What kind of game should it be?
What kind of game should it be?
Turn based card game.
It shouldn’t exist since FF is dead
It shouldn’t exist since FF is dead
Completely fucking wrong dipshit
Couldn't agree more desu
more focus on characters, less on plot. Character interaction and development is always far more interesting than whatever the fuck is going on in the story in FF games. XV set up the plot so much and just dropped the ball hard halfway through.
More dense world if they go open world again -- I shouldn't want to fast travel 5 hours into an open world game. Having the starting area be a huge fucking desert with nothing in it was lame.
More than one ability, constantly sword throw teleporting with noctis was annoying as fuck, and having spells be crafted was annoying too
Dunno what it should be, but I know what it shouldn't. I was afraid they'd try turning that weird promo with the cyborgs fighting that one woman with the demon mask into XVI.
Return to the roots of Final Fantasy. Go back to fantasy, but have a different setting than the games they've had in the past. Bring back all the things fans have wanted like turn based combat, some kind of Esper/Materia style system, jobs, etc. Stop trying to make a 'universe' with multiple planned sequels and movie tie ins and just make a stand alone game. Get someone like Kato or Ito or Kitase or basically anyone besides Nomura to make it. Have a solid script before development begins to avoid the story and pacing issues almost all FF games have. Have gameplay be just as important as the story, not a slave to the story.
But since this is the Final Fantasy team, they'll do the opposite of all of this. Mostly because Dragon Quest has already done all these things and their goal has always been to do the opposite of Dragon Quest.
A good one
>turn based combat, either traditional, ATB or SRPG-like
>focus on characters and make them unique and interesting personalities
>tell a coherent story that starts with A and and ends at Z, you don't have to reinvent the wheel
>give us some actual numbers and stats and stop trying to turn an RPG into a perk-based action game
I don't understand why a AAA game dev can't master such basic concepts.
Final Fantasy as a series is built on the "we have to reinvent the wheel each game" mentality. So literally they feel like they can't just do what works. Add to this that the FF developers worship the Hollywood method of doing things. So they're making all the same mistakes. I wouldn't be surprised if FFXVI was just a cheap reboot of the FF series. Both FFXIII and XV tried to copy the "cinematic universe" concept Hollywood is obsessed with.
I want combat to be 4 party members standing in 1-2 rows taking turns attacking the enemies who are also standing in a line while some cool music plays.
I've got just the game for you, bro. It's pretty much what Final Fantasy XIII should have been.
When you look at it top-down it's actually not a bad idea.
>have a series of games where no game works, plays or has any correlation with the others in any way shape or form
It sounds like the type of thing that could produce unique and interesting games consecutively in a steady iteration. Keeping innovation and creativity high and churning out interesting and unique results. It's like a canvas you can paint whatever you want on, and it needs to have no relation to previous paintings of any kind or any of your previous works, but still get the same selling signature.
The problem with Square is that they have started fucking with the canvas. Instead of painting something new with every game they have started messing with what can be interpreted as "paint" and what the canvas actually is. In my book the stable (or canvas, if you like that metaphor) was always:
>open world turn-based JRPG with a focus on surreal but comprehensible plots and characters
You could paint a million scenarios on that canvas and come out with something unique and interesting every time, but instead they feel the need to rework the core so fucking much that it's practically unrecognizable. Hold FF15 up to FF1 and you'd be surprised they were made on the same continent for crying out loud.
>Get someone like Kato or Ito or Kitase or basically anyone besides Nomura to make it.
It has started raising red flags for me the second Nomura gets mentioned as part of any project. The guy is always so hell-bent on making action games because he sees KH as his little slice of perfection.
>Have gameplay be just as important as the story, not a slave to the story.
Honestly I actually disagree with this. If Square tried this they'd put Nomura on it again because (in their book) he's the only one who actually knows how to DO combat. And that's such a fucking scary notion as his combat is always style > substance.
Autism incoming
1920's inspired, think Legend of Korra. Magic is practically dead, and technology is commonplace, powered by crystals.
