Why is DaS3's replayability so low?
Why is DaS3's replayability so low?
hardly any build variety, linear compared to previous games etc
be better
Why didn't they just put one in between where the two are
One is generated by defeating a boss, and the other one is close to the entrance of a new area.
Either they deleted a piece of content between these two bonfires, or they just didn't feel like breaking their own bonfire placement rules.
Same with
Linearity and how the gameplay is only really suited for one playstyle.
I disagree it's the most fun one to playthru. Clocked in more in 3 than all the other ones.
For me it's the overload of swamp. Aside from the 2 major swamp areas, you get a big swampy cathedral with swamp floors, a big swampy lake in ice city, a big fucking swamp in lavaland and another nice load of swampass in mythical end-of-time city.