Yep. You can also set your dudes to self-tend if they are able to use the medical skill, but that's often a waste of precious meds if they suck at it.
Finish tutorial
It has its moments, but it's pretty shallow. Mods help.
>is this par for the course for this game?
yes
make sure you're playing randy random
>Mods help.
It takes about a hundred.
yes and its fun
once you figure out how to play its not so overwhelming
I mean youre probably playing normal and not even random randy or shaggy
also if theres a rabid animal, assemble everyone to attack it with ranged weapons /melee or hide if its really op
1v1ing animals is a bad idea which is why hunting is always ranged weapons
stop people from bleeding to death asap and self-med if its far
give me like 10 minutes and ill start up my game and give you my mod list
>is this par for the course for this game?
Yes but it's worth sticking with it for the human leather outfits.
>is this par for the course for this game?
Yes, but Losing Is Part of The Fun™.
Dick around with the game for a few hours then check a guide on how a base is more efficially built, and what is there to do as endgame goals. IMO the game is absolutely worth it and even when you get burned out there's about 6 fuckzillion mods, small and game-changing, to keep things fresh.
I do recommend downloading Prepare Carefully right out of the gate, though. It allows you to create your dudes instead of re-rolling forever to scam the game into giving you the traits/stats you want anyways.
This is a nuclear fallout vault im working on building
You can set people to fight back instead of attempting to flee in situations like those.
How feasable is it to continue into the lategame without setting up a killbox?
I like the aesthetic of having my base surrounded by scattered turrets and sandbags but it just ends up as a massive material sink when a third of them get destroyed with every raid.