YEAH!

>YEAH!

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Fantastic

Why do people hate Dead Rising 2?

>FOLLOW ME
>COME ON

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>PHEW!

>Timer for story mission close to running out
>Mission doesn't go away
>"Oh I must be good to do these other side missions that are almost out of time"
>Do story mission later and find out the timer was still going and I failed that story mission and a few others
>Last save was hours ago before I got cool shit
>Got frustrated and dropped

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WEEEEEELLLLLLLL

Because it isn't superior Off the Record.

Combo weapons were a terrible addition to the series and the faggot Canadians ruined Frank's character by turning him into an obnoxious one liner-spouting action hero that would be taken to the extreme in 4

ABS

HE AINT MY BOY BUT THE BROTHER IS HEAVY

youtube.com/watch?v=IJZneFYVeCk
>OH MY GOSH!

With Capcom starting to revive series ruined by western devs, could Dead Rising get the DMC treatment?

It’s not bad by any means but lacks a lot of what made the original good. The plot is almost parody like with how dumb it is. The atmosphere of the mall never really feels scary like the first game and many parts of it feel really samey (the casino sections suck ass with how narrow they are). Movement feels sluggish and less impactful. Combo weapons make normal weapons completely pointless and force you to find a workbench to get a viable weapon. The bosses aren’t nearly as creative or memorable. The game also looks way worse than the first for some reason.

I liked off the record better than the actual 2. Combo weapons felt fun to play with.

>YEAH
>Tilt stick to walk forward
>YEAH

>bump into zombie
>"oh"

What kind of mouth breathing sperg would hate dead rising 2?
Have sex

It's like Dark Souls 2, just moving around feels like complete horseshit compared to the first one, all the animations are shit. It feels bad to play. Anyone that likes any game but 1 is a tasteless pleb

>Loved DR1, platinum'd that shit
>Get DR4 with game pass
>its bad
Why? Is it because having no time limit feels like an arcadey game?

I would cum.
Dead Rising was just such a perfect video game formula at its core. Even DR2 was good because the core formula wasn't really fucked with, it just had shit added on. The later entries started fucking with the formula, letting you "save" and "spawn" items and weapons, defeating the point of the game, that being using whatever is laying around you to defend yourself from zombies, in an environment with tons of familiar shit laying around you.

Because the Canadians were allowed the run wild, and they learned all the wrong lessons from 3.

UH HUH UH HUHUHUHHHH
Thank you!

It was rushed to make a quick buck

capcom got lazy and started having the west make their games for a while

>HMM
>HMM

>HM!
>Nice.

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>WHAT'S.... HAPPENED

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>"Levels up"
>YARGH!

haha you suck

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WHAT ARE YOU DOING?

>pick up book
Hmm-hmm.

CMON FOLLOW ME
CMON FOLLOW ME
CMON FOLLOW ME
CMON FOLLOW ME
CMON FOLLOW ME

>take a picture looking up her skirt
>horror genre

Try it, I'm not joking.

Easy as fucking shit - sure it's not easy trash like DR3 and 4, but I hold higher standards than what DR2 offered (but it does offer a decent story with either Chuck or Frank)

>What kind of mouth breathing sperg would hate dead rising 2?

What kind of mouth breathing sperg would like casual shit like DR2?

It's the exact same game you Frank worshiping retard (and I say this as DR1 is my favorite), and it's even more casual than standard DR2 with the addition of checkpoints

rate my frank

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I didn't find DR2 easy at all. The bosses were quite a bit tougher than in DR1. None of the items were as overpowered as the mini-chainsaws. What I did find too easy was escorting survivors; they are so tough that you might as well not even bother with the escort. I mean if there is no risk and thus no challenge then what's the point? Just have the survivors teleport to the safe house...

Oh right, they eventually did that, huh?

I like DR1 more than DR2 but DR2 is pretty good.

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youtube.com/watch?v=FrZaP99_99M

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Dead Rising used to have so much soul

Why don’t any of the survivors have fanart?

you literally cannot fail the game user, unless you die
you can kill plot critical NPCs and you can choose to continue playing in the doomed world you've created

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DR2 has some hard bosses sure, but there were many times after saving survivors or fighting bosses, I just had nothing to do - basically huge stretches of nothing where I just could explore - it lacked that tight pacing I liked in DR1.

youtube.com/watch?v=VM7NM-kvCRI

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A little too obscure? Janet is my favorite.

It's been a long while since I've played so I can't agree or disagree with you there. I recall DR2 giving me some periods of frantic action where I felt like it was really difficult to get all survivors to spawn and save them in time. Again though, the memories are vague.

DR2 is easy via co-op. Me and my cousin literally raped the shit out of DR2 when we did co-op.

>tfw everything could have been avoided if a group of adult men could have overpowered a single granny from opening the doors

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Never underestimate the strength of Dogblog Mommy

Just finished my second, storyless playthrough, the remaining psychopaths were a little disappointingly easy but it may just have been because of how leveled up I was, or maybe the fast weapons like knives and the mannequin torso make things too easy, I feel like I could have taken them on in my first run besides Adam
Like I was expecting to have to do a lot of tough ground fighting with Cliff but he just kept running away and going onto the shelves so that I could shoot him, Sean was a pushover, Paul was pretty amusing, I forgot about Cletus again unfortunately and he got replaced by the three people by the time I remembered him
Also seeing Otis and Greg reunited was cute
I'm hoping 2 is as fun as 1 was

>began a playthough last month
>literally rescued every single person and completed every side mission up until where Carlito plants bombs in the mall
>decided to stop playing and pick it back up in a few weeks
>ffw 1 week
>hard drive fails
>played game offline on steam so no cloud saving
>can’t be bothered to go back, restart and finish my game

>those leather high heels

Man I bet they really....

