it's more often your fault than it's not. Learn to bombjump or play Scout if you want agility, and ask a Soldier with the riding-crop to hit you or for your Engineer to keep his teleporter up.
>your gun requires 0 skill to use
Your minigun still requires an absolute bare minimum of aiming, people who spray into a crowd and expect that to do the job end up dead and complaining on Yea Forums about how trash Heavy is. Get up close to them or rev up from behind a wall and then come out, Heavy fucking sucks at mid-range even with Tomislav, you're close-range decimation.
>your class has a skill ceiling that can be hit after a whopping 10 hours of play,
Clearly fucking not since you've apparently got no idea of how to perform well as Heavy
>Furthermore, Heavy's "role" in the game is essentially to promote endless stalemates and generally slow the game down to a crawl by drawing a line on the map and saying "nobody on the enemy team is allowed to cross this line without being annihilated, better rev up those sniper picks haha."
Make up your mind, you're flip-flopping between Heavy being useless and Heavy being an unstoppable titan.

Your post started boring me half-way through.

Vintage and classic seem like a lot of work for not much content
Vintage is nothing really
Classic adds escort mode (which is just bad gameplay design, payload works better), and a few new weapons

You have Open Fortress and TF2Deatchmatch doing something very different, but they are leaving out the classes to focus on "the mercenary", so you might aswell be playing quake. They both have horrible weapons design aswell

All wasted efforts on stupid crap. Makes me sad

it's almost like he's intended as a defensive class meant to act as a wall against enemy pushes

There are people that are insanely good on Yea Forums but hot goddamn can you tell when they mainly play Scout or Soldier and are mad another class doesn't behave anything like Scout or Soldier.

>dude heavy has movement skill, like, you know you need to like position yourself properly and shit
yeah and so does every single other class in the game, numbnuts, congrats you have shown that heavy players must have the basic situational awareness necessary to do literally anything productive in tf2. he's still boring as fuck to play because he can only waddle slowly anywhere and has no interesting movement options.
>your minigun still requires an absolute bare minimum of aiming, bro, that takes skill
imagine being so bad at vidya that you think that tracking enemies with the minigun of all weapons takes skill. my 8 year old cousin could master this "technique" after an hour of practice.
>you're flip-flopping between heavy being useless
not once did I ever say Heavy was useless. I said that Heavy takes no skill to play, is not fun to play, is not fun to play as, and encourages unfun stalemates.

Heavy mains as so fucking stupid. Literally their only argument is
>b-but you're just bad at it

>no he's boring and cancerous ON PURPOSE that makes it ok!
no

I agree, the mods are not fully advantage of the fact that 2007/2008 TF2 is technically open-source now. You could pull off some crazy shit with that, like an entire co-op campaign or standalone, more polished versions of custom modes (VSH, prophunt, etc).

>yeah and so does every single other class in the game, numbnuts, congrats you have shown that heavy players must have the basic situational awareness necessary to do literally anything productive in tf2.
Congratulations, you've been a passive-aggressive faggot while conceding a point at the same time. It's more important for Heavy to position because he doesn't have the movement needed to correct himself on-the-fly.
>imagine being so bad at vidya that you think that tracking enemies with the minigun of all weapons takes skill.
Imagine every point in this post so far being a variant on "yeah well...", except I don't need to imagine because I'm reading through it right now.
>b-but you're just bad at it
You ARE bad at it.

>he's boring and cancerous because I say so
wiki.teamfortress.com/w/images/9/9f/Heavy_taunts05.wav

SOME FOLKS ARE BORN, MADE TO PUSH THE CART

Attached: solly.png (405x288, 104K)

>it's more important for Heavy to position because he doesn't have movement
Way to admit that Heavy has no movement options. Trying to say "b-but Heavy has movement tech because he needs to know positioning" is dishonest because that is not what movement tech is. Heavy has two movement options: walking slowly, or walking more slowly.

And I'll take your concession on trying to pass off minigun aiming as needing any modicum of skill.

Here is a very simple check to perform to show how low the Heavy's skill ceiling is:

The 2000 hour scout advertises his experience over the 20 hour scout by his mastery of meatshots, dodging ability, and using his movement speed to be everywhere on the map at once.
The 2000 hour soldier advertises his experience over the 20 hour soldier with his jumping skills, airshot skills, and rocket prediction skill.
The 2000 hour pyro advertises his experience over the 20 hour pyro by making every explosive class on the server shit their pants with his reflects.
The 2000 hour demoman advertises his experience over the 20 hour demoman by landing every pipe he shoots, his sticky jumping, and stickybomb prediction.
The 2000 hour engineer advertises his experience over the 20 hour engineer by knowing exactly where and when to place his buildings at all times and how to optimize build order for maximized credit to team.
The 2000 hour medic advertises his experience over the 20 hour medic with his crossbow shots, healing prioritization and ability to lead his team.
The 2000 hour sniper advertises his experience over the 20 hour sniper by being a human aimbot.
The 2000 hour spy advertises his experience over the 20 hour spy with his precognizant knowledge of when and where to decloak, which targets to prioritize when, and trickstabbing.

In contrast, the 20 hour heavy has learned functionally everything there is to know about the class. That is why heavy needs a dramatic overhaul.

HOOOOOO THAT R.E.D. CRIT AN' B.L.U.

