I just want a good 3D Sonic game... Is it just too much to ask for?

Tails is fucking trash. Eggman was a bit more enjoyable and sensable, but it could have been better executed
Knuckles was decent, but the idea is flawed. Something like hunting should be built into a collectathon type of game, like a Banjo Kazooie level design. As is, it's adverage for the time, but aged a bit. Rouge was the worse of it.

Sonic and Shadow is the only good parts of the game that isn't a Tamagachi simulator, but even then, Shadow was just a clone with two stolen levels, so it's really just Sonic in SA2 that was good, which still had some early 3D gaming issues tying it down.

Sonic's movement is way better in SA1. He's both faster and easier to control (outside of the awful scripted parts that always glitch out)

Oh sure, you make a Green Hill Zone level that's all wide-open space and the occasional monster, and of course it's gonna look good!

Now build a Chemical Plant or Casino Nights zone that's dense with obstacles and spikes and enemies, and watch the concept just fall apart

Unironically yes. You can't have good level design, good physics, AND fast platforming at the same time.

The treasure hunting stages get too big.

>You can't have good level design, good physics, AND fast platforming at the same time.
Lost World doesn't have fast platforming and it's still shit on the other two points.

>And if you have to actually touch rings to collect them it's also really fucking unfulfilling.
Zoomer post aside, it's the only thing I'll give LW for introducing, but I think it's over compensated. It's only a issue at fast moving speeds, not going at a snails pace. The idea is ok, but I think the execution could look a bit more seamless and doesn't just look like Sonic has a big hitbox for collecting rings he clearly didn't even touch to get.

???
One, chemical plant is a pretty open stage with lots of one slopes and set pieces

Two, Utopia has a labyrinth zone section with lots of spikes, small corridors and wall running that all work well

Is the dev of this active?

>Now build a Chemical Plant or Casino Nights zone that's dense with obstacles and spikes and enemies, and watch the concept just fall apart
It worked ok in Generations and Robo Blast 2