Post games that had concepts you wish would have been used more often.
Post games that had concepts you wish would have been used more often
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do you mean the 'building your town' part?
Well, I mean the building your town and then able to go down and actually move your character around in it, part. Also, while we're talking about Dark Cloud, I really like taking pictures of literally everything in Dark Cloud 2.
i like the building up the weapons mechanic, but when i was a kid i didnt prepare well enough and eventually ran out of repair powder, and/or water, and escape powder, so i broke the weapon with the stats of all the gameplay up to that point, and i died of dehydration. then i just stopped playing because fuck that
Within its own game or in general? Got a Tales example for both. In its own game, creating special artes/eres in Tales of Legendia, I liked the idea of making an attack that no other attack has the property of, and you had special status effects that could apply to the attacks depending on the attacks used. It ended up being just one type of attack, and only for melee fighters.
Used more often, the debt system in Xillia 2. It was a little rough how it was executed, but I would like to see a system that would treat your money like an actual resource, maybe make it so that