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Honestly such a terrific video game. I remember I was in High School and some kid in my class let me borrow it and Skate. I played Dead Rising and actually got fucking pissed off because I could barely read the text on my tube TV, and because you can't save until like 30 minutes in. So I'd always die a shitton. But, even being the casualfag that I am, I continued on and now Dead Rising 1 is one of my all time favorite video games. Just a great game.

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I'm suddenly convinced to play Dead Rising.

>SUNNAVA BICH!
>FRAAAAAANK!

What weapons did you use? DR1 can be ruined by the mini-chainsaws. THey make every fight a breeze. Of-course they are also all harder when you are starting the game at level 1 as opposed to a higher level or fully leveled. If you know the mechanics well then I think they are all not too hard to defeat.

I went into DR2 very experienced but I remember several of the psychopaths giving me trouble in spite of that. I hear in Off the Record they are harder still as a new mechanic is added where they take less damage from repeated attacks, forcing you to switch weapons and techniques during the fight. (I haven't played OTR)

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Dead Rising is a really weird game to me, it feels like a polished up PS2 game. None of the games mechanics feel particularly well fleshed out and its combat is real clunky, but it still works as a unique experience.

The part were you're just fighting soldiers sucks ass though, and like half the boss fights just don't work with the games mechanics. Your civilians are also guaranteed to die unless you tell them to go to a destination first, which sucks cock.

start the game over, thats how its meant to be played.

WELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

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>mfw killed final boss using only the backflip kick because it stunlocks him

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HE AINT MY BOY BUT THE BROTHA IS HEAVY

t. bad at the game

But what do you consider good games?

TOOK AWAAY MY POSSESSIONS AND MOVED INTO A CHEVY
VAAAN YEAH THAT'S THE MASTER PLAN

Do I still need to install that shitty Windows update to play it on my PC?

i think i like off the record even more, it's boomerkino.

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> its combat is real clunky, but it still works as a unique experience.
For me that is part of its charm and style. You are not a soldier or other badass; you're a journalist trying to survive. Frank is strong, but that's it. The game has you picking up and using common household items as weapons so it makes sense that the combat would be a bit awkward and frantic. I find it still fun and not hard to learn at all.

>The part were you're just fighting soldiers sucks ass though
I agree.

>and like half the boss fights just don't work with the games mechanics.
The only place where I agree with this is Cletus; the set-up for his boss fight is just terrible. Giving the player two tiny kiosks to stand behind was bad design. They should have just put two rows of shelves in the store with a gap in the middle. That would preserve the challenge of the fight but still give the player reliable and obvious cover.


>Your civilians are also guaranteed to die unless you tell them to go to a destination first, which sucks cock.
It SHOULD be hard. Their path-finding AI is a bit lame, true, but the civilians SHOULD be vulnerable to zombie attacks and require the player's help to advance through the massive hordes. Otherwise, why even have them there? They also give you huge experience rewards to compensate for the difficulty.

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HIS NAME'S FRANK
WEEEEEEEEEEST

Why was Dead Rising 1 so fucking comfy?

>JASON!
>JAASSOON

DR2 = OTR > DR1 > DR3 > DR4

The main problem with 2 was the setting, characters, weapons, and bosses were all very cartoonish. Every character was over the top wearing ridiculous outfits completely oblivious to the world around them. Fortune City was supposed to be glamorous like Las Vegas but was really gaudy and didn't look right.

Dead Rising 1, the mall was a very plain mall, all the weapons made sense, the characters were confused, scared, broken mentally but in understandable ways. The tough save system and the safe house being so far away made going into the mall feel like an adventure each time. The psychopaths were all twisted examples of real world issues some people have which made their insanity more believable. It even predicted the "incel" epidemic with the long-haired creep. The more serious tone of all the cut scenes made dressing ridiculously much more fun as well, which is why the lego head was a good meme for a while

DRRRRRRRRIVE INTO THE WOODS AND EAT CORN FROM THE CAN

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I remember in middle school we had this gay ass class project where we had to make a song based off a math lesson, I was the only incel doing it as a solo project. When it was my turn to go up I forgot to bring music so I just beat boxed the melody of this Gone Guru and rapped as much as a white guy could about basic algebra, got a C- and a lifetime of shame.

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I usually had a few mannequin torsos and a cleaver or two on me most of the time, I only used the mini chainsaws a few times and the other psychopaths' weapons once after killing them, but I never went out of my way to get them again, I'd still use whatever I found around if it was decent
They give you really good weapons all right outside the security room too, with the mannequins, the one zombie with the hunting knife in the warehouse, the semi auto machine gun, and the orange juice all pretty close by

The game should just roll the credits when you pick this up.

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100% agree

The music, atmosphere, the sounds, Frank West was a fantastic character, the mall. Fucking amazing game man.

I really hate how missions aren't actually on a timer, they have deadlines based around the in game clock.

I once took my time doing that mission before the sniper fight with the Mexican guy and I had next to no time to run to the grocery store and get the medicine for him. Timers really should be based around their own events, not the in game clock.

I mean I beat it but whatever. Was a little underwhelmed considering how much love people give DR1 but I still had fun and found the game to be a solid 7/10.

The combat worked perfect for the zombies, but everything else felt like an afterthought.

>The only place where I agree with this is Cletus

That's really the biggest offender, but I'd say any of the fights against gun using survivors feels bad.

>It SHOULD be hard.

It's not hard once you realize how to do it. You just need to tell them to run to a location and then cover them when they get grabbed, otherwise they'll trail behind you and constantly get grabbed. There's like only 1 good way to save them, having them following you sucks.

>I'd say any of the fights against gun using survivors feels bad.

They don't feel like shooters, but they aren't supposed. Something DR2 fucked up was in letting you move and shoot at the same time, forgetting that neither Frank nor Chuck are supposed to be trained soldiers. Using guns SHOULD feel a bit clunky. We'll have to agree to disagree because ultimately I think the two gun-fights against Carlito are pretty well balanced.