>Stash rather than Shellmet
>Sharp chest pain over Veteran's Attire

on paper heavy has as much movement available to him as the medic, sniper, spy, pyro, and engineer don't you dare bring up pyro's jetpack and sentry-rocketjumps because those aren't stock and we both know it but i have never seen anybody throw conniption fits about their own mobility or lack thereof, your real complaint is that heavy is slow and this is a counterbalance to his sheer power and hp pool with mitigation in the form of teleports to the front-lines or locations that need to be guarded. git gud faggot there isn't a single class in this game that is 5000 iq and can't be figured out with only a couple hours of play, a competent heavy will still perform miles ahead of an incompetent one no matter how hard you cry about skill ceilings and no matter how much you deliberately misunderstand that heavy is a defensive class

Attached: 1544223236819.webm (720x406, 2.91M)

who do you main user

>on paper heavy has as much movement available to him as the medic, sniper, spy, pyro, and engineer
but unlike those classes, which have features that reward skillful play, heavy does not. so in addition to being slow, he is also boring. slow and boring.
>there isn't a single class in the game that can't be thoroughly learned in only a couple hours of play
now this is some serious cope

face it, user. your class is boring and braindead. you're just fixated on "y-you don't like him because he's slow" because it's easier for you to attack that strawman than deal with the truth.

How will you react the moment you find out the next major update is out but for real

Attached: 1547692800081.png (259x260, 81K)

why do people say that soldier has one of the highest skill ceilings
rocket jumps aren't hard and the skill needed to track with a projectile is a bit dampened when you can shoot near somebody and get pretty much the same result, not even taking into account the size of the world hitbox on players

>Hrm, this is quite fortunate

all I want out of a new major update are flamethrower fixes/changes and maybe some buffs for older weapons like the Sandman and the Eviction Notice

Attached: hat seller.png (584x480, 245K)

My most playtime is on scout, pyro, soldier

Give me both barrels alt fire for the FaN

calmly launch the game and play

Attached: 1541631289221.jpg (1440x900, 850K)

>why do people say that soldier has one of the highest skill ceilings
observe your average pubshitter soldier and then watch a high level 6s player play soldier and the difference is immediately obvious, why is this even a question?

Attached: INSANE SPY TRICKSTABS.webm (768x432, 2.85M)

why'd that heavy stop shooting???

so you want to make Heavy more offensive because you mostly play offense classes

I don't think I laughed this hard all week
I love this stupid silly game

Attached: 1549777265677.jpg (377x567, 19K)

because that applies to plenty of classes, and I pointed out "highest" specifically, not if his skill ceiling is high at all
there are definitely skills to learn but I feel like once you learn to rocket jump well enough for standard maps and know how fast a rocket moves you're eligible to be the next frag video pubstomp soldier

probably to try and run away when he should've kept firing

>muh strawman
He has literally no mechanics that make him fun to play

Making retards mad with him is fun

Attached: 1524795800292.gif (497x465, 3.87M)

Soldier is fucking braindead boring once you've got him figured out, yet I don't advocate for complete removal or redesign of classes I don't enjoy.

Attached: 1541834924640.jpg (530x800, 48K)

No, you said "one of the highest".

and it appears you don't what a skill ceiling is.

>st-strawman
Dude you're not supposed to claim "strawman" and then confirm his accusation in your very next sentence, what the fuck are you doing? You're mad Heavy doesn't have anything going for him but just the previous post before said your favorites are the entire Offense category of classes. You want Heavy to be an offense class, people came to this conclusion with your very first post.

Attached: 1559418479773.jpg (570x587, 79K)

Can we end this meme about Pyro being an offensively-oriented class already? I know Valve has him labeled as an "offense" class but if you try running forward into the fight like you would as a scout or a soldier against any competent team you're doing to get decimated. Playing Pyro optimally is basically playing a defense class. Demoman is way more offensively-oriented then him.

Attached: 1544422397891.webm (800x502, 2.87M)

yes that is what I said
if I don't know what a skill ceiling is, feel free to explain what makes Soldier one of the highest of the cast rather than reply without actually saying anything

>You're mad Heavy doesn't have anything going for him
The conversation ends here. I'm mad Heavy doesn't have anything going for him. Which is truth.

it's not a strawman when you just said you enjoy playing the three offense type classes and your pitch in is to make him more offensive
>He has literally no mechanics that make him fun to play
being a walking wall of big dick DPS is what makes him fun to play, nothing in TF2 is more enjoyable to me than marching up some stairs and gunning down a bunch of enemies while lightly tapping the strafe keys to avoid rockets and bullets coming at me, or standing on top of a cap point and denying jumpers or other dickheads from trying to contest it. It's fine to not enjoy his gameplay but your pitch is literally a complete rework of him just to your style of play

Attached: heavy tubbs.png (1121x713, 163K)

Get out of the thread if you don't have an argument.

Attached: 1556101156718.jpg (600x330, 29K)

>nothing in the game is more enjoyable to me than holding down M1, pointing my mouse in the vague direction of the enemy, and receiving free kills because I simply have too much HP to die before they do
Do you also get a real kick out of watching paint dry?

I wrote multiple 2000 character posts explaining in meticulous detail why heavy has nothing going for him, it's not my problem that dismiss everything out of hand because it's inconvenient for you to acknowledge them.

Optimal Pyro is ambushing and crowd-panic, and flamethrower shits enough direct DPS to warrant being in Offense. Tricky aiming on the pill-launcher and his "main" weapon actually being his stickybomb launcher for trap-setting does shift Demoman towards the actual guarding part of Defense, I think, even if he's devastating in actual combat. Hell, Heavy is too.