The Cathay Empire begins their expansionist takeover, and the Iands of Ybarra, Malaya, and Dai Viet fight for their independence.
In the middle of all this, the last mages keep the tradition of magic alive in a remote Ybarran village, but barely.
When the village is burned down by a Cathay detachment, the Last Mage will fight for revenge, and eventually, fight for their homeland.
>Runs on the Radiance Engine (an upgraded version of the FFXIV engine, the most user-friendly version of Luminous by far), or probably UE4 if that engine is no longer workable
>Seamless overworld battles
>Active Dimension Battle ver. 2 but with combination Techs and Gambits disabled on the active player character, designed by Hiroyuki Itou and Akihiko Matsui
>Linkable Gambits that can be sequenced into mini-Paradigms
>Somber story, with low-key personal goals but with daily life moments that bring awe and moments of joy into the game's world, snowballs into a narrative about people displaced by war and their efforts to make a life in a world in which their country no longer exists
>Directed by Kazutoyo Maehiro, Heavensard writer and The Last Remnant director, written by Jun Akiyama, FFXII and Vagrant Story/KH1 in-game cutscene director
>Ensemble cast includes a girl adjusting to her new life in a foreign land after her traumatic past, a travelling dancer pursuing inspiration in spite of his lack of skill, a pint-sized Moogle general that leads a force defending a small pond of water, and a former spy turned gardener
>Characters designed by Kazuya Takahashi, FFXIV character artist (who in my opinion is the next Nomura)
>Art direction by Hiroshi Minagawa, like a less ornate FFXII, with more togas and an airship buried in the sand
>An aesthetic derived from Ancient Rome, with lots of influences from North Africa and the Middle East, but with customary influences from Japan and Korea in in-universe 'foreign countries'
>If FFXII is India and Syria, then FFXVI is Turkey, Rome, Athens, and Southern Spain all at once)
>Chocobos captured UAE falcon-style, then breedable
>Lots of blue in the architecture to contrast with the golden (and olive green) landscapes
bring back jobs or at least make the main characters represent the OG classes
I was going to make this long post explaining why all this sounds like total shit, but in summary: no. Gambits? Female protagonist? Turkey, Rome and Athens?
I welcome Nomura's zipper-shit over your tripe.
>Ybarra - Crisostomo Ybarra, from the Filipino Novels Noli Me Tangere and El Filibusterismo
>Malaya - Malaysia, could alternatively be Filipino for 'the state of being free'
>Dai Viet - Viet of course, bringing to mind Vietnam
>Cathay - an old name for China, hence the word Cathay Pacific
Is this some kind of allegory for what China's doing to its surrounding nations? If so, I love it. Keep it coming.
It should have elements of cover shooting. Magic’s are long range spells and aimed like a third person shooter. Action oriented like 15. Combat should be harder and focused more on finding the right time to rush and attack enemies rather than spamming attacks. Gimmick is full interactive environments caused by magic. Call up a pillar of ice to act as a cover to block long ranged attacks, or cast fire onto an oil spill to cause a giant blaze for environmental damage, and then extinguish it with a wave of water to create a smoke screen to blind enemies. Theme should be steampunk mixed with magic and fantasy. Open world but with an emphasis on a large exploitable city instead of a whole world.
