yeah my brain did a fucky wucky
Modern RPG
Well consider this - You have one ring that doubles your damage and lets you kill shit in half the time, or one that ups your drop rate by 10%, boosting your drop chance from 1% to an impressive 1.1%. You are way better off killing twice as many things in the same time frame compared to just upping your odds at each drop by such a small amount.
>+50% to crit chance
>wow that's huge
>it's actually +50% of the base 5%
I love doing the math and seeing the build come together
More like how the fuck do people find out the numbers? It always happens and it’s weird shit.
Damn is Diablo 2 worth picking up still?
yes
By this logic, you might as well never increase drop rate like in PoE where it’s abysmal.
I remember being mad at FFXII for not having a proper in game weapon guide. Went through the whole game not knowing different type of weapon had their own damage formulas, with certain group of weapons that normally would count as "physical attack" pulling their calculations from magic stats
The GBA Castlevamias are older than SotN was when /vr/ was created.