Finally got around reading the comics, completely forgot about them at some point.
I'm happy that they basically conclude the whole fight with the classic mercenaries in happy manner for all of the team and so, but goddamn, they just ended the issues on a complete cliffhanger.

Attached: chrome_2019-08-09_01-42-09.png (425x260, 119K)

"No, I'm right, end of discussion" isn't an argument, refutation, or rebuttal, I don't care that you wrote an essay on the subject. This doesn't exclude the possibility of you being a complete dumbass.

>I simply have too much HP to die before they do
Scout, Demo and Soldier can all take down a Heavy in seconds if they know what they're doing and going against a Sniper or Spy as Heavy is basically a free kill for them, the only classes that really crumble against a Heavy are Medic and Pyro, and even then a Pyro that catches him off-guard can cut him down easily. I don't know how someone can claim to be good at TF2 and still have trouble dealing with Heavies

>refuse to read posts explaining arguments
>tries to claim that no argument was made
fuck off, retard

Match-ups aren't that clear-cut, and TF2 discussion in general assumes players are roughly as competent as one another.

>flamethrower shits enough direct DPS to warrant being in Offense
Flamethrower is one of the lowest DPS primaries, and that's within it's effective range. It only wins out against ones not meant for direct combat.
The only two things it really has going for it is that it's braindead easy to use and can hit multiple people at once if they're bunched up.

I read them, but I thought they were fucking stupid and your entire argument is founded on the idea you are objectively correct and you don't like playing as Heavy.

Idea for a heavy gun:
>when revving, overheal doesn't fade or fades slowly
>when firing, a force field shield like the one medic gets in MvM appears wherever the heavy is looking, but much smaller and doesn't stop snipers from headshotting
>downside is slower movement speed and aiming speed, and very slow rev/derev speed

>and flamethrower shits enough direct DPS to warrant being in Offense
The problem is that Pyro simply has no means of getting into and out of flamethrower range to apply this DPS, consistently. No, the backpack does not count, the backpack is shit. In my mind, what characterizes an offense class is not just damage potential, but the ability to move forward to press the attack and take the fight to the enemy team. Scout has his double jumps and base speed. Soldier and Demoman can jump. Whereas Pyro doesn't have either, at least not in the way he needs. He's supposed to be an ambush class but can't get into ambush position consistently and also has the shortest range non-melee weapon in the game. It's just a recipe for disaster IMO.

>Scout, Demo and Soldier can all take down a Heavy in seconds
Yeah, maybe if the Heavy is retarded. And your scenario in the first place was walking up the stairs on turbine or something and attacking the enemy as they came out of spawn. You cannot lose that DPS fight unless you try on purpose, or if your medic gf got backstabbed and now you'll lose by attrition eventually.

>play spy
>get killed outright
>enemy spy fills the killfeed with backstabs
how do they do it

>airblast can now remove jarate and mad milk
>demo shield charge makes gets rid of debuffs like afterburn, bleed, jarate, and madmilk while making you immune to them for the duration of the charge (mainly trying to polish this change a bit more since even if you charge to get rid of a debuff, you can still get hit with say jarate mid-charge and it stays on you for the full duration)
yay or nay?

L'etranger for increased cloak time is your best friend, assuming you don't mind the loss of power over stock revolver. You can stay cloaked for some pretty insane times if you're using stock watch + L'etranger and taking ammo kits + hopping by enemy dispensers for a top-off.

play against retards.

It's probably because your team was dumber than their team and presented an easy opening for the enemy spy to exploit.
Spy is the only class in the game where 80% of your success while playing as him legitimately does not depend at all on your skill at playing the class but on random chance and waiting for the other team to make a mistake.

>>Scout, Demo and Soldier can all take down a Heavy in seconds
>Yeah, maybe if the Heavy is retarded.
you're garbage if you can't damage a Heavy effectively as Solly/Demo or you can't successfully strafe and maneuver around him as Scout while unloading 2-3 meatshots to destroy him assuming he isn't a tracking god
>And your scenario in the first place was walking up the stairs on turbine or something and attacking the enemy as they came out of spawn
the scenario was never specified

the retard ratio of your team was larger

>walk revved up all the time always
>spy can't do anything except try to butterknife you or pester with puny revolver
Brilliant design, you should work at blizzard

you won't believe how many players don't react or turn around when they hear a spy backstab someone.
the amount of times i've saved a group of people from going in the epic chanin stab montage is fucking ridiculous.

>Yeah man killing a Heavy while he's in effective minigun range as these classes is easy so long as the heavy does something stupid and/or is bad at the game and you're also way better than him
wow no way

it's almost like every class has advantages and disadvantages and using those to get the upper hand when facing them usually has positive results

what class does he main

Attached: 1563585587613.png (288x435, 242K)

The advantage/disadvantages your posts are trying to exploit is "my opponent sucks" and "I am also good." Which proves nothing.

Fuck it, I’ll propose mine too
>Uprooted artillery cannon wielded as a primary
>fires Sabot shells, no explosive radius and high damage drop off only somewhat better than regular Miniguns
>Shells deal heavy knockback, travel at an arc and allow for long range harassment along with short range decimation
Guaranteed to be useless after one patch if not already

That sounds like the Natascha

What about a new secondary weapon that dispenses metal instead of food? Like a mecha-sandwich?

battin' a thousand

the advantages are the inherent strength of both Soldier and Demo and Scout's speed while the disadvantages are Heavy's slow movement and focused firepower when dealing with a close-range, fast moving opponent. In the case of Soldier he also has absurd movement potential and can just rocket jump away if things go south anyway assuming he's not facing the Heavy at point blank range and damaging himself with his own rockets

>Why yes, I top score on every 2fort server I join as Sniper, how could you tell?