I see your post user, and instead raise you this:
>3 acts
>Like the 2013 demo, but with a Gambit system and character switching
>Magic functions like the cooldowns in Command Deck, but that's it
>Act 1 resembling what we got but with Stella and not Luna and an actual rivalry between Ravus/Lupus and Noctis depicted during the Insomnia invasion in the Room of the Crystal, Noctis witnessing Clarus killing Regis just before he tells him about Stella, ends with Gladio being killed by Ardyn
>Act 2 beginning with Gladio talking to Noctis, but with Prompto and Ignis asking Noctis who he's talking to and telling him that Gladio has been killed
>Noctis receiving his Focus through a dream planted by the Crystal
>Visions of Stella (AKA Noctis’s subconscious) causing Noctis to question what is real, and what isn’t
>Cor steps in to help Noctis control his powers just as soon as Noctis witnesses a dog transforming into a man, Prompto dying just before Noctis enters crystal stasis, also killed by Ardyn just after he killed Lupus
>Act 3 revealing that Stella was killed by Ardyn during the Battle of Altissia becomes the Knight of the Goddess, Noctis fights her, multiple times
>Only in the end is it revealed that Stella’s corpse has been reanimated by Etro, meant to kill Noctis before he can suffer any further
>Though Noctis wins he FAILS in their final battle and submits to his Focus and his inevitable death, which itself open’s Etro’s Gate, triggering a battle with monster Ardyn, Prompto, Gladio, Ignis and Cor back in the party one last time
>The True King dies alone in the end, writhing in pain and gasping for air, a sacrifice in agony
>CUT TO BLACK, roll credits
>the Light of Providence comes back to the land of Eos now ruled by Ignis and Cor
>Stella sits at the throne of Valhalla, forever sleeping (in the pose of the Amano art)
VERUM REX: Final Fantasy Versus XV
Yeah. I'd literally rather take that.
Yes, the problem is they throw out everything past games did. Both the bad and the good. Then start over again. It's change for the sake of change. Not change to improve things.
Add to this a laundry list of wild ideas they want to implement in each game, but never have the time or developers to make it a reality, and you end up with unpolished, half finished games. Even if you gave these games a 20 year development schedule, they couldn't do half the stuff they plan. It's like they all sit around a table and come up with the most pie in the sky ideas they can. Then the finished product is just the few ideas they could actually realize. And then tons of random story/cutscenes shoved into any of the areas they couldn't finish.
Good developers work within their limitations. The FF developers try to defy their limitations.
I dislike the ARPG focus as well. But it has at least one legitimate reason. They're always trying to be the opposite of Dragon Quest. And since Dragon Quest keeps doing turn based, they feel like they have to go action based. This is the same reasoning why they went ATB back in the day.
That said, I think they could make a good action system. Problem is, when Nomura gets involved, he creates ideas like "I want seamless transitions into battles and the main character can dodge bullets like The Matrix!" So his designers go off and work for a year. And when they finally get it implemented, Nomura looks at it and goes "nah, I changed my mind. Now I want the main character to teleport and battles will be more like a Marvel movie. Also, let's throw some singing into the plot!" And so on, until he gets "replaced" by a new director. Who is forced to clean up all his ideas into a workable product. Nomura is the JJ Abrams of gaming.
JOB SYSTEM
turn base/action/hybrid
doesn't really matter to me
good world building
JOB SYSTEM
fantasy setting
likeable characters with good chemistry
JOB SYSTEM
yeah honestly if anyone is looking for a good final fantasy game after IX then just play any dragon quest 3 and after
a nonexistant one
franchise is too bogged down by self-references. just put the money into new shit
What do you mean bogged down
Real life is a great inspiration for vidya plots and "evil empire expanding" is a common trope.
The Last Mage thing is also a way to tie into the title of the series: while most of the plots IIRC cover the end of the world (the Final of Final Fantasy), this one covers the death of an entire culture, both forcibly (via the village getting destroyed) and naturally (magic being replaced by something more convenient).
The Last Mage dies in the end. While his people have passed on, throughout the course of the game, he bonds with his teammates, teaching them the ways of his people and what they mean, ensuring that the culture's traditions live on for at least one more generation.
I'd be fine if we got a game like Final Fantasy XIV. Best music, world design, jobs and so on in the series. It just needs to be single player and fix the shit story.
Have a party where each member is from one of the seven races. With the main character being a lalafell. And all the other six characters protect her. The bitching and wailing from the core FF fans about how the MC isn't a stoic human male would be hilarious. But more than that, it would actually be something different from the standard formula. Which the FF team always claims they want. But clearly they don't. They'll change the setting and the combat, but the formula for FF has been the same since FFVII. Same character archtypes, same plot structure, same plot twists and same villains. Every game.
