Did games lose something by moving away from fixed cameras?

MGS3 was improved by the free camera over the fixed one.

GoldSrc had tech to make the wall textures randomised

Nice self own

It's a gameplay topic, not visual. If you want pretty pictures you can look at an animated movie. Videogames are for having fun, and free view is often optimal.
That said, I don't mind fixed views.

>If you want pretty pictures you can look at an animated movie.
Brainlet tier argument when games have been steadily sacrificing gameplay for visuals for the last decade and a half

*can't see anything south of myself*

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Based

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No. It's entirely genre dependent. Since the most popular genres wouldn't work with fixed cameras there's no sense in having them.

What camera to use entirely depends on the game. They all have pros and cons.
If you for some reason think that fixed cameras are superior then you're just stupid.

I think it's fascinating how looking at your character's back or not seeing them at all in first person has become so standard we don't even notice it, yet there are games making hundreds of millions of dollars selling skins you'll barely ever see or only ever see from the back while playing

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Some games have a key that you can hold and view yourself VTMB had this was able to take some nice pics