Uncle Dane had that idea, kinda. An ammo box that the heavy can either reload his primary with or m2 to throw metal to an engie.
I think it's a neat idea, and kind of reminds me when a solly rocket jumps around in the pregame setup then taunts into an explode bind by the engie to drop 100 metal for him. Thank you based rocket bros.

>thinking that soldier and demo move fast enough to be hard to track with the minigun
lol fuck off
>but they can always just rocket jump away
if soldiers are jumping away on you while you're holding M1 on them you were missing your shots, the minigun kills midair momentum.

If you catch a soldier or a demoman in effective minigun range you have 0 excuse for dying to them unless you began the fight with less than 50% HP or if they are actively being healed by a medic.

Scout is the only one of these matchups that is actually a legitimate tossup, in that if he gets close enough to be able to jump over you then your life is about to get very hard as the Heavy. But this only applies in certain situations like the Scout catching you from around a corner while you aren't spun up. And as the Heavy player, you should be revving and prepping to fire when you walk around that corner anyway.

These "scenarios" are basically you posting
>Yeah bro it's totally easy to kill bombing soldiers as a medic so long as the soldier is dumb enough to jump in while your combo is still alive and gets shredded by your heavy/pyro guard dogs before he can get a single rocket off :)

Alright, I have like 20 hours on demo and I want to properly learn him.
I can hit all my pipes on walkway and 60-70% of those I'm trying to hit in pubs.
Do I spam stickies holding m2 down when I'm not setting traps?

Attached: 1512347263295.jpg (512x512, 83K)

Let Spies spawn in enemy bases during setup
Do it Valve

Attached: DD637041-72F9-4565-A67F-3D57EF397E5E.jpg (805x1104, 127K)

>>thinking that soldier and demo move fast enough to be hard to track with the minigun
I literally said their strength, as in how strong their weapons are
>if soldiers are jumping away on you while you're holding M1 on them you were missing your shots, the minigun kills midair momentum
learn to air strafe and use the environment to your advantage
>If you catch a soldier or a demoman in effective minigun range you have 0 excuse for dying to them unless you began the fight with less than 50% HP or if they are actively being healed by a medic.
not in the least, direct hits from rockets and pipes can wipe a Heavy fast, obviously you'll take a good chunk of damage or possibly trade off deaths but it can be done and has been tons of times
>strawman at the end
stop being bad

>Do I spam stickies holding m2 down when I'm not setting traps?
depends.
if you're in an optimal position then go for it, but in closer ranges you'll want to plant a one or a few and lead them into it since the det time makes sticky spam less effective at close range.

what are you playing?
just casual matchmaking?

>walkway
either way you should just be practicing pipes on real players
and try the iron bomber if you have it, a lot of people find it easier to pipe with

It was no surprise this was the overall winner. The entire time I was watching this I was thinking “this isn’t even fair.” 2018 has a lot of strong contenders, but this one blew them all away.

So basically your whole argument is "If the Heavy is wounded, distracted, and isolated in a spot where I have good avenues to retreat and am at full HP and also he can't aim his gun I can get a reasonably free kill"
Aka "the Heavy has fucked up and is not where he's supposed to be and now I get a reasonably free kill off him."

Glad to see you contributing to the thread with these 400 IQ posts, user.

I don't really care about comp, at least until I dropped a few hundred hours and feel comfortamble.
I heard a lot of people mention the iron bomber. The projectile speed and arc is the same, how's it any different?

yes, retard, you punish a player with bad positioning and use what's around you to your advantage. Likewise you die if you have bad positioning and the enemy exploits it
>don't mention health or flanking anywhere
>still include it in your strawman
it's clear that you only want to bitch rather than adapt, but considering your initial rework post that's been obvious since the start

Attached: disgruntled.png (502x430, 224K)

It could just be placebo I'm not really sure.
people claim the arc is straighter due to the game engine handling the projectile shape differently (sphere versus pill)

either way with the bomber, when you miss direct hits you're more likely to still get damage in because the pipe doesn't roll away

>No, see, Heavy is actually really vulnerable in his optimal minigun range because if you get super far out of position and are all by yourself the soldier/demo can exploit your stupidity to fuck you up
That's not how it works you stupid motherfucker. If your "proof" for why the Heavy is weak in a certain situation begins with the Heavy player dropping 40 IQ points, you have failed. Every class looks weak if you begin your theorycrafting with the premise that the player is stupid as shit.
>Yeah the demoman's sticky launcher is actually a very inconsistent tool for applying DPS I mean look at what happens if he's caught alone in a 1v1 fight vs a scout
this is you

you know why I love yumbayah?