I recently started playing this game as a rouge lite where I don’t save at all and it’s an absolute blast. Every situation is very tense.

>I mean I beat it but whatever. Was a little underwhelmed considering how much love people give DR1 but I still had fun and found the game to be a solid 7/10.

What. Do you. Consider. To be. A good. Game.

I used to play it where I could never allow myself to bitten by a zombie. Very very difficult and takes some planning, but I pulled it off once or twice. Making untouchables helps of-course, but you'll find yourself in situations where you won't have any. Another restriction I put on myself was not using any books, not using minichainsaws, and trying to fight most bosses just with whatever items I found in the immediate area.

Cliff is pretty fun to fight just with random items you pull off shelves in the hardware store.

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I kind of wish there was a multi-player version of Dead Rising where players just spawned as survivors, with tiny health pools, and then just left to their own devices. Players could kill each-other or team-up against psychopaths or against other players. mite b cool

why does she look like Ashley Graham who believes Leon has a secretary fetish and wants to appeal to him

You didn't answer this user's question I'm curious too

best capcom girl deserve more lewds
i would give her endless cunnilingus every day

It's just awkward getting into a gun fight like that. I loved RE4's bosses but that's probably because they weren't just against guys with guns.

RE4, REmake, DMC3 and 5, Quake, Third Strike, Guilty Gear, Hollow Knight, Amid Evil, Darkwood, Oddworld, Mega Man Legends.

Does this do anything for you?

>REmake

Literally a polished up PS1 game *dabs*

Also I expected you to be a Soulsbaby FROM fanboy, who by their very definition, make upscaled PS2 games.

Upscaled PS2 game isn't a negative term, I still consider the PS2 to be the best console made with some of the best diversity on it.

There's just this level of slight jank to it that was uncommon for the era, which is why it stands out to me. I feel like it adds to the fondness for the game, it isn't trying to be some epic cinematic thing, it's completely okay with being a video game.

I mean I also love STALKER and that game is waaay more jank than DR.

>It's just awkward getting into a gun fight like that. I loved RE4's bosses but that's probably because they weren't just against guys with guns.

Only bosses that relied on guns in Dead Rising are Carlito 1 and 2 and Cletus.

FFFFFFFFFFANNNTASIC!!!!

I can't believe there aren't more people drawing her.

>I still consider the PS2 to be the best console made with some of the best diversity on it
your words hold so much truth

>Yea Forums

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Her feet drive me crazy

For me, it's Ronald.
9.41780/10

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youtu.be/zceFErzseFk

>game looks worse
Isn't on the MTframework engine. Desu wouldn't it be amazing if we got a DR1 remake on the REengine desu senpai

i fucking hate this bastard
he perma kills the nearby health items AND tries to start multiple mutinys

Nah, Yea Forums is Paul from DR1. That guy is /tg/ or maybe Yea Forums.

youtu.be/3HiH-StwXxo
Hey at least he had a complete jam for a fight theme

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which one? i use 7 without telemetry updates and it works for me.

Sell Off the Record to me, as someone who has already played 1 and 2. Isn't it just 2 but you play as Frank?

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From what I understand, yes. It does change the story a little and it adds a new area to Fortune City with one new psychopath. As Frank you have his camera back and all his moves from DR1.

Frank is also older, getting fat, and visibly balding.

they actually completely revamp the maps in the game so it'll throw you off if you did a recent DR2 run, also 3 new psychos, a new area, and the different take on the story from 2

New area, new combo weapons, sandbox mode, some new clothes and items, and the camera. It's basically a "what if" directors cut. If you're ever going to play 2 just play OTR

woah

*runs into zombie
oh

Combo weapons, stupid story that felt like a knockoff version of DR1's story, unlikable characters, survivor ai made them too easy to escort... Also, I played it on an sdtv and the HD loading screens made my eyes bleed.

>sneak into the security room at night while Jessie's asleep and barrow her high heels for a few minutes

Just don't get caught by Brad

IT'S THE BIG SHOOOW

Mall Music 4... Home

It was the last good game from capcom before diving into shit.

So anyone else remember trying to play Dead Rising on a 360 hooked up to a tube television or a projection tv, and not being able to read any subtitles? First game I can remember playing and thinking "This looks terrible. I guess I need an HD tv"

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No, I bought an HDTV when I bought my 360, all of which was because of Dead Rising.

>Get to day 6 of infinity mode
>See Adam in Wonderland Plaza and try to fight him to get some food
>He does some attack that literally takes all of my health (I was fully healed and fully leveled)
>Just quit and haven't attempted it since
And that's why I have every other achievement except for 7 Day Survivor.
I've never had that instakill happen before and the wiki page says nothing about him having an attack that does so much damage.

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A game with really fun online co-op too. No mic needed. Just hop in a game with a random and instant fun.

They were still really expensive back then too. That was a luxury item for sure.

>avoid
youtube.com/watch?v=eX44NVboAC8

It's your own fault. He doesn't have an instakill, but if his whirl attack hits you just right I do recall that it can juggle you a bit for massive damage.


It was something I bought with my first real full-time job, actually. Yes, it was expensive. It was one of those old style HDTV's, a projection one.

you didn't kill any zombies, did you Yea Forums? It's not their fault they got taken over by parasitic wasp larvae.

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This is amazing. It reeks of old youtube, and I love it.

WOLBACHIA

Why can't I use grapple moves on brock?

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Just stay on the lower part of the tank and every time he jumps down, jump kick him. He'll climb back up, then go down. You can basically just lock him in this loop til he dies.

>None of the items were as overpowered as the mini-chainsaws.
Protip: Most people don't metagame with minichainsaws+magazines. Comparing a singular minichainsaw that's only obtainable after beating a boss to the easily obtained combo weapons is bullshit.

