Why is DaS3's replayability so low?

What's the problem people have with rolls exactly? Blocking everything with a shield isn't very much different, it's still just stamina management and pressing a button at the right time much like rolling. And facetanking with poise was always incredibly mindless. Is it just wanting variety for variety's sake?

Let's Players don't have a chat full of Souls "experts", informing them of the shittiest way to play the game. When you're live on stream, everyone wants to help. And the loudest are alway the flippy fags. I try to help too. But I avoid telling people how to play, or what to use. I just tell them stuff like "Pressing X will show you the gear's stats". And "read item descriptions, they have useful info." You would THINK these are the most common tips. But fuck no. On twitch, you have a bunch of faggots who never learned the game, trying to tell other faggots to play the way they did. Never mentioning stats or anything.

Basically the game had a dead zone that straight up doesn't matter and affects nothing.

i enjoyed forsen playing ds2, he lucked into demons greathammer from the crows, chat told him not to use cause stats, it carried him through the game

Mobility is jarring or twitchy. Lock on makes this issue very apparent.
It's why it feels like the player character is skating on ice.

game has less degrees of analogue movement, but ghost and goblins is a sweet game and go see how that controls

Good. That hammer really isn't optimal. But it's still a fine weapon. Katana fags just don't get the joy of smashing things with a single hammer blow.

Is a dex/intelligence build worth it?

Attached: ass creed hits nut.webm (718x404, 3M)

if you find it fun. enchanted dex weapon with light armour can prob get away with dumping most points into spells

Dark Souls 2 had no analog stick movements.
So you're basically limited to 8 directions, like using WASD.