>>No, see, Heavy is actually really vulnerable in his optimal minigun range because if you get super far out of position and are all by yourself the soldier/demo can exploit your stupidity to fuck you up
>That's not how it works you stupid motherfucker.
that's absolutely how it works, a Soldier or Demo can back up and strafe to reduce the bullet damage while still lobbing projectiles and making either direct hits or having them land close enough that they still do a fair chunk of damage. If a Heavy revs down to approach them then that gives them a chance to apply more damage while he can't do shit or they can sticky/rocket jump out of the area if they don't want to deal with him. A Soldier/Demo match-up against a Heavy is entirely dependent on whether or not the former can actually aim or if the latter can strafe their shots while still applying pressure
>>Yeah the demoman's sticky launcher is actually a very inconsistent tool for applying DPS I mean look at what happens if he's caught alone in a 1v1 fight vs a scout
this literally applies since Scout is one of Demo's best counters and can maneuver out of the way of his stickies, and if he starts firing and detonating at point blank range then he risks damaging himself and potentially dying to it due to the Scout unloading buckshot right in his ass

>[class] is bad because if you [do something really dumb] you get punished for it
No, that's just you getting punished for being an idiot. And you are doubly an idiot for not understanding this.

I never said the class was bad, I'm saying that in a match-up between two types of power classes, one happens to have a good advantage over the other. Heavy is great for defensive holds and locking down payloads but not for general 1v1s against classes with power and movement on their side

TONIGHT IS THE NIGHT WE DAB ON THE TRADE TRANNIES WITH THE BUGGED HAT WITH FIRST UNBOXED

D TO DAB NOW
DAB NOW!

Attached: 1564822226388.jpg (695x605, 63K)

You're saying that getting up in an enemy's face and holding down M1 as a Heavy is dangerous because if you're retarded and do so without support and in an environment where the enemy is free to exploit your weaknesses, you lose. Which is tantamount to saying "If I do LITERALLY everything wrong that I can possibly do in this situation, I lose the fight." No fucking shit you lose the fight you fucking dumbass, and it's not because the Heavy's minigun is bad at that range. It's because you did everything short of killing yourself in the console to die.

>the only general that has "not replying directly to a post" as a gimmick

Heavy getting a 4th slot would make some sense.

>You're saying that getting up in an enemy's face and holding down M1 as a Heavy is dangerous because if you're retarded and do so without support and in an environment where the enemy is free to exploit your weaknesses, you lose.
literally nothing is wrong with that statement
like I get that you're arguing that a Heavy shouldn't find himself in that position to begin with but the fact of the matter is that Heavy is a specialist that works best in specific areas. You aren't going to always have a teammate to back you up or a medic on your ass, and in the case of the topic this reply chain started with it was the scenario where a Soldier, Demo, or Scout are facing a Heavy alone. The outcome depends on the individual player but GENERALLY in a scenario with players of equal skill levels, the generalists win simply due to being useful in nearly every situation

this is literally what 1v1 matchups come down to
there is literally almost no way you can get an completely fair matchup
the person who engages first has an advantage against the other what the fuck are you even trying to argue

Your original scenario was "I'm marching up the steps or standing on the point and mowing people down while laughing at their pathetic attempts to kill me," situations in which we both know involved plenty of team+medic support, so why the fuck are you going off on this long-ass tangent about a hypothetical situation in which a heavy is caught way the fuck out of position without any team support at all?

the scenario was

PARTY ROCKERS IN THE HOUSE TONIGHT

Attached: sachidab.png (256x256, 47K)

>hypothetical situation in which a heavy is caught way the fuck out of position without any team support at all
this is actually pretty common

>All variants of the buff banner are stripped from the Soldier and given to the Heavy as secondary weapons (or even as a 4th weapon slot that exists in addition to the secondary weapon slot).
fucking why, heavy does not have the ability to lead a charge

>Scout, Demo and Soldier can all take down an ***isolated and distraceed*** Heavy in seconds
Meanwhile,
>Nothing in TF2 is more enjoyable to me than marching up some stairs and gunning down a bunch of enemies while lightly tapping the strafe keys to avoid rockets and bullets coming at me, or standing on top of a cap point and denying jumpers
Which we both know involved a medic and a bunch of friendly teammates given that you are right in the thick of a teamfight. So why even bother mentioning it?

>Mercs make an enemy of a James Bond expy by just rolling up after he's completed his mission, kicking his ass, and stealing whatever it is he stole in the first place
This would be a great recurring antagonist in a TF2 animated series

When I play Heavy my embarrassing deaths usually aren't because I was caught out of position, it's because I get headshot/backstabbed from a sniper or spy that I didn't notice while trying to kill someone else

who are you quoting

...

Attached: crate depression.png (500x717, 454K)

He is the core of the team, user

>it's actually tf3
>matchmaking is gone
>valve says fuck competitive
>glorious community driven server Renaissance begins

Attached: 1542142285789.jpg (1024x945, 66K)

>core of the team
>not Medic

>newer hat that's pretty neato
>versus literally among the highest tip-top tier hats in the entire game

no

banners are supposed to be for offensive pushes, which a soldier is perfect for, as he can rack up a lot of damage with his rockets and engage others quickly
meanwhile the heavy has to rev up his gun and can only deal good damage close-up, which means people have to come to him to die
that's not even getting into the fact that his mobility is horrible compared to the soldier

Attached: z9mhdl2r7qc31.jpg (800x599, 70K)

This post is so retarded holy shit

What can be done to help make the Spy less dependent on luck?

>I don't like Heavy
>I don't play Heavy
>but here's some novels on how they should change him
>I'm write you're wrong conversation ends HERE
>...
>Okay since you replied I'll go over it AGAIN

Actually the core of a well-rounded team has 4 members
>Medic, who leads the team and gives heals
>Demoman, who applies DPS to the enemy team
>Heavy, who tells bombers to fuck off
>Pyro, who tells bombers and spies to fuck off

nothing, every to you fix disguise glitches

>Heavy is bad because he has a nonexistent skill ceiling and all of his mechanics are dull in comparison to the other classes
>THAT DOESN'T COUNT

so basically "when my team is supporting me and we're winning"
he didn't even suggest that as his scenario, his scenario is a 1v1, why are you so oblivious

That's a really fucking cool idea honestly. Would be pretty fuckin bro tier on Pyro as well.