>PP earned
>Current PP
>Total PP

heh.

>yfw

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What was the first ending you guys got? I actually lost the very last case file, saving Carlito from Larry but then time expired as soon as the cut-scene where Carlito confessed and died ended. So it was like doing the whole plot except the military never arrived so we just escaped on the chopper.

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Legit a great plotwist. Genuinely dragged me down.

Also jump kick as early crowd cleaner was nerfed,you go backwards doing it while in 1 you could move through easly

Even fucking around in the freeplay mode with friends is amazing.
Making up stupid minigames to occupy yourselves and killing every survivor and psychopath you see provides hours of entertainment. All while taking photos of it, of course.

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You can also just pummel him with your fists or any other attack to death. Even when he blocks he actually does take a little damage. It's possible to pin him and just pummel him relentlessly. As well, sometimes if he falls off the Tank he'll have trouble getting back on and the Zombies might kill him or otherwise damage him.

>Comparing a singular minichainsaw that's only obtainable after beating a boss to the easily obtained combo weapons is bullshit.

Their first time? Probably not, but it's rare to find a Let's Play or stream with somebody who doesn't know about the chainsaws. As well, they respawn every time you leave the area or view a cut-scene in that area. All boss weapons do.

As well, you are just wrong. The combo weapons in DR2 are not as powerful as the minichainsaws.

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Whatever ending it was where you didn't complete the story and just got on the chopper.

dragged me down too

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Well that's essentially what I got, only it felt pretty climactic because I'd gotten the confession from Carlito and stopped the bombs.

If you knock her down can you see her panties? I don't know if I ever did that.

The complete ending with overtime, somehow I cheesed Brock on my first try

Idk, never tried because I don't lewd girls user

i actually played DR2 first a long time ago, and then DR1 once it released on steam
now iirc
> 1 has a way more enjoyable plot, 2 gets stupid
> 1 has a way better map design
> 2 you have to deal with your kid's time limit, and you can't even collect multiple zombrex things and leave the job for someone else
> 2 had a better central area imo, the park in 1 was pretty empty and nothing interesting to look at
> 2 has a way better AI, but still flawed
> 1 has a better protagonist, 2 was pretty boring
> 1 has better bosses with decent backstory
> photography in 1 is a fun thing
> combo weapons in 2 are either shit or OP

overall i think i'd recommend 1, but i might have enjoyed 2 more just due to the better AI not killing themselves / each other

Survivors in 2 don't have better AI, they just have insane health.

Like the other user says, if you get juggled by his double lariat it can kill you very quickly

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Nothing is more satisfying then hitting those slot machines with the gold poles for the velvet ropes. Now that I think about it, that "PING" sound it makes when you smack a zombie with one is pretty satisfying too.

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that's normie talk. I'm the proud owner of the Lollipop Chainsaw trophy for looking up Juliet's dress, and also, not to brag or nothing, but I didn't need anyone to tell me there was an easter egg for looking up Ashley's dress in Resident Evil 4.

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Nah, you're wrong. Combo weapons were easily made and available. Minichainsaws had requirements and limits. Comparing them as if they're both equally obtainable is bullshit. Metagaming faggot.

BOOOHOOO
BOOOHOOHOO HOO

Well he ain't my boy...

i don't remember survivors in 2 getting stuck for absolutely no reason on top of things or in front of zombie hordes, or constantly having to spam orders for the AI to start working again
either way more hp makes them less annoying to deal with and that's good

>Combo weapons were easily made and available.

Yes, but they aren't as OP as the minichainsaws were. Their damage and speed just isn't as high.

They had no damn limits or requirements. Kill the first psychopath, grab any or all of the three books available. They will pretty much never break and if they do they respawn at the place where you fought Adam.

listen user, its not normie to be straight

Don't worry, user. Sony's definitely aiming for diversity for the PS5.

Giving them so much HP made escorting pointless. They never die. The only way they'll get killed is if you take them to a boss fight or kill them yourself. So why bother having it in the game? There is a reason 4 eventually moved to having Survivors just give you an item and disappear. In DR1 survivors give huge PP bonuses and help you level up a lot faster. So it makes sense that escorting them should be hard both in terms of their survivability and the time it takes to get them to safety.

I do agree that their path finding was broken, but giving them so much health was a mistake. As well in DR1 if a survivor gets killed by a zombie you are treated to a neat little cut-scene of them being eaten, with several variants. In DR2 these are gone.

It's still a great game, just not as good as 1. The original's setting, story, characters, mechanics, extra game modes, everything was just better. DR2 was also a slideshow on release, constant 20 fps on 360 and PS3.

Because it isn't OTR
youtube.com/watch?v=93y2qWZzdbQ

You're a retard.

>tfw felt sad for most of the psychopaths
>even adam and pic related
>but especially the Nam vet

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I was more upset about brad, largely because my pussy ass thought he got away until i found him in the underground.

It aged worse than 1 did, even if it has better QoL changes when it comes to movement and control. It also gets outshined by OTR which had better balancing, more content, and FUCKING SANDBOX MODE which no other game has for some reason.

Everything up to OTR is great, 3 is "OK" and 4 makes me want to kill myself.

>Everything went white suddenly... The war, it wasn't over.... Not for me... It never ended...

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Tell me what weapons are overpowered? How fast do they kill bosses? I don't remember the knife gloves being terribly OP. I do remember the minichainsaws gutting bosses in one damn combo in DR1. Like fights last seconds with those things. I can't recall any combo weapons in DR2 being that powerful.