How does one put a job system in an Action RPG
square needs to take old yeller out back. franchise is only being kept afloat by XIV, and once they stop support for it via new expansions it wont be able to sustain these ridiculously expensive single player titles that nobody has enjoyed since IX or X
FFXII is practically a step away from being an action game
XII feels like proto-xenoblade more than anything. might have been better as an action game than a gambits play for you game
Like Stances, but you can't change mid fight but you can also carry over certain abilities between.
Not at all. It's a step away from being a cool down MMO. It's as much of an action game as WoW is.
>will probably be directed by FFXIV's Director
>will steal an idea and play it safe like his WoW-clone
Might as well just make FFXV-II at this point. Series is trash and they keep relying on the Old Guard who are set in their ways.
Not unless Gambits are permanently disabled on the active player character and can only be used on your three other party members nu-FF style.
antoher actual fantasy game
>it's as much of an action game as WoW is
Actually we already have WoW:Final Fantasy Edition. It's called Final Fantasy:XIV A Realm Reborn.
its a shame XI died for XIV
I know. I was just using an example that was out when FFXII was. The point is, whether you want to use WoW or FFXIV, none of them are action based. Or even close to it. It's simulated action on a turn based system. So closer to ATB than anything.
A strand game.
Im sick of this hold down x to win bullshit. If they don't go back to turn based combat im not buying it.
Mobile game
they have dragon quest for that. final fantasy is where they throw shit at a wall and hope it sticks nowadays
Sounds about right, tried FFXIV and the same holds true. Like only half the story is good and the rest is generic Theme Park MMO shit.
-Bring back Jobs
-Less plot, more character interaction/development
-Story told through NPC interaction, not cutscenes and triggers
-More interaction with the environment
-Stop the trend of having plot twists that make everything that happened before pointless. It's been used so much in Final Fantasy it has become a cliche to expect, not a surprise
-Change the character archetypes, they've been the same since FFIV
-More play testing to improve combat and flow
-Cutscenes should be done at the end of game development, not at the start
-More fantasy, less SciFi/Contemporary settings
-Integrate music into the gameplay/environment instead of just being a background for set pieces/cinematics
-Better exploration options
-Better save system
-Better combat
-Politics, love plots, mercenaries and rebels are all fine. But stop trying to make the plot focus on all these things at the same time. Pick one focus.
-Get better writers and designers, like the ones who worked on the past games people love
-Less realism, more anime. Despite having "realistic" graphics, your plots continue to use Shounen tropes, which don't meld well together
Basically, make Final Fantasy more like Suikoden/Dragon Quest/Chrono.
Based FFV chad
The major problem with Final Fantasy is the same problem as most modern IPs. Committies of shareholders control the projects, not creative directors and designers. To fix Final Fantasy, you need to get rid of the notes from the top. And then hire good designers. Right now, Final Fantasy lacks both.
Sounds like Type-0, and that game's story sucked
well boy howdy do i have an image for you
A good one, for a change.
I Like it user. Characters and aesthetic in particular
should take place in an all female nudist colony, I think that might make for some really compelling drama you know?
Lesbian love story.
Instead of one main MC (Cloud, Squall etc) have each member of the party have an opportunity to be the main character based on your decisions. Who you decide to add to the group and who you decide to make a decision all helps to shape who gets what exposure in the story.
