Tails is fucking trash. Eggman was a bit more enjoyable and sensable, but it could have been better executed Knuckles was decent, but the idea is flawed. Something like hunting should be built into a collectathon type of game, like a Banjo Kazooie level design. As is, it's adverage for the time, but aged a bit. Rouge was the worse of it.
Sonic and Shadow is the only good parts of the game that isn't a Tamagachi simulator, but even then, Shadow was just a clone with two stolen levels, so it's really just Sonic in SA2 that was good, which still had some early 3D gaming issues tying it down.
Bentley Cruz
Sonic's movement is way better in SA1. He's both faster and easier to control (outside of the awful scripted parts that always glitch out)
Jacob Stewart
Oh sure, you make a Green Hill Zone level that's all wide-open space and the occasional monster, and of course it's gonna look good!
Now build a Chemical Plant or Casino Nights zone that's dense with obstacles and spikes and enemies, and watch the concept just fall apart
Camden Bell
Unironically yes. You can't have good level design, good physics, AND fast platforming at the same time.
Camden Foster
The treasure hunting stages get too big.
Eli Bailey
>You can't have good level design, good physics, AND fast platforming at the same time. Lost World doesn't have fast platforming and it's still shit on the other two points.
Luke Jenkins
>And if you have to actually touch rings to collect them it's also really fucking unfulfilling. Zoomer post aside, it's the only thing I'll give LW for introducing, but I think it's over compensated. It's only a issue at fast moving speeds, not going at a snails pace. The idea is ok, but I think the execution could look a bit more seamless and doesn't just look like Sonic has a big hitbox for collecting rings he clearly didn't even touch to get.
Brody Brown
??? One, chemical plant is a pretty open stage with lots of one slopes and set pieces
Two, Utopia has a labyrinth zone section with lots of spikes, small corridors and wall running that all work well
Jackson Rivera
Is the dev of this active?
Lucas Perry
>Now build a Chemical Plant or Casino Nights zone that's dense with obstacles and spikes and enemies, and watch the concept just fall apart It worked ok in Generations and Robo Blast 2