D

Attached: Screenshot_20190728-154156.jpg (806x1174, 424K)

It's been years and I'm STILL heartbroken....gone too soon

Attached: maxresdefault (18).jpg (1280x720, 82K)

His post was
>It's fun to hold down M1 and receive kills when you're defending a point with your teammates and the enemies come to you
The response was that out-dpsing people by merely existing in the presence of your team isn't fun
His response was a scenario in which you don't have your team
Which is in contrast to the original post in which there was a team fight going on

Now learn how to follow conversations and fuck off, holy shit

Is it the range ban? I don't know what the fuck to do about that. I've had my phone stuck in ban purgatory from an expired banishment from 2014 directed at a horsefucker spamming mlp porn.

I NEED MORE SCREENCAPS OF SEETHING TRADE KIKES AND I NEEDED THEM ON MY DESK YESTERDAY, PARKER

Attached: 1404935861741.jpg (329x500, 16K)

>Scout is boring because his flamethrower is weak against electric type Pokemon and it's impossible to S rank Mile High Club with him
This is literally what you sound like. You're spouting inane bullshit that outs you as someone who maybe as 10 hours on Heavy at the absolute most, still trying to explain to all the Heavy mains in this thread who actually understand the class and his problems why they're full of shit and you're objectively right.
You're not constructing points, you're literally just explaining why you don't feel like getting good at Heavy while painting it as an inherent flaw in the design of the character. And whenever anyone points this out, you go
>Well the only thing wrong with that is I'm right, so better luck next time sweaty??

I had hoped you were baiting but the sheer dedication you're showing has me thinking you might actually be this retarded.

Attached: ian.jpg (1920x1431, 282K)

>Scout is boring because his flamethrower is weak against electric type Pokemon and it's impossible to S rank Mile High Club with him
fuck you I just did you just suck at scout 1v1 me at Chicken Run you double nigger

Woohoo can't wait for servers with loud ads where an autistic mod gives his friends mod power no matter how retarded and can just decide to ban you if you kill people he likes, oh boy, I cannot wait.

>a post full of personal attacks
>not one legitimate argument to be found
As expected of people who choose to "main" the only class in the game that can be mastered in an afternoon.

highly ironic since you play pyro

>immune to crits
headshots are technically critical hits

why do people bother when you won't listen anyway

>all those cool arena maps that literally nobody plays
it hurts bros

>n-no u!
What sick man send BABIES to fight?

rate my unholy abomination
The Tsaturnus Cannon (secondary weapon)
>aesthetic design: mix between the Tsar Cannon (an actual unused cannon made in the 1500s) and a 70s era Russian vacuum, the Saturnus
M2: activates vacuum to collect enemy projectiles; slows heavy to spin-up speed during vacuuming
M1: fires out the assorted projectiles one after the other
Unloaded by default. Stores up to 10 projectiles; newest projectile destroys the oldest which deals damage to Heavy if it was an explosive.

Intended Strengths:
>grants Heavy a way to combat Soldiers and Demos whose projectiles
>lets Heavy man chokepoints
>requires similar gamesense to utilize as his default kit, but in a new direction
Intended Weaknesses:
>does nothing for his weakness to Scouts
>dependant on preparation
>unloaded, so he loses a sidearm for when he's just travelling around

Attached: heavy Saturnus cannon.png (2713x1466, 753K)

>The conversation ends here
>continues replying
every fucking time

Attached: 1551177839308.png (497x493, 468K)

I think you just suck at getting past a slow moving wall. Fucking hell every other class has something to outmaneuver him, even opposing potential heavy loadouts.

does it give him projectile jumps

>Heavy is weak to scouts
Lol, take the meatshots like a man and just look at the scout to kill him you dumbass

I like the idea but it's way too good used defensively. Imagine this parked in the middle of a sentry nest

the post was

if he succs an explosive, sure

Very true. The actual suction needs some kind of cooldown or skill element to it I think.

BOTHER WITH WHAT

Here are FACTS about playing Heavy:

Heavy has no weapons that take skill and practice to master. If you think tracking slow fucking tf2 characters with the gigantic fuckhuge reticle offered by the minigun needs serious amounts of practice, you belong in a mental institution.
Heavy has no movement techniques that take skill and practice to master or are more engaging that holding down the movement keys.
Heavy has absolutely nothing in his kit that actually rewards you sitting down and saying "you know I'm going to put Heavy in my top 3 most played characters," vs picking him out of obligation to break a stubborn enemy line.
Between his complete lack of interesting options for engaging in combat and his complete lack of interesting options for getting from point A to point B, there is absolutely nothing that actually makes Heavy engaging to play.

Heavy is a chore. You pick him when the other team has stacked the fuck out of their power classes and you need someone who can just stay alive long enough for them to go down.

Playing Heavy is all the riveting gameplay of being a W+M1 pyro brainlet only you move half as fast, aren't using the phlog, and also can't airblast when the soldiers start shooting at you.

Only complete brainlets who start clapping and receive a gold star for holding M1 on people think this is fun.

Which was itself a reply to other posts you retarded fucking monkey.