>Frank holds him in his arms as he dies

yes, ideally they should have DR1 hp
but as long as their AI is shit i'd rather have them at high hp so they at least give me enough time to fix it with an item in the room and they can't kill each other
you haven't experience peak DR1 AI untill you see them kill each other right in front of the elevator before the safe zone, fuck that made me salty after like an hour of retries

Literally Super Dead Rising 2:
>Exclusive Psychos
>More combo weapons
>New Area
>Better balancing
>Sandbox mode(includes challenges)
>Frank and Chuck coop shenanigans

Absolutely worth it, story isn't canon though.

not yet anyway

>Really really REALLY wanted to play unlimited time mode
>Could never get the ending it required me to fucking get

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Brad and Jessie didn't deserve this.

Fuck I can't unhear it

>you haven't experience peak DR1 AI untill you see them kill each other right in front of the elevator before the safe zone, fuck that made me salty after like an hour of retries

Never had that happen. Disarm them at that point if you must and don't be so reckless handing out swords and shotguns.

>One new area
>Slightly different story (since it's non-cannon)
>Two psychopaths: Chuck who goes crazy after Katy died who replaces Leon, and Adam's younger brother
>No need to hold a phone when getting quest calls
>Damage scaling added to bosses so boss battles don't end in 2 seconds
>Some survivors were removed, added or moved
>The bunny girl in DR2 got her model replaced with one of the survivors that got removed, though it seemed to be a last minute decision, as taking a photo of her gives you erotica points (and photography wasn't in DR2) If you have the PC version, you can use her original bunny girl model again, as her model is still in the game files
>More combo weapons
>If you play Co-op mode, player 2 plays Chuck Greene, and he uses the same moves that he has in DR2, and also uses his own yellow camera.
>Arthur's armor got replaced by Protoman's armor (and Protoman's blaster and shield got added as well)
>TIR got replaced by a sandbox mode where you can attempt challenges
>New clothes and items
>In DR2, some characters' portraits in the notebook had their beta designs (the milf that ties up people with a bomb and dances on stage wore a different necklace in her profile pic) now use their proper designs
>the unused looter theme is now used
>Watch checking is done on the map screen now
>New DLC costumes with bonus effects (that come with the game on PS4 and Xbone, or you can mod in on PC), and the DR2 DLC costumes can be found around the map
It's literally the superior game in every way

>Defeat Paul
>His crotch gets set on fire
>Pick up the fire extinguisher and aim it at him to put it out
>Frank chucks it at him instead of firing it, and it disappears instantly
>Have to sit there watching him burn to death
Did this happen to everyone on their first time?

>one new area
That was the amusement park, right? That place is great. It has awesome music too. One thing I never forget is that there's a roller coaster that looks like it should move, and it literally doesn't and I think it's because they didn't or couldn't put it in the game.

youtube.com/watch?v=myexufn8XD8

why isn't time limit on an open world / sandbox game more of a thing, it's such a simple but great twist on a tired concept

I thought it'd be used like the water gun to be honest or for Frank to just use it as a blunt item, I didn't expect him to use it as a throwable.
But thats part of the magic of DR1 I guess. You'll never know whats gonna happen at first, like when you give the gun to that one injured black survivor and think you have to do that as part of the mission.

yes
and then it wound't work because hitboxes
took me like 4 tries

godDAMMIT

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Today I will remind them.

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>runs into the mirror for 10 minutes hitting buttons

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People bitched about the time limits and save limits in DR1 endlessly.

the knife gloves make it so you can't be disarmed while using them, unlike the other weapons in the game

that, combined with their speed, make them the go-to weapon for psychopaths in DR2

>put on dress
>hmp
>hmp
>HUAHHUAHHUA
I can't even fucking describe that sound actually. Like he's trying to sound like a lady getting fucked.

h-he's fast!

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Was there more shortcuts in Williamette Mall or was that the only one? Not counting ones where you need keys.

Can anyone think of a psychopath who got fucked over the most? Slappy just wanted a gf man..

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I could never find the wearable servbot mask.

Ted. Ted had a tard life.

If we're counting DR3, that female bodybuilder was just working out when Nick just came up, insulted her, then beat her to death

I thought those were always at the toy store, just held on some rack.

Whenever Frank says HUAHUA I always thought he was meant to impersonate some famous actress or something.

it's all around worse reiteration of the first game and the only reason it gets any sort of praise is because its a multiplat that snoys got into the series with. see demons souls vs dark souls.

As someone who did love Dead Rising to death, in hindsight I don't know if I could have replayed it again seriously because of them.

I'm not saying time limits are a bad thing but the schedule was tight, if you were aiming for the true end you had to really plan it and couldn't fuck around. It does add to the replayability of the game and I do realize the game was meant to be replayed a few times to get to the good end but it was just too tight for me. Then again I played ages ago so maybe I should replay instead of being a bitch.

There's the toy store in Paradise Plaza opposite the warehouse entrance between the bookstore and cd store, with a giant servbot statue. A round table in the back has the wearable helmets.

When you're idle on the start screen there's a prologue to the mall incident. I didn't realise until seeing the wallet that the people in the card are his family and that they do die

Trying to 100% DR1 is a pain with all those curveballs it throws at you, but it helps that DR1 is relatively short by the standards of open world xbox 360 games.

1 > 3 > 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 4

>story isn't canon though.
>not yet anyway
as much as i wish rebecca lived OTR frank has many of the same problems as DR4 frank and doesn't deserve to be canon over chuck

Why is the font so fucking small in this game

Still not as powerful as the minichainsaws

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I recently replayed it twice (once a regular run, second time saint run), I'd say the timer is only tight when you have no idea what you're doing on a fresh run or if you're doing saint. I'd even say even when you're just starting out, if you accept that you won't be able to do everything and let survivors expire just hitting case timepoints is not super demanding.

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>people complain about the combo weapons making Dead Rising 2 a breeze (which to be fair it does)
>meanwhile the small chainsaw with the three books can carry Frank through the whole of Dead Rising 1

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this shortcut is one of the only ways to get some of the achievements for saving all the survivors, but it has also given me nightmares about that horrible escort survivor AI at night, running through the mall, the survivors lagging behind and getting held by zombies, fuck that shit.

