Make game that feels like first person silent hill 1

>make game that feels like first person silent hill 1
>ruin it an hour in with a cheesy as fuck heavy handed narrative about bulimia and body dysmorphia
why the fuck do horror devs think a horror needs to have some "intelligent" context to be worthwhile?

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because it's emulating Silent Hill you fucking retard

No it isn't, SH wasn't remotely this pretentious.

the game not being as successful at presenting it's subtext compared to silent hill doesn't mean it wasn't emulating silent hill.

>ruin it an hour in with a cheesy as fuck heavy handed narrative about bulimia and body dysmorphia
I played this game twice and never noticed that.
What are some examples of it?

>subtext
it could not be more forced if the dev tried.

nigger how the fuck could you miss it

I just enjoyed it without overthinking too much about the world.
I mean, how could I? You descend into the sewers and they're suddenly filled with monsters.
Where were the examples of bullimia and body dysmorphia

I remember the weird apple part

Oh hey I remember the original free version of this, never knew it actually came out.

so is it genuinely unsettling or do you need to suffer from bulimia to relate to the game?

because if it's the latter, then that's kind of shit.

>game forces you to restart and you read a conversation in therapy about body dysmorphia
>half the notes you pick up are about dysmorphia
>you are given two routes to go down, one with a picture of a barbie-type girl, the other with a horrible monstrous self-image (pic related)
>going down the monstrous self-image path changes the picture of the barbie to be more destroyed, the monstrous picture changes to be more clear
>going down them again has the barbie picture completely destroyed, while the other is a picture of a rose
>immediately after that you are brought to a room where you are able to eat an apple which causes a barrier to block the way, you can puke the apple up to remove the barrier, or just walk through the barrier.

it's literally impossible to miss this.

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>Reading
LMAO gaylord

I'm playing it for the first time. So far I'd say is the former, I haven't really encountered any examples of the later outside notes about the unknown author saying how fuckugly he/she is.

Fucking great game. Some really clever twists too.

>that monster that chases you up the ladder

it starts out really fucking creepy, then quickly becomes hard to take seriously with how shit it handles its "subtext"

>SH wasn't remotely this pretentious.
Just because the religious subtext was merely a step in a greater subtextual meaning doesn't mean that said religious subtext was handled with more grace than a sledgehammer.

The posters, the mirror enemies and the apple segment. Only things I can think of.

It never pretended to be anything deeper than it was. It was just story, definitely didn't do anything as cheesy as this.

>SH3 introduces a religious cult
>they kill your father
>they tell you it's for the greater good
>they tell you you're going to birth a god and bring about paradise
>religion bad
>all within the span of 5 minutes like half way through the game
Yeah, really subtle there buddy.

nothing remotely pretentious about that, are you an idiot?

You're right. That would be because Silent Hill 3 has nothing which was my point. The game is incredibly direct and leaves little up to interpretation and that's not necessarily better than a game that's a little pretentious. I'd rather have more games like Lost in Vivo than SH3.

There's no subtext, no greater meaning, no subtlety either. The main villain delivers a 5 minute monologue on exactly how the game plays out up until the end minus the paradise bit. Silent Hill 3 is bad. The series is far from perfect. Lost in Vivo is a perfectly good indie SH game and if you're looking for pretentiousness look no further than the nearest mirror, fag.

jesus fucking christ i keep forgetting how stupid the people on Yea Forums are, imagine preferring this heavyhanded cringeworthy shit over SH.

There doesn't NEED to be anything spelled out because the game's resting on it's strong thematic subtext, and it has more to do with teenage/female fears than "religion bad" as said above.

I'm with you on Lost in Vivo being great but it's a fantastic first amateur effort whereas SH 3 was ahead of it's time and has clear professional design behind almost every aspect of the game.

>"pretentious"
>"cheesy"
>because it's about bulimia
Learn more synonyms for "bad" OP and maybe people will take your bitching more seriously. "Heavy-handed" is the only maybe accurate complaint you've made.

terrible opinion
though i agree that lost in vivo is pretty good for what it is, it wasn't wonderfully compelling to me though, i'm much more likely to get "enveloped" in something like silent hill 2 than LIV

Nah, they are all accurate. It's fucking ridiculous.

I just went through the apple segment and completed the mine. Yeah, I'd say is the posters, the mirror enemies, those notes, the therapy thingy, and that segment. None of which make the bulk of the game. Shotgun is fucking shite tho.

having the weapons have their own quirks to make them shitty is a cool idea but the rock salt shotgun is such a limp dick gun

Do you get a better shotgun? This one is downright useless, and the luger is actually quite efficient at killing shit so far