how difficult are fighting games really? does the difficulty really warrant someone winning thousands of dollars for being good at them?
How difficult are fighting games really...
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Nothing is more humbling. Picking up a fighting game means resigning yourself to getting absolutely shit on for a very long time until you can sort of hold your own. As for prize money, it makes sense. It's exciting to watch two world-class players go head to head.
>how difficult are fighting games really?
What? Evaluating an action's difficulty depends on the outcome you want to achieve.
Completing a fighting game's singleplayer campaign is "easy" compared to contesting the best fighting game players in the world.
>does the difficulty really warrant someone winning thousands of dollars for being good at them?
Tournament money is never a result of how hard a game is, dumbass.
Tournament money is usually a result of three things, in varying degrees: sponsorships, advertising, and fundraising.
If your question was "Do the best fighting game players deserve money for winning?" then why not? Greatness is its own reward, but there's nothing wrong with people wanting to pay you to demonstrate your greatness.
You just wanted an excuse to post tsukasa didn't you?
who said anything about the singleplayer? I'm talking about mechanically, how difficult are they really? with some fighting games it feels like there are always characters are mechanics present that make it so some complete rando can jump in and start whooping dudes. And when it comes to prize money, does one guy being able to to win in a video game really value nearly $40,000?
I literally already answered every single one of these questions. Did you understand anything I said?
>who said anything about the singleplayer?
You said nothing about anything except "difficulty." Evaluating any action's difficulty depends on the outcome you want to achieve.
>I'm talking about mechanically, how difficult are they really?
This doesn't clear anything up. You use the same mechanics in the campaign as you do online. They're exactly the same.
Mechanics aren't "easy" or "difficult." The difficulty of the process varies depending on your goal. The campaign uses the exact same mechanics but demands less skill. Competitive tournaments use the same mechanics but require more skill.
>some complete rando can jump in and start whooping dudes
If this was actually true, why don't you see more "complete randos" spamming buttons and making it deep into tournaments?
>does one guy being able to to win in a video game really value nearly $40,000?
Value is subjective. The fact that the prize money is there means there are people who consider it a worthwhile value proposition by contributing to the prize pool.
do athletes deserve multimillion-dollar salaries
at least in their case they actually risk genuine injuries that can cripple them for life. fighting game players don't, the worst they can get is carpal tunnel
Can you explain what does it mean to "deserve" money?
the job in question actually serves a purpose and is scaled depending on how dangerous or risky the job actually is. An athlete isn't exactly that important to society, but their salaries are scaled due to the fact that they can get insane injuries that can ruin their lives extremely easily, is it worth billions of dollars? fuck no, but should it be worth more than some fat dude who was able to land some good virtual combos against another dude? hell yeah. Tons of other jobs deserve more than what gamers make, twitch streamers make millions of dollars just playing fucking fortnite for little kids and that's fucking retarded. esports in general is a stupid idea because people definitely shouldn't be making $40,000-$3,000,000 for being good at a video game.