TF2 Weapon Idea Thread

how about a sandwich that gives you -100 max health, but extreme mobility (at cost of more health as you use it) and way more ranged damage that splashes. it never expires even through respawns and you dont even have to equip it for it to work

oh wait its already in the game twice

Spy Disguise Kit that allows you to shoot blanks while disguised. As it is like that, it's OP, so I'd like some ideas to balance it out. But a kit like that would be great and would definitely buff the worst class in the game.

Attached: buffspy.png (250x340, 87K)

Revolver for engineer

or a kit that allows noclipping through enemy team. these two spy tells are far too easy to spot without something to avoid them so i like your idea

>New minigun, extreme knockback on target and pushback on the heavy himself
>Can be used as a jump extender for mobility, like Pyro's jetpack
>Walk backwards while firing to run almost scout-fast
>If you walk forward while firing it, you will stand in place, or be pushed very slowly back

>Rocket Launcher with auto-aim tracking rockets
>Rockets travel slightly faster than a heavy
>Only 3 rockets and only one lock-on target at a time
>Rockets can be shot down by any kind of weaponry
>Will straight-line track, not follow paths, so strafing behind a wall will cause it to curve into a wall

>Update the dead-ringer to actually display you as dead in the UI so people don't know you have a dead ringer the instant you die

You can not actually shoot or stab someone without dropping your disguise first? All shots while disguised are blanks? Though that sounds like it might make it functionally useless.

Make the disguise have a time limit?

Babushka's Babuiy
>click to consume
>less knockback from sentry guns
>more fire damage

Attached: russian beans.png (250x293, 122K)

A spy revolver that does 0 damage, but adds a little tracking bug to a target. If someone is hit, they get outlined through walls so everyone on the enemy team can see where they are. If you see a teammate with a tracking bug on them, you can take it off by meleeing your teammate. Otherwise they fall off naturally in ~10 seconds or so. Basically spies can use it to let teammates know where medics are located or pick out hard carries on the other team to avoid.

Bring back FaN fire speed back you fucking cunts

what class would even benefit from it except soldier and maybe scout?