How difficult are fighting games really...

how difficult are fighting games really? does the difficulty really warrant someone winning thousands of dollars for being good at them?

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Nothing is more humbling. Picking up a fighting game means resigning yourself to getting absolutely shit on for a very long time until you can sort of hold your own. As for prize money, it makes sense. It's exciting to watch two world-class players go head to head.

>how difficult are fighting games really?
What? Evaluating an action's difficulty depends on the outcome you want to achieve.
Completing a fighting game's singleplayer campaign is "easy" compared to contesting the best fighting game players in the world.

>does the difficulty really warrant someone winning thousands of dollars for being good at them?
Tournament money is never a result of how hard a game is, dumbass.
Tournament money is usually a result of three things, in varying degrees: sponsorships, advertising, and fundraising.

If your question was "Do the best fighting game players deserve money for winning?" then why not? Greatness is its own reward, but there's nothing wrong with people wanting to pay you to demonstrate your greatness.

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You just wanted an excuse to post tsukasa didn't you?

who said anything about the singleplayer? I'm talking about mechanically, how difficult are they really? with some fighting games it feels like there are always characters are mechanics present that make it so some complete rando can jump in and start whooping dudes. And when it comes to prize money, does one guy being able to to win in a video game really value nearly $40,000?

I literally already answered every single one of these questions. Did you understand anything I said?

>who said anything about the singleplayer?
You said nothing about anything except "difficulty." Evaluating any action's difficulty depends on the outcome you want to achieve.

>I'm talking about mechanically, how difficult are they really?
This doesn't clear anything up. You use the same mechanics in the campaign as you do online. They're exactly the same.
Mechanics aren't "easy" or "difficult." The difficulty of the process varies depending on your goal. The campaign uses the exact same mechanics but demands less skill. Competitive tournaments use the same mechanics but require more skill.

>some complete rando can jump in and start whooping dudes
If this was actually true, why don't you see more "complete randos" spamming buttons and making it deep into tournaments?

>does one guy being able to to win in a video game really value nearly $40,000?
Value is subjective. The fact that the prize money is there means there are people who consider it a worthwhile value proposition by contributing to the prize pool.

do athletes deserve multimillion-dollar salaries

at least in their case they actually risk genuine injuries that can cripple them for life. fighting game players don't, the worst they can get is carpal tunnel

Can you explain what does it mean to "deserve" money?

the job in question actually serves a purpose and is scaled depending on how dangerous or risky the job actually is. An athlete isn't exactly that important to society, but their salaries are scaled due to the fact that they can get insane injuries that can ruin their lives extremely easily, is it worth billions of dollars? fuck no, but should it be worth more than some fat dude who was able to land some good virtual combos against another dude? hell yeah. Tons of other jobs deserve more than what gamers make, twitch streamers make millions of dollars just playing fucking fortnite for little kids and that's fucking retarded. esports in general is a stupid idea because people definitely shouldn't be making $40,000-$3,000,000 for being good at a video game.

>the job in question actually serves a purpose
Esports in general serves the purpose of advertising, the game being played and the sponsors for the player and event.

Flaking about fighting games mechanically difficulty is really low level shit. Because really, you can sit in training mode all fucking day and practice ever combo, blockstring, 1-fram link and home your reaction time until it's all muscle memory. But none of that will teach you how to read an opponent, catch on to their habits, adapt, play under pressure or actually use all your training in a practical manner. The mechanics of the game should be second nature, you don't actively think about them and all you're thinking about is the mental gymnastics of actually fighting someone else. Fighting games are all played in the head. Doesn't matter if you can TOD someone if you can't fucking get I'm because their defense is too good or you're approaching the same way every time. You can beat someone with simple anti-airs, pokes and short combos.

not that kind of purpose you numbskull, a purpose as in "is important to society" like I said an athelete doesn't serve a purpose to society, but their salaries are scaled by the high risk of injuries

auto mechanics, factory workers, and several other professions risk similar or more dangerous injuries, why don't we pay them as much

People play fucking Monopoly for money dude

>buttom mashing
Dumb slut

I don't know

>an athelete doesn't serve a purpose to society, but their salaries are scaled by the high risk of injuries
No, their salaries are scaled by advertising, just like in esports.
There are plenty of jobs that are dangerous that don't pay nearly as well as professional athletes. There are plenty of jobs that don't really "serve society" OR risk injury yet pay tremendously well.