Has there been a mod yet to make the survivor ai not as shit? I always drop the game because of this.

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Yeah, you're a bitch. People like you are legion though and you've ruined gaming for anyone who likes an actual challenge.

Did you ever stop to think that maybe it was SUPPOSED to be difficulty to do everything in Dead Rising? It gets easier as you level-up and you can restart with your current level, allowing you to save more time by being faster and more powerful from the start.

>COME ON
>COME ON
>COME ON
>COME ON
>COME ON
>FOLLOW ME!

GAVE AWAY MY POSSESSIONS

He's covered wars, you know.

>that crying that sounded like a retard laughing

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>wtf why are people retarded and hysterical amids a zombie outbreak
saving people in DR is a herculean task just like in real life crises

Oh hell yeah dude it's from like 2006. It was by Digitalph33r or JonCJG now. He's the arby n the chief guy. Dude is hilarious.
youtube.com/watch?v=lkvwzpR8pt0

>DAYIMMIT

when i replayed it I found it was actually really easy to manage everything and save all the survivors, found myself with tons of extra time between saving survivors just waiting for the next ones to become available to save / get to the next story mission. I actually love the time mechanic in these games too, it brings a lot more tension to what you're doing compared to other games.

>tfw trying to play the Infinity Mode on the original Xbox 360

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The game is literally unplayably frustrating because of it. You really want to get into realism semantics over a zombie game?

Both of Crowbcat's videos on it summarizes it. What an absolute disgrace.

Pulling 5-8 survivors at once while you're praying to god you can make it back before the story expires when your leeway comes down to like two minutes is absolute peak DR.

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I didn’t played Off The Record but Frank in the first DR wasn’t that much of an interesting character. He was another bland MC but he does some cool moves when. That’s it

The sledgehammer will carry you through all of DR1. You get an infinite amount right in front of the safe room. Especially since you get both a heavy hitting fuck you attack and a big sweep that knocks away everything in a mile radius. Also the mannequins.

You know that you don’t have to rescue all the NPC right? Unless you’re god or something

True that I guess. First time I got into the real ending part I was shitting bricks. Felt real satisfying.

Like I said, I understood the point was starting over. I'm fine with difficulty I just hate being timed.

I completed it no problem. It's a test of patience.

>get to day six
>xbox overheats and red rings

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just accept it that you cant save everyone. at least without metagaming that is.

Idk I guess I just hate escort missions so much that I just can't stand it even a little bit.

I remember arby n the chief. I didn't know their names. Thanks.

>I'm fine with difficulty I just hate being timed.

Timing is part of the difficulty.

I HOPE HEAVENS CREEPIN IN
GONNA FEEL LIKE HELL AGAIN
GONNA FEEL LIKE HELL

Was it just me or were the special moves like disembowel, picking up and throwing, etc. really hard to pull off consistently? Most of the time when I tried it, Frank either did nothing, or he did that somersault kick.

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>aim for zombie
>miss and hit survivor next to it
>explode his fucking head
even the mini chainsaws arent one hit kills on survivors

Well then just do the boss missions and let the NPC die

I feel dumb. Thanks though.

>throwing gems
>explode several survivor's heads

Shit is deadly. You can do the same with plates and soda too, btw

i could never ever pull off the giant swing
i managed it once, then it never worked again. I gave up on the other moves cause the only ones i needed were the lariat, jump kick, and knee slam

>using mini chainsaws with magazines
>not the real megabuster

How come Dead Rising has 0 mods? Even Bully has mods and that's considered impossible to mod.

Is it possible to get the perfect ending, rescue all survivors and kill all psychopaths in one run?

the game is already perfect

I had no problems doing the special moves on 360 version. cant imagine doing those with keyboard though.

how the fuck i get the megaman costume and the real megabuster? I only got the boots

They're easy if you actually read how to do them. You had to pick up zombies from the side, if you did it from the front you'll perform the disembowl. The somersault kick was you pressing jump earlier than punch.

>I prepped trying to get the 7 day survivor achievement. I left my xbox off for a couple days while I watched guides on how to properly survive and find food. I wake up super early, put a fan and a fresh tray of ice cubes behind my old model xbox so it doesn't overheat and red ring on me. I liked mixing drinks in the game so I bought naked brand juice drinks while I was playing. It was the peak of xbox live group chat multiplayer days so I was talking to my halo friends while I was surviving. Get to day 6 and decide to check the food market. Get stuck on endless loading screen. Look it up and find out there's a glitch where you can't escape loading screen if you go to the north plaza on a certain day... Can't even get the 5 day survivor reward because I can't die. Have to turn off my xbox and lose save after having survived 10-12 hours. It was a pretty comfy day tho.

There's a randomizer mod I downloaded but haven't tried yet. Looks neat for messing around after you've exhausted the game.
youtube.com/watch?v=k4xi8o3WU8Q

yep
youtube.com/watch?v=4bl_9PdIP2s

You get the buster from killing something like 53000 zombies in one playthrough then finishing the game.

Well that and your console not overheating.

Kill 10 psychopaths for the suit and kill 54000 zombies for the buster. How did you miss the suit? Did you not do the side calls?

That hard mode looks interesting, thanks.

>Aim without a weapon
>If you shoot Frank just fucking spits
DeadRising is a master piece

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I know what you're saying. The inputs are finicky. It's not as smooth as you'd imagine it should be. A little too precise to pull them off every try.

Fuck man, i still remember on my very first playthrough when I got back to the security room and saw the two dead soldiers from the previous cutscene. I was afraid to open the door cause there wasn't any music and I thought I'd get jumpscared by zombie Jessie or some shit. Then when I opened the door to where you save the game and saw her there... Hesitated to shoot her at first but I had to do it. Poor Jessie didn't deserve any of that, neither did Brad.

