>game forces you to restart and you read a conversation in therapy about body dysmorphia >half the notes you pick up are about dysmorphia >you are given two routes to go down, one with a picture of a barbie-type girl, the other with a horrible monstrous self-image (pic related) >going down the monstrous self-image path changes the picture of the barbie to be more destroyed, the monstrous picture changes to be more clear >going down them again has the barbie picture completely destroyed, while the other is a picture of a rose >immediately after that you are brought to a room where you are able to eat an apple which causes a barrier to block the way, you can puke the apple up to remove the barrier, or just walk through the barrier.
I'm playing it for the first time. So far I'd say is the former, I haven't really encountered any examples of the later outside notes about the unknown author saying how fuckugly he/she is.
Alexander Diaz
Fucking great game. Some really clever twists too.
>that monster that chases you up the ladder
Joshua Turner
it starts out really fucking creepy, then quickly becomes hard to take seriously with how shit it handles its "subtext"
Jordan Nguyen
>SH wasn't remotely this pretentious. Just because the religious subtext was merely a step in a greater subtextual meaning doesn't mean that said religious subtext was handled with more grace than a sledgehammer.
Brandon Nguyen
The posters, the mirror enemies and the apple segment. Only things I can think of.
Isaac Wright
It never pretended to be anything deeper than it was. It was just story, definitely didn't do anything as cheesy as this.
Eli Nelson
>SH3 introduces a religious cult >they kill your father >they tell you it's for the greater good >they tell you you're going to birth a god and bring about paradise >religion bad >all within the span of 5 minutes like half way through the game Yeah, really subtle there buddy.
Robert Russell
nothing remotely pretentious about that, are you an idiot?