People win millions playing Fortnite and Baby RTS, fighting games are fine.

Fuck no. But then again, nobody should be paid anywhere near that much, no matter what they do.

>there are people who have seriously quit their jobs and dropped out of school just to make money from esports
what's gonna happen when the bubble bursts, will all these people go homeless since they spent all of their money on gamer chairs and custom made fight sticks?

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>Organize tournament, identify cost
>Find cross-promotional opportunities, loans and/or advertising dollars to exceed the projected cost of the event
>????
>profit

If X agrees to pay Y for a service, then that is what X thinks is fair to pay to Y for services rendered. This is why prissy actors in billion dollar movies make 100 million dollars while Joe Schmo the tough firefighter with a heart of gold struggles to earn adequately for retirement.

They will probably be better off since they haven't wasted all their money on useless college degrees.

>slut

thats a dude

no it isn't
youtube.com/watch?v=6ScNUfnbyII

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imagine believing this shit

they've now appeared in person and has spoken at japanese events, they literally wouldn't be able to get away with that if it was a man

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it's a body suit, depending on how much money they want to put behind the 'magic" it'll have many operators.

why are you so afraid of bodysuits that you can't comprehend the idea of a woman being inside one. have kigs been ruined for you because you accidentally fapped to a dude in a random anime one? it's a lady in there, she's a mascot that attends live events and even has moments where they get to meet and greet with people, no matter how hard you try to argue it, it would be impossible for them to hide it if it was a man.

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I know it's a fun meme to say that but professional kigs are rarely men these days, user. Same with stunt actors in tokusatsu (at least, for main characters.)

a body suit is a body suit. doesn;t matter who is operating it. only time it needs to be feminine is when voice work is needed. why are you so desperate to gender the thing?

you're the one who came in saying "that's a man" when nobody else was even talking about their gender

you're the one desperate to make everyone believe it's a dude under there with literally zero evidence.

If they are American they will get their 1000 NEET bucks from based Yang

>472935720
>you're the one desperate to make everyone believe it's a dude
>you're the one who came in saying "that's a man"
Never did I ever. You're conflating other idiots in this thread with me.

Garbage men are underpaid. They keep our society from turning into a rodent infested paradise for disease.

They really should be honoured more.

Being a CEO isn't dangerous. And if jobs had pay that was scaled based on danger, there's be a lot more people working gas stations.

You're a buffoon. A job's pay is based on how difficult it is to perform your job. The pay is meant to be an incentive. Work a job that takes more effort, a job that is not easy to do, get compensated for it. Working a gas station is easy. Anybody can do it. Working retail is easy. Being a football player isn't easy, and if playing video games were so easy that it doesn't deserves tens of thousands of dollars, then why are you here and not at Evo? Isn't it easy? You should be in top 8.

>if playing video games were so easy that it doesn't deserves tens of thousands of dollars, then why are you here and not at Evo?
because I don't want to waste my time on dumb ass shit like fighting games? and again, the "difficulty" of video games is definitely not worth $40,000 or in Fortnite's case $3,000,000, you're a genuine retard if you think that someone deserves that money for being good at a video game.

She's doing Blanka's electrocute move, dumbass.

Yes.

Out of literally millions, or tens of millions of people who play these fighting games, the 9 that were featured at evo, only 8 per game are good enough to earn money. If you are good at what you do, you absolutely deserve to get paid for it. It's like athletic sports. Anybody can just pick up a football and play the game, but only the best are capable of entertaining people, and they absolutely deserve payment for that. Again, if video games are so easy, why aren't you making tens of thousands of dollars doing the same thing?

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>these people who have no other discernible talents or skills learned how to play a shitty video game like SFV so they deserve to make $40k
who cares if they're good at a video game, I can say I take better shits than 5,000 other people, do I deserve to get paid for that? fuck no.

What is it about seeing someone dressed up like a mascot or some such like that that gives you the irresistable urge to assault them?

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>does the difficulty really warrant someone winning thousands of dollars for being good at them?

thats... not really how that works.

moron

Physical outlet of emotions against a physical emobdiment, I can't punch steve jobs because he's dead, so I'll just sucker punch some mascot.

What the fuck? I think you're just weird

Saving the thread to respond in a bit.