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>mixing a spitfire drink
>literally spitting a psychopath to death
fuck outta here adam

What are the chances we’ll see a new Dead Rising game?

It was made during the time when the 360 was more of an extension of the PS2/Xbox/GC generation rather than a completely new experience

I beat the final boss by jumping up on the top part of the tank, hitting him, and then jumping back down. It took forever bros

yes but you have to know EVERYTHING about the game to do it

>you can't even collect multiple zombrex things
Always thought this part was retarded. You leave your daughter with that lady who is the leader of the zombie rights coalition who is also in constant contact with you via earpiece and yet you never have the choice to give the lady the zombrex so you don't have to constantly come back every day. Really frustrating shit.

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once you get used to the clunkiness its actually easy to pull off

We can only wait to TGS user

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That idea probably did occur to them during the development, but only after they had already scripted the cut-scenes where Chuck does it. Considering Chuck is a father it makes sense that they'd want to develop that and make the player feel a gameplay obligation to interact with her. However in retrospect it was probably a mistake to make Chuck a father in the first place.

but without that the chuck fight in OTR wouldn't be nearly as good

>yfw Cliff the Vietnam vet

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This game sometimes is pretty sad holy shit

I like to think DR1 as a sort of litmus test. Depending on how much they like it, you can tell how relatable they will be to your taste or how open minded they are to games. Anyone I encounter who hates DR1 are usually ones who are impossible to get into difficult or unique games.

You should have the option to let what's-her-name give Katie the injections but if you do that then you should get a different ending where she thinks you're a shitty parent. Or something.

God I love the mall music for the Dead Rising games.
youtu.be/IiY2ClPj0o0
youtu.be/_xWqCHx4emI

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the story and characters in dead rising were depressing as fuck
remember Leah, the woman who watched zombies eat her baby? Or how Cliff, the vietnam veteran went insane after zombies ate his whole family?
the game was really interesting because the world and characters treated everything that happened seriously, and the only relief the player would get is by fucking around with the zombies and dressing Frank up in ridiculous outfits.

When I first played the game I thought Frank was the most boring average joe but the more I played the more I loved him. Starts as a cocky "scoop of the century" journalist and gets more humane as you progress.
Even if he's pretty stoic in a lot of situations others of his reactions feel really genuine to me. It's kinda weird that a lot of people ended up liking such an average looking character but maybe that's part of what makes him great.

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>the story and characters in dead rising were depressing as fuck
What a lot of people newer to the franchise don't really get (this includes Blue Castle Games/Capcom Vancouver), it's humor came from the quirks in the writing and the characters, but the subject matter and story wasn't meant for laughs.

DR2 dials both aspects up, which is why some people can't stand the story, and DR3/4 didnt even try to incorporate anything like it and just went for cheap laughs.

>and the only relief the player would get is by fucking around with the zombies and dressing Frank up in ridiculous outfits.
that annoys me a lot, idk if the game tries to be funny or depressing. same shit happens to me with yakuza, you have the principal story about yakuza and muh honor and then you can karaoke in side missions
That why I preffer 2, because it knows that is a dumb game and it tries to be dumb at every, with the combo weapon, the story and the enemies. Even chuck say one-lines after defeating psychopats

LOOK TO MY LEFT AND YOU’LL SEE WHERE I TRIED

Replaying this right now and something that I've noticed, is that this is one of the very few games that always has me on the edge of my seat.

Thanks for putting into words what I couldn't. Even if I liked DR2 the slight shift in tone was noticeable then (which became a huge shift in the Case West DLC) and DR3 was when shit hit the fan.
Speaking of shit hitting the fan how fucking RETARDED are the canucks to make Rebecca an antagonist ? She even gets specifically kidnapped in Case West and up until then she only wants to help. Not to mention her reason in DR3 is just plain retarded. That 180° in character was so stupid. It's my fault for thinking DR3 would have at least one good thing about it, it didn't. Not touching the series again unless it's Capcom making it, and even then I'll be weary.

>weary
you mean wary right?

Weren’t the people making DR4 people who weren’t involved with the previous games?

Yes.

I think it's interesting that DR1 came out a year after RE4. They've kind of got the same weird sense of humor that only japan had in the 2000s

Fucking hell, all these years later and I still feel like a retard for not figuring that out

>not figuring that out
what? what did you think they were doing?

Dead Rising is one of those games that I would argue belongs in a Ultimate Video Game Museum if they were to ever make one. It takes cliche, worn out old tropes like zombie movies (to the point that the original release has a disclaimer saying it wasn't related to Dawn of the Dead) and mixes it with a creative gameplay style to make something truly unique.

There is just so much charm and soul oozing from Dead Rising. The quirkiness of Japanese game developers lampooning American culture is fantastic. Frank is a wonderful main character surrounded by an equally engaging supporting cast. The story has a heavy layer of pathos yet keep things light through goofy costume changes, crazy weapons, etc.

The sequels lost sight of what made Dead Rising special. It quickly took the turn of Flanderization and went for bigger is better in every aspect. Dead Rising was a simple yet perfectly layered game in its presentation and style/tone. It's a product of its time but in a positive, nostalgic way. I think everyone should give the game a try at least once.

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Yeah that plot twist swapping the antagonists at the end of 3 was a special kind of retarded, and out of character all around, which is odd as if i recall it still had at least one original writer left.

That's another thing that DR2 got away with, the story was detached enough that it didn't matter what they did, it couldn't hurt DR1 the way DR3/4 did.

>Not touching the series again unless it's Capcom making it
It's crazy to think that only Dead Rising and Chop til you Drop were made in house at Capcom, im waiting very desperately, for the series to get it's modern Capcom moment.

