Hard difficulty

>secret hard mode that only unlocks after you beat the game on hard mode
>you die in on hit
>but so do enemies
best mode

>its not me

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>finally beat long and hard boss
>kinda low health and cut it pretty close
>there's a save point after and save points restore your health
>it's a mimic

>hard mode
>enemies don't stagger when you hit them

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Name a bunch (?) of games that do this.

>Hardcore mode
>You have to start over when you die

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>Insane mode
>You just have less accuracy than hard/normal mode
>The game is now a slot machine

>game removes mechanics on Easy mode to be "simpler" and more "accessible" but ends up rendering the game extremely difficult with the lack of control over things

>hardest difficulty
>all enemies become hyperaware superhumans with flawless aim of their automatic weapons from a mile away
I never understood why cawadoody even had this difficulty as an option

Dragon's Dogma