>if you don't like it then you're just bad!!
Epic

>everyone who replies to me is the same person
based schizo

Attached: australian man.png (577x382, 272K)

>Zhanna
YES
YES
YES
At least Open fort is >fun
I haven't even heard a peep from tf2c/v since I got kicked from their discord
Open fort's allows mild shitposting and I appreciate that

Attached: ss (2017-01-13 at 12.21.48).jpg (540x430, 89K)

>create slow-moving, easy target class with large spread machinegun weapon that moves even slower when firing

>inoptimal at long range due to terrible spread, lose all 1v1's at this range in open/covered area
>inoptimal at medium range in open areas due to poor manueverabilty against bombers and snipers, lose all 1v1's at this range except versus pyro
>inoptimal at short ranges due to damage "ramp up" nerf and poor maneuverability, loses in nearly every 1v1 at short range due to this except in fringe cases where the enemy is forced to engage without splash damage against a pre-ramped heavy
Explain to me what good positioning is supposed to be on a heavy at this point in the game because Valve wrecked it for me, heavy is literally just a uberfarm/shield for medics in highlander after the ramp-up nerf and never having options outside of dropping sandvich

Attached: gwen.png (1506x743, 1.36M)

>tfw you will never have a racist russian wife

Attached: 1562014506633.png (512x432, 274K)

I want her to bully my ball sack with her massive hips until I nut through sheer force of russian cuntal assault rather than pleasure

Attached: ss (2017-01-13 at 01.03.47).jpg (1013x755, 315K)

Attached: zhannacosplay.jpg (1280x1280, 397K)

Soldier.
You literally just described the Soldier.

>Fat
>thickness comes from gut not muscle
NO THANK YOU

Attached: ss (2017-01-13 at 12.38.09).jpg (264x88, 11K)

This on top of the amount of custom shit is what killed the community servers in the first place.

hello boner

at this point Heavy feels more like an ambush class than Pyro, though only if you consider "predicting where an enemy MIGHT be going and accidentally running into you" as an ambush

what's that dude facebook?

credit where credit is due, she did pour honey all over herself for authenticity

I'll be surprised if it is honestly.
Everyone is excited for the "Heavy Update" but here's the thing: What actual evidence is there that this next update is the Heavy update?

All the TF team said is that "both classes WILL AT SOME POINT get an update". Not "definitely next update". Just "at some point".

Have you guys seriously forgotten how Valve tends to be with this shit?

Attached: consider the following.gif (500x385, 496K)

ADMIN HE'S DOING IT SIDEWAYS

>Here are FACTS about playing Heavy:
Oh this is gonna be good

>Heavy has no weapons that take skill and practice to master.
Objectively false, considering his entire kit revolves around timing, placement, and resource management, but go on

>If you think tracking slow fucking tf2 characters with the gigantic fuckhuge reticle offered by the minigun needs serious amounts of practice, you belong in a mental institution.
Imagine thinking any class in TF2 other than Heavy or a non rocket jumping soldier is "slow". The fact you use the default reticles already tells me you're a pleb who only started playing recently, but keep going

>Heavy has no movement techniques that take skill and practice to master or are more engaging that holding down the movement keys
Again, objectively false, but you'd know this if you played more than one round as Heavy. His primary handicap as a class revolves around being a big slow target, so his strengths come from the ways he can subvert those weaknesses, ie by finding ways to be mobile while being slow and playing unpredictably while being big and loud

>Heavy has absolutely nothing in his kit that actually rewards you sitting down and saying "you know I'm going to put Heavy in my top 3 most played characters," vs picking him out of obligation to break a stubborn enemy line.
We've already covered this so I won't touch on it. But you're wrong.

>Between his complete lack of interesting options for engaging in combat and his complete lack of interesting options for getting from point A to point B, there is absolutely nothing that actually makes Heavy engaging to play.
If literally all you care about is running and gunning, yes that is the case. Heavy is a poor choice for what you're looking for, try Scout or Pyro instead. Again, you're making it very clear that you've never really played all that much Heavy and thus have no idea what you're talking about.

>1/2

Because what the fuck else are they doing?

>2/2

>Heavy is a chore. You pick him when the other team has stacked the fuck out of their power classes and you need someone who can just stay alive long enough for them to go down.
The thing about Heavy is that his massive health pool doesn't mean all that much when you consider how easy it is to focus him. He's the biggest target in the game, so implying he's some kind of secret weapon trump card used to bust up power classes (who, in the case of Soldier and Demo, can simply feed him 3 of the world's easiest meatshots and watch him disappear) belays a critical lack of understanding of how this game is played.

>Playing Heavy is all the riveting gameplay of being a W+M1 pyro brainlet only you move half as fast, aren't using the phlog, and also can't airblast when the soldiers start shooting at you.
I can't do anything to make this look stupider so I won't bother. Also
>airblasting with the phlog

>Only complete brainlets who start clapping and receive a gold star for holding M1 on people think this is fun.
I mean on your end that's probably all it looks like after getting dominated so many times. Heavy absolutely needs more options to diversify his loadouts and gameplay styles beyond "do x slightly faster but also slightly worse", but you don't have a clue what you're hemming and hawing about. Even if it wasn't for all the factual inaccuracies in your argument, it would still just be
>he doesn't play like the classes I like so that means he bad and all people who like him smell >:(

>Because what the fuck else are they doing?
Adding Hats that other people make.
I mean, they could've quietly gave up on making any actual large updates and we'd be none the wiser. It's how I'd imagine development will end.

