*ding ding ding* I believe you have the right answer. It has handheld video game written all over it.
How the fuck is this even possible on a console that can run the newest doom?
>high production values = good
Sony shills who haven't played the game detected
The game was clearly designed for home play relative to the 3DS games
Kill yourself and take your poopy cowabunga pizzaman movie game back to lebbit
Echoes was very clearly intended as the last 3DS game
Also kill yourself again movie game fag
>devs include voice acting, cutscenes, 3D visuals, and battle animations for you
>WAAAAH WHY DIDN'T THEY WASTE EVEN MORE MONEY ON POLISHING IT
IF you think good graphics are good, you need to leave.
Bait or Trolling... not sure if serious or not... not trying,,,
The game looks mediocre, but saying it doesn't feel like a console game is complete bullshit, they added so much with the third-person exploration of the academy with all the characters, events and voiced lines even from randoms, the fuckhuge story with several different routes and every battlefield being modeled to scale to let you play battles with the third-person camera as well, you couldn't possibly see this as being the same kind of project as the 3DS games.
>japan in charge of using modern rendering techniques or graffix at all
HAHAHA
>one uses the critically acclaimed ue4 engine, the best looking open source engine in existence
>the other is some low budget weeb bait trash game, with a proprietery engine made from incompetent chinks
Mario + Rabbids uses Ubisoft's Snowdrop Engine.
Try to learn before posting next time
well my bad. still, it is basically a fork of ue4
It's more focused on certain aspects rather than having to include basically everything at the cost of optimization like UE4 does so M+R probably runs even better than it would have if it was actually made in UE4. I'm thinking of something like Yoshi's Crafter World which is UE4 and while it does look really nice and runs at 60 fps, it's mostly due to the artstyle and resolution took a significant hit to compensate.
Three Houses is kind of the opposite in that it has little detail and could really use some anti-aliasing, but at least the resolution is fine and it looks very sharp in handheld mode, something I'm thankful for.