Most RTSs do that, but they often rig the game as well since even the best AI is usually not a threat for a moderately competent player.
In Warrior Kings specifically, the AI is much less aggressive at lower difficulties and when they do attack they send way fewer units
Elijah Rodriguez
>You will never watch god awful TV movies with Yea Forums ever again This place used to be fun.
Michael Robinson
>if you have half a brain and know how to roll And deal with all the retarded bugs, clipping and tank controls because the game was coded by monkeys
Isaiah Cox
I know I've played games that do this, because I remarked on how cool it was, but I can't remember for the life of me what games they were. So it can't have been that good.
Because what OP said IS difficulty. Difficulty simply means "Hard to get through"
Challenge is what youre looking for. Something that teaches you and tests your knowledge of mechanics and puts them all to practice. It's a trial of efficiency.
Higher Difficulty just means "Lets make this as tough to crack as possible" so they make your attack and defense low so theres no error, make enemies sponges so you need to persevere and be efficient with your strategy for longer.
It's not really stimulating you but its putting up a wall for you to get through.
Learn the difference between either. If youre going through a game and you're wondering "If I stopped now would I really miss anything interesting?" then its a good sign the game is doing NOTHING for you.
>>game is horribly balanced, melee playstyle completely unviable >>force you to play in an “optimal way” to complete the game
Name TWO games which does that
>>This doesn't really make any enemy more difficult to deal with, it just more severely punishes mistakes >>This doesn't really make any enemy more difficult to deal with >>severely punishes mistakes
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Julian Sanders
>playing Pillars of Eternity >hardest difficulty level gives you penalties and the enemies bonuses with no explanation, breaking immersion >also inflates fights with so many enemies that it borders on ridiculous, including fights where additional enemies just poof into existence once combat begins because it would look incongruous if you saw them all standing around >But it's also the only difficulty level on which most fights require any thinking or engagement