It's basically NOLF

Attached: suici.jpg (474x82, 6K)

DISCORDMOD BLOWING TRADEFAGS THE FUCK OUT

youtubemultiplier.com/5d3b1b986db36-its-not-unusual-to-crash-sometimes.php

Attached: tf smug.jpg (225x225, 10K)

I didn't notice that, honestly thats a +1 for creativity.

CounterSpy is the best you're gonna get

Reminder Meet The Spy came out a decade ago

Attached: meet the spy gentlemen.jpg (480x360, 11K)

damn

Mentlegen.

converse in a gym?

>that logo

Venture bros crossover when?

>he doesn't know

Attached: venture-bros-adult-swim-team-fortress-2.png (645x350, 160K)

millionth reminder that we could've had a TF2 show on Adult Swim.
>people actually thought pic related were going to replace buds as currency back then
I punched out like twenty emails just to get these bad boys. Obviously, it turned out to be a waste of time.
Now that I think about it, weren't the linux penguin things supposed to be tradable? Seems like Valve never got around to that.

Attached: 800px-Robot_Chicken_Hat.png (800x704, 407K)

Party rock is*

turns out people using virtual boxes to get it pissed valve off

whats the best class to play if i cant aim

Pyro if you like trading kills.

Your speed is reduced by 30% when revving

>still need to get the Monarch Henchman Scout loadout
You'd think that shit would be cheaper

Pyro, and to a lesser extent Heavy and Engie. The latter two definitely need good aim, but it's not exactly the number 1 skill needed like it is for classes like Sniper or Scout.

>Equip YER on Payload
>Cloak and wait for a sizeable push
>walk behind cart
>delete enemy team
Why is it so fun, bros?

Boston

You gotta admit though, soldier has way more "features" than heavy does
>Rocket jumping, gunboats air strike market gardener etc
>tracking your rockets

>Jungle Inferno was 20 years ago

Attached: 1558486028692.jpg (427x427, 78K)

>do this while on Defense on Dustbowl
>instead of sapping the attacker's teles just position yourself behind them and rack up free stabs
>enemy has to either destroy the teleporter or take the long way to kill you
I'm surprised I haven't gotten any engies kicked this way, considering how quick people are to blame their team.

Heavy should be able to shoot down projectiles and shoot sappers off of buildings

youtube.com/watch?v=EGcQtNeOz6Y

pubstomping class tier list:
SNIPER
DEMO
SOLDIER
HEAVY
ENGINEER
PYRO
SCOUT
power gap
MEDIC
SPY

having a GOOD engineer is the most important thing on large maps

Is the first unusual people unboxed/bought tradable now?

Because most of them are on fucking discord.

>tfw you buy that upgrade in MvM for the first time
>tfw a rapid fire crit soldier is just unloading on you
>tfw you're deflecting every single projectile like it's a DBZ fight or something
I don't care if they thought it was OP, the Goalkeeper absolutely deserves to be a real minigun.

There are constant smash and wow threads as well.

I think you underestimate medic krits + [X]
you understand that the demos and soldiers who delete entire teams have a medic up their ass, right?

>really like mvm
>don't wanna have to keep paying for competent players

>we could've had a TF2 show on Adult Swim.
Valve barely managed to get a single episode done and what they had was used for Expiration Date.

I know but Nintendo and Blizzard are obviously paying some big money to shill on 4channel so the mods are likely told to excuse it. Valve doesn't seem to want or care about any of this and a lot of the post about TF2 or any Valve game are negative. I just don't get what exactly is keeping these threads from being booted to /vg/, not that I mind them being here or anything.

I fucking hate Snipers so much. I don't share hatred for any other class because I know if I die by their hands it's my fault. If a Soldier jumps in and frags me, I should've been more careful going headfirst into an open area. If a Demoman activates his stickies in a choke I pass through, it was my fault for blindly assuming it wasn't rigged. Fuck, if a Spy stabs me, I know it's my fault for not being aware and checking my back. But if a Sniper insta-headshots me, the fuck could have I done to avoid it? Avoid sightlines? Most maps are wide open and you'll have to pass through their range if you want to get to the objective. Dodge better? I can shimmy all I want, it's not going to stop them from just aiming better and creating a fine red mist. Shoot back? With fucking what? Most projectiles are slow and hitscan will do jack shit at their range. I could try and close the distance, but against a good player, they'll be able to headshot you midair. Even if you do approach them, tough shit, because they're just as potent at close-range than they are from afar, with quickscopes still dealing the same damage. What puts salt in the wound is that most Sniper mains are humorless edgelords, with all-lowercase names and guns named the stupidest shit and decked out shittily.
The only FUCKING choice is just to play as Sniper and attempt to be better at the game than them, but countersniping is its own art. Stealth scoping, quickscoping, whatever the fuck, you'll get a bullet right between your eyes soon enough. Get good? What, and then eventually turn into one of these monsters and ruin the fun for everyone?
That's why I try and shame Snipers whenever I can. Pic related is the perfect middle finger for all of these kiwi cunts. It's just fast enough for them to not be able to dodge them in time, and the afterburn is enough to make them retreat momentarily. It's even better when it's a direct hit and I get to hear my hitsound twice over. Fuck Snipers and fuck New Zealand.

Attached: 250px-Scorchshot.png (250x165, 37K)

i miss playing on the weeabootique and going "hi vani :3" whenever he headshotted my scout ass

you underestimate a good spy