Mindblowing. Why are games so large these days?

...

Why are you?

Indexed color mode

At the beginning of this .png file there is a block of data which defines the pallette of the entire image. It is a sequence of RGB hexadecimal triplets of each color used. With this pallette defined, each pixel can be stored using only a 3 bit index value which points to a certain color on the pallette.

Without indexed color mode, each pixel would be stored as its own hex triplet, 3 bytes per pixel. And then other forms of compression come into play but you can still see how effective indexed color mode is at saving space when you're working with limited colors.

would it be possible to shave off some bytes by making it a vector image?

shut the fuck up nerd

Graphic worker coming through
>3kb
heh.

Attached: smb.gif (256x224, 3K)

Cool. That's actually interesting. I've learnt something here today.

>Why games large?
To actually answer le question; music and video files. The graphics themselves can come in some very large sizes these days, but the music has been what's primarily taking up space, followed by cutscenes. Most PSX games are only 10-50MB without the music.