Would you rather I shoot up a church?

>Organize tournament, identify cost
>Find cross-promotional opportunities, loans and/or advertising dollars to exceed the projected cost of the event
>????
>profit

>If X agrees to pay Y for a service, then that is what X thinks is fair to pay to Y for services rendered.
Exactly right. This is value. This is what you don't understand, OP.

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Just beat up the mascots.

>how difficult are fighting games really?
That depends on what exactly you want to get into.

Learning the basics is pretty easy, if very time consuming. Memorizing all the buttons and what attacks they relate to, along with all the command attacks do, takes a while to get down. But it isn't really difficult to do. Even when talking about every character in the game, you'll quickly get used to weak-strong attacks and the general idea behind them all. Once you get that down, it can fairly easily transfer between characters or even between games - people can pick up a brand new fighting game and be good at it because they all follow a general logic such as weak attacks being short and fast, strong attacks being longer range and slower recovery, and so on.

Learning to perform the various motions (fireball, dragon punch) takes longer, but is mostly muscle memory. Parrying in games is usually more difficult, given the more narrow timing window, but much the same idea.

Past that, you start getting into learning the technical details of the game. Combo strings, frame data, character pair-offs, that sort of thing. This is a lot of data to learn and memorize, and if you want to be good, it also means knowing WHY as well as WHAT. This takes a long time to process, and some games intentionally make changes in updates to screw with common knowledge, so it takes awhile to amass the knowledge and be able to put it into good use. This is the "pro" level, where a person can move in and hit with a high damage combo all the time, because they're familiar with what their opponent can do and what attacks are safe to punish (to hit and land a combo after using) while newb players won't.

Above that is the mind games. The "yomi". It's being able to read what an opponent will do, or understand and predict, and so being able to do unsafe moves because you are predicting what an opponent will attempt and responding to that, rather than to the strictly optimal option.

ok but should people get money for playing the game

Because nobody wants to watch factory workers and grease monkeys fix cars. People want to watch competition.

A lot of fighting games tend to involve challenge at the execution level (needing rapid reflexes, or pulling off long and complicated combos) or at the mind games level (reading an opponent and responding properly), or both. You'll notice execution being a bigger deal at newer games or games which receive frequent "patch" updates which change balance. That's pretty much the reason why people winning these tournaments are considered good: they put a lot of work into memorizing the technical details and getting the execution down, and the best ones have played enough to get into mind games.

However, the real reason is sponsors. When Capcom sponsors a fighting game tournament, they give the tournament some money to give away as prizes - to the winners of the Street Fighter V tournament, specifically. This way, companies get their game out and visible. And this way, the tournaments can afford the prizes. It also keeps people's interest past the release date and encourages them to play, or to switch to the newest game. That doesn't work that way for everyone (the tournament gets advertisement money so they can hand out prizes for their choice of games as well) but it's a big factor in what games are shown, and why you frequently see the newest games immediately get screen time in these events.

yeah obviously capcom has a vested interest in funding the prize pool but why should people get money for winning a video game tournament

I mean, the reason that Capcom wants to give them money is so that they put on a good show of their game. If everybody just shows up and they get $1000, then they'll put on a decent but lackluster show. If everybody shows up but only the winner gets $10,000, then they'll all fight seriously and put on more spectacular matches in the tournament. Capcom can then use that as advertising, in the sense of "Just look at what you can do in this new game!" for everyone watching. The same is true for WB and Mortal Kombat, SNK and Samurai Shodown, Bandai Namco and DBFZ, and so on.

The reason why the first place in a tournament should get the money is that they have displayed the most skill, or the best combination of skill and luck, out of everybody there. They are the ones who put in all the time to master the game, and then were able to know the matchups and/or read the opponents well enough to beat every other player in the tournament. So they have the most skill, they get the biggest bucks.

The difficulty of any competitive game is relevant to your opponent's skill, and like everything competitive, there are people who suck and make it easy for you, and people who are extremely practiced who make it near impossible.

Prize payouts are a combination of the scene's general popularity, profitability, earnings and entry fees, ad revenue, and administrative generosity. If anything given the popularity of fighting games, a few thousand dollars prize payout is practically exploitation.

That's a man you know

a 5 foot tall man with a female body. sure.

That makes you gay as fuck

so your average japanse dude?