soul
soulless
Turn based high fantasy with minimal sci fi
Sounds like Octopath Traveler
Turn based with timed hits
World map with lots of secrets
Hamauzu doing the soundtrack
Dungeons with actual puzzles in them
If they had even close to half of the following qualities or equivalents, they can do whatever they want and I would be perfectly happy with it as long as being turn based is amidst them as well. Nevertheless I would prefer medieval/steampunk with non-stock characters or ones with subverted tropes. However ideally:
III's Summons, enemies & secrets
IV's Fine tuned enemies, ATB & five member combat party
V's Job Augment, pacing, travel methods & boss variety
VI's Music, atmosphere, NPCs, cinematic approach, story & party member amount
VII's World/party cohesion, mini-games, multitude of antagonists, dungeon length, Limit Breaks & Materia
IX's Aesthetics & high theming
X's Party swap
X-2's Garment Grid & Dresspheres
XIII-2's Mog Clock & unlockable abilities
LRXIII's Freedom & synth shop
WoFF's Speed up
X-2's or LRXIII's combat systems with smaller three instead of five member parties would also be perfectly acceptable substitutes.
Even if you're incredulous, a female nudist happens to be one of my favorite characters in JRPGs.
Too true, but it's wow that really killed ffxi, xiv was a reaction to wow's popularity.
>Hamauzu doing the soundtrack
user, I'll acknowledge that Hamauzu is a better fit for main composer of an FF game than Shimomura but XIII's soundtrack was worse than what came before. If they can't get Uematsu for it at least have Soken, there's no reason to settle for less.
>XIII's soundtrack was worse than what came before.
Nah. Better than 12, 9 and 5 music
Prove this wrong
How exactly would you accomplish a fully open world with a completely linear story?
>5 music
The fuck is wrong with you? Give me a reason you hold this opinion about the fourth best FF OST.
Also I too hate Hamauzu and modern Shimomura. In the modern day FF music should go to Mizuta or slightly less optimally Soken. Or failing to get either I guess Ishimoto would do adequately.
It should be like the best games in the series, FFVI & FFIX
Do the light world dark world gimmick without half assing it
Make another FFVI if that's too hard
6fags need to off themselves. Such a short and shit game.
Better than 15.
Like xenoblade chronicles? Except more open world.
I've never played Xenoblade Chronicles, explain.
Easy, the story doesn't progress unless you go to places in the correct order and follow where the plot tells you to go. Sure, you can go off the beaten path but the story will never mention or react to it. Just like ffxv
Basically what said, the story only progresses when you get to certain places but otherwise you're free to roam.
>Final Fantasy as a series is built on the "we have to reinvent the wheel each game" mentality
what the fuck are you talking about? that is not true at all.
I really wish it was something like FF5 or FF6. Less hand holding, less corridors, world map, grand adventure, true RPG game at least on the depth of the above games with customisation.
Too bad literally none of the above can happen in a AAA game developed today.
I'm pretty sure every dungeon in ff5 or 6 were also corridors though. Sure you might get a few paths leading to dead ends here and there but there is still only one path from the entrance to the exit.
first there was turn based combat, but retards hated it.
then the games played themselves. then it became an action game.
so the logical conclusion is: an action game, that plays itself!
Soooo, a movie?
Turn based, fantasy setting with no dumb sci-fi horse shit. Return to the classic art-style. No aids filled boy band cast of characters. Black mages.
essentially just make Shadowbringers but not an MMO. Although I actually enjoy XIV's combat as far as tab-targeting goes.
I don't care if its good or bad, all I want is Soken on the music.
Having different paths that lead to treasure, or some switches here and there with multiple levels is all I ask for, and it makes a world of difference between the corridors of ff13 and 15 and those actual dungeons. And also in those games when you get the airship you can go around and explore, something that has been completely missing since FF10 from the series, the world map has been replaced by corridors.
I guess FF15 was a step in the right direction in the first part, but it reverted back after the open world part.
Don't care about setting or lore, as SE always pull them off pretty damn well, the only thing I want is a stable development cycle with a single director, Hiroyuki ito would be the perfect candidate, and and a fully focused team working on it for 5 - 6 years from conception to release.
>Even if you're incredulous, a female nudist happens to be one of my favorite characters in JRPGs.
haha who is that? haha
>Prove this wrong
There should correlation between the story and the world. Otherwise it's ludonarrative dissonance.
Uzume Tennouboshi from the Neptunia series.
haha thanks haha