Why can't casual players just get better?
Why does an all ages kart racing remake like CTR need microtransactions?
...then they wouldn't be casual players anymore?
How can casuals improve when they're constantly being owned and don't race with others that are around their skill level instead? Must be super demoralizing.
>didnt play ctr in over a decade
>going off muscle memory got hard mode down quick
>started online maybe a week after release
>acclimated to the tracks again
>win most online lobbies
The game isnt hard.
By becoming better at controlling the kart, and knowing the tracks. Those aren't dependent on playing against slow people
The studio needs a steady source of income to fund continuous support like new maps and characters
I swear sometimes you guys act like you don't know anything about the industry at all
It is more fun because it has objectively better gameplay despite having the same faults as Mario kart, which is every racer not in first or last place is stuck in absolute item hell
Does the airplane mode exploit work still?
Just pretend they don't exist and continue playing the game to get the currency the same way you have been.
Or throw a bitchfit and quit, I'm sure it won't matter and the people who would keep playing, are still playing.
>Never played CTR before
>Have no previous muscle memory to rely on
>Can't really beat most stages on medium
>And online is completely unusable because it's just a top tier circle jerk where two racers dnf everyone else