Daggerfall Unity Thread

yep, one fella every 15 days

>choppy 3fps and graphical glitches
uh. no thanks? lmao

>getting moved by jannies to vg is fun
cant wait for you fags to get btfo

just because your computer is from 1996 doesnt mean it can run daggerfall unity

>voodoo2 is bad
ok faggot. zoom zoom

run original daggerfall instead

Alpha's only been out for two days, traffic in these threads won't be consistent enough to warrant moving to vg.

I'm not sure if it's that simple. Looking at the github the chance to hit formula is something like
>chanceToHit = chanceToHitModifier + (attacker luck - defender luck)/10 + (attacker agi - defender agi)/10 - defender dodge/4 + 40 - 50
>+ critstrike/10 if crit strike skill check succeeds
>clamped between 3 and 97
I'm not sure how exactly weapon skill plays into it but seems like it would be pretty hard to hit 97% which would be max chance to hit. Then again crit strikes seems like a pretty bad skill either way since it gives fuckall hit chance. Also seems like Daggerfall skill rolls are always d100 and you gotta roll under your skill level so at Critical Strikes 100 you'd always get +10 to hit since you always crit.

I'm running it on a Macbook at max settings with loads of graphics mods and I'm getting 60fps. Basically you fucked up.

GOTY 2019