>Picking up a fighting game means resigning yourself to getting absolutely shit on for a very long time until you can sort of hold your own
No it doesn't, stop romanticizing you being bad.

There have been numerous players who have come into the community and shat on people within six months. Just because you've gone 0-2 for 10 years doesn't mean that it's some uphill battle for everyone, maybe stop being retarded.

>why are people paid to win at videogame tournaments
Explain it
>That's stupid, they don't deserve it according to me

Is there any reason for this thread to continue?

No OP is just a salty faggot who can't understand logic.

she's 5'4, but it's still pretty obviously a lady since you can look at photos of them with dudes and it's blatantly clear that it's not a guy

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Just because certain labour is important doesn't mean it's valuable.
>Garbage men are underpaid
They are not, because it is low-skill labour and doesn't require any training or knowledge.
Anyone can be a garbageman and their wages reflect that.

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anyone can be a "professional video game player" yet professional video game players can make money in the millions. Heck skill isn't even important considering youtube channels like Game Grumps can make upwards of a million dollars despite being stuck on the same part of a video game for an hour.

>anyone can be a "professional video game player"
Completely and totally wrong.

The best competitive players are extremely rare and thus extremely valuable (in the real, quantitative, economical sense of the word). You can't become a professional competitive gamer overnight on a whim. You can, however, be a garbageman whenever you choose.
And regarding Twitch and YouTube, although anyone can broadcast footage of video game gameplay, very few people can actually generate enough revenue for it to be sustainable, let alone have it rival a part-time job.

There are millions and millions of people who play games, yet only a handful of them make money from it. And there's a good reason for that.

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but do 90% of the people who make money off of video games actually deserve to be making money off video games. Does Arin Hanson deserve to be a millionaire for making Game Grumps, does Ninja deserve to be making millions of dollars for playing Fortnite, do all the competitive Street Fighter players deserve to be getting $20,000 pot bonuses for playing Street Fighter V competitively. Are all these people deserving of making fortunes while they quit their education, lack talent in any other field, or in some cases still live with their parents just because they can play a shitty video game better than other people(except in the youtuber's case where even that part is isn't important)?

the average garbageman probably earns a lot more than the average "professional gamer", actually, not counting the very top % of meme streamers.

>winning thousands of dollars for being good at them?
that's a weird and dumb question.
>chess is an easy game to learn.
>does it warrant winning thousands of dollars for being good at them?

I don't watch youtubers, but I do understand there's a huge market there for advertisers to capitalize on, which is why channels like game grumps do in fact deserve the money they're earning.

i don't watch streamers either for that matter, but ninja was literally a professional gamer before he started playing fortnite, and was always one of the top players in fortnite as well from what I understand.

>deserve
Completely irrelevant. The money made is all dependent on being able to entertain some amount of people. Views bring in sponsors who shell out to get advertising on the eyes that show up. If tomorrow the world turns upside down and a drying paint tournament starts getting top views you can bet it will then get sponsors who will fund the rewards for who wins.

>Are all these people deserving of making fortunes while they quit their education, lack talent in any other field, or in some cases still live with their parents just because they can play a shitty video game better than other people(except in the youtuber's case where even that part is isn't important)?
Why wouldn't they deserve it?
They're not taking a typical path, but there's clearly a demand for whatever they're offering. If there was no demand, they wouldn't be able to make money from it.

If you're legally providing something that others are willing to pay for, why wouldn't you deserve the money?
Or, more fundamentally, what would you say makes people "deserving" of money?

>the average garbageman probably earns a lot more than the average "professional gamer"
Though "professional gamer" is a very ambiguous label, that sounds plausible to me.

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the difficulty is based entirely on your willingness to learn and accept your failures
which is why Yea Forums is always mad at them

Nobody deserves to be paid, period!

Stop making shit up retard

Nobody deserves to be paid without my express approval. If what you're doing doesn't benefit me then you should starve

My nigga!

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Pay is more than one factor.
Danger is one, difficulty is another. However, value is the biggest one. If you can do something better than someone else, you are more valuable, and higher pay is an incentive to keep your talent. Also, if it's difficult, but not worthwhile in output, it doesn't mean you will be paid loads of money. There is a reason the most popular sports get paid more than others that are arguably more difficult, because the entertainment value brings a larger return, and why fighting game pots are small compared to others.