I agree. I wouldn't say its an objective 10/10 but theres something about it thats actually a masterpiece

The guy who played the gun shop owner is the voice actor for Goofy

I'm not kidding

Why everybody said that Frank West was an awesome main character? I think he was bland and okish

No idea. Anyone who used the blender or bike chainsaw combo in 2 more than once would instantly tell you it's the better game

I didn't notice the hatch on the ceiling, I thought there was a secret passage behind the mirror or something

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was for

>first playthrough
>49 out of 51 survivors saved
wtf Otis

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THIS

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He's not really a typical protagonists. He's not really attractive or "cool", he's self-serving and kind of rude but still a good guy. He's one of the rare examples of a protag that's really kind of an asshole but still likable; a hard thing to pull off in general, let alone in games.
In other words he was different and that made him interesting. Plus that fact he's played completely straight in a game filled with so many ridiculous things and dialogue adds to the humor. He's covered wars y'know?
Finally, in just a comparison sense, he was just better than the other three game's leads, especially that fuck in the 4th one.

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FUCK this fight. I didn't look anything up and I didn't have all the moves so it felt like cheesing or abusing the AI somehow was the ONLY way to deal with him. I think I just did a spin to knock him down every time he came to my section on the tank. Anything else and he just slams your shit sideways but I'm sure this has been perfectly figured out by now.

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oh fuck i forgot that DR was released when every game have as MC the serious angry shooter man. Maybe you’re right

Bored again>Gone Guru
youtube.com/watch?v=valc290ssFE

"And yet he complained that his belly was not full."
>yfw

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>Protip: Most people don't metagame with minichainsaws+magazines.
Fucking casuals

I still have the first day memorized. Grab magazines and skateboards along with the hidden guns and katanas. Uzi in the food court, uzi on the tent things above where you first go back into the mall for the first time after Jesse gives you the pistol. And one in the fountain I think.

I remember doing bosses with 4+ computers with uzis. If you have them stand still they actually kill fucking anything

he was even uglier in the alpha trailers. I'm not sure if that was part of early antiprotagonist design philosophy or if it was just a crude placeholder

Did the steam version ever fix controllers not working with it?

fly routine > that shit
youtube.com/watch?v=rXZaSMuFYCM

Don't forget if you also got to the gunshop early enough you could fill up on shotguns and snipers before Cletus spawned too.

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wait how did Frank make it out of Willlamette after the overtime ending?

my first dead rising game was the wii version

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He had a tank

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>Protip: Most people don't metagame with minichainsaws+magazines.
>That qualifies as metagame
Well, fuck me then; I'm a pro DR e-sport player. I go for the knifes though

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SSSSSSSSSSSSSSSSLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWWWWWWWWW.

holy shit me too

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youtube.com/watch?v=X8BfklAWBEU

I don't know if I'd actually this theme "good" but I thought it was fucking awesome when it played during the fight

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Remember when the zombie activist leader was actually a spy? That was upsetting

Dead Rising is the kind of game all consoles should have at release.
>A real technical showcase
>Showing new tech you have never seen before
>Properly displaying the power on tap with the new consoles
>Lots of value for money when selection of games are scarce right after a consoles release.

Sadly this will never happen again.

OTR is better and Frank gets the big titty reporter at the end

why does capcom keep on killing dead rising waifus

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>runs like trash because it was milking the hardware to the max
>so much so that it destroys your console
Tragic that no devs have the bollocks

Dead rising 1 is a flawed masterpiece. 2 is fun but nowhere near as good as the first. Off the record is what the 2nd game should have just been originally. All the rest of them after that though are fucking trash. Canadian fucks ruined the series by the 3rd game.

>runs like trash because it was milking the hardware to the max
Funny thing is, it didn't really need to as devs at the time weren't accustomed to multi threaded games. Gears 1 also just used one core (which it just literally punished the everliving fuck out of).
But they didn't give a fuck because it was the next-gen. Far too many devs play it safe. Hopefully the next consoles will let devs be a bit more brave. Difference with the x360/PS3 gen and Xbone/PS4 gen is that the former had top of the line hardware whereas the latter used budget parts, they were already maxed out right out of the gate.

How and where can I play Off The Record right now? Which is the easiest?

Gonna reinstall 1 when I get off work

Most annoying thing about Dead Rising 1 was the lack of SD res assets which made the game nearly impossible to get ending A. Had to go out and buy the VGA cable for the 360 so I could hook it up to a computer monitor so I could finally read the text.

>Sell Off the Record to me, as someone who has already played 1 and 2. Isn't it just 2 but you play as Frank?

Like what a lot of people are saying in this thread, it's more added features to DR2. I personally love it way more than DR2. Hell, it's one of my favorite games of all time. I felt like DR2: OTR was peak Dead Rising before DR3 and DR4 ruined everything.

>OTR frank has many of the same problems as DR4 frank and doesn't deserve to be canon over chuck

Are you dense? OTR Frank was the best version of Frank. He's nowhere near as bad as DR4 Frank. When DR4 Frank cracks a joke, not only is the humor cringy but also it feels forced than natural. When OTR Frank occasionally cracks a joke, he's more dry about it and he has more of that "not this shit again" attitude when he fights the zombies and bad guys. Personally, I think he should have stayed as the main protagonist of the DR series.

Escort missions suck user, and shouldn't be an aspect of 1 that is better.

WELLLLLLLLLLLLLL

Does you book that makes survivors "fearless" even do anything? It seems like all NPCs except those you need to carry/hold hands with already always fight.

Didn't have the same charm/characters/bosses as DR1, main character was a wet rag and the story was weak, load screens every 2 minutes and other frustrating mechanics, Willamette was much more atmospheric than a vapid Vegas strip...

These are just off the top of my head. There's more problems than this.

I actually prefer DR3, I think it's that bad.

God I hate fighting that fucking tank

What was the best shot you ever got?

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I had this happened on the PC version. IIRC the reason you get stuck in an infinite load is because the game is for some reason trying to load either cultists, solders, or certain psychos and the game just craps out.