It should have elements of cover shooting. Magic’s are long range spells and aimed like a third person shooter. Action oriented like 15. Combat should be harder and focused more on finding the right time to rush and attack enemies rather than spamming attacks. Gimmick is full interactive environments caused by magic. Call up a pillar of ice to act as a cover to block long ranged attacks, or cast fire onto an oil spill to cause a giant blaze for environmental damage, and then extinguish it with a wave of water to create a smoke screen to blind enemies. Theme should be steampunk mixed with magic and fantasy. Open world but with an emphasis on a large exploitable city instead of a whole world.
What kind of game should it be?
I see your post user, and instead raise you this:
>3 acts
>Like the 2013 demo, but with a Gambit system and character switching
>Magic functions like the cooldowns in Command Deck, but that's it
>Act 1 resembling what we got but with Stella and not Luna and an actual rivalry between Ravus/Lupus and Noctis depicted during the Insomnia invasion in the Room of the Crystal, Noctis witnessing Clarus killing Regis just before he tells him about Stella, ends with Gladio being killed by Ardyn
>Act 2 beginning with Gladio talking to Noctis, but with Prompto and Ignis asking Noctis who he's talking to and telling him that Gladio has been killed
>Noctis receiving his Focus through a dream planted by the Crystal
>Visions of Stella (AKA Noctis’s subconscious) causing Noctis to question what is real, and what isn’t
>Cor steps in to help Noctis control his powers just as soon as Noctis witnesses a dog transforming into a man, Prompto dying just before Noctis enters crystal stasis, also killed by Ardyn just after he killed Lupus
>Act 3 revealing that Stella was killed by Ardyn during the Battle of Altissia becomes the Knight of the Goddess, Noctis fights her, multiple times
>Only in the end is it revealed that Stella’s corpse has been reanimated by Etro, meant to kill Noctis before he can suffer any further
>Though Noctis wins he FAILS in their final battle and submits to his Focus and his inevitable death, which itself open’s Etro’s Gate, triggering a battle with monster Ardyn, Prompto, Gladio, Ignis and Cor back in the party one last time
>The True King dies alone in the end, writhing in pain and gasping for air, a sacrifice in agony
>CUT TO BLACK, roll credits
>the Light of Providence comes back to the land of Eos now ruled by Ignis and Cor
>Stella sits at the throne of Valhalla, forever sleeping (in the pose of the Amano art)
VERUM REX: Final Fantasy Versus XV
Yeah. I'd literally rather take that.
Yes, the problem is they throw out everything past games did. Both the bad and the good. Then start over again. It's change for the sake of change. Not change to improve things.
Add to this a laundry list of wild ideas they want to implement in each game, but never have the time or developers to make it a reality, and you end up with unpolished, half finished games. Even if you gave these games a 20 year development schedule, they couldn't do half the stuff they plan. It's like they all sit around a table and come up with the most pie in the sky ideas they can. Then the finished product is just the few ideas they could actually realize. And then tons of random story/cutscenes shoved into any of the areas they couldn't finish.
Good developers work within their limitations. The FF developers try to defy their limitations.
I dislike the ARPG focus as well. But it has at least one legitimate reason. They're always trying to be the opposite of Dragon Quest. And since Dragon Quest keeps doing turn based, they feel like they have to go action based. This is the same reasoning why they went ATB back in the day.
That said, I think they could make a good action system. Problem is, when Nomura gets involved, he creates ideas like "I want seamless transitions into battles and the main character can dodge bullets like The Matrix!" So his designers go off and work for a year. And when they finally get it implemented, Nomura looks at it and goes "nah, I changed my mind. Now I want the main character to teleport and battles will be more like a Marvel movie. Also, let's throw some singing into the plot!" And so on, until he gets "replaced" by a new director. Who is forced to clean up all his ideas into a workable product. Nomura is the JJ Abrams of gaming.
JOB SYSTEM
turn base/action/hybrid
doesn't really matter to me
good world building
JOB SYSTEM
fantasy setting
likeable characters with good chemistry
JOB SYSTEM
yeah honestly if anyone is looking for a good final fantasy game after IX then just play any dragon quest 3 and after
a nonexistant one
franchise is too bogged down by self-references. just put the money into new shit
What do you mean bogged down
Real life is a great inspiration for vidya plots and "evil empire expanding" is a common trope.
The Last Mage thing is also a way to tie into the title of the series: while most of the plots IIRC cover the end of the world (the Final of Final Fantasy), this one covers the death of an entire culture, both forcibly (via the village getting destroyed) and naturally (magic being replaced by something more convenient).
The Last Mage dies in the end. While his people have passed on, throughout the course of the game, he bonds with his teammates, teaching them the ways of his people and what they mean, ensuring that the culture's traditions live on for at least one more generation.
I'd be fine if we got a game like Final Fantasy XIV. Best music, world design, jobs and so on in the series. It just needs to be single player and fix the shit story.
Have a party where each member is from one of the seven races. With the main character being a lalafell. And all the other six characters protect her. The bitching and wailing from the core FF fans about how the MC isn't a stoic human male would be hilarious. But more than that, it would actually be something different from the standard formula. Which the FF team always claims they want. But clearly they don't. They'll change the setting and the combat, but the formula for FF has been the same since FFVII. Same character archtypes, same plot structure, same plot twists and same villains. Every game.