>the job in question actually serves a purpose
Esports in general serves the purpose of advertising, the game being played and the sponsors for the player and event.
How difficult are fighting games really...
Flaking about fighting games mechanically difficulty is really low level shit. Because really, you can sit in training mode all fucking day and practice ever combo, blockstring, 1-fram link and home your reaction time until it's all muscle memory. But none of that will teach you how to read an opponent, catch on to their habits, adapt, play under pressure or actually use all your training in a practical manner. The mechanics of the game should be second nature, you don't actively think about them and all you're thinking about is the mental gymnastics of actually fighting someone else. Fighting games are all played in the head. Doesn't matter if you can TOD someone if you can't fucking get I'm because their defense is too good or you're approaching the same way every time. You can beat someone with simple anti-airs, pokes and short combos.
not that kind of purpose you numbskull, a purpose as in "is important to society" like I said an athelete doesn't serve a purpose to society, but their salaries are scaled by the high risk of injuries
auto mechanics, factory workers, and several other professions risk similar or more dangerous injuries, why don't we pay them as much
People play fucking Monopoly for money dude
>buttom mashing
Dumb slut
I don't know
>an athelete doesn't serve a purpose to society, but their salaries are scaled by the high risk of injuries
No, their salaries are scaled by advertising, just like in esports.
There are plenty of jobs that are dangerous that don't pay nearly as well as professional athletes. There are plenty of jobs that don't really "serve society" OR risk injury yet pay tremendously well.
People win millions playing Fortnite and Baby RTS, fighting games are fine.
Fuck no. But then again, nobody should be paid anywhere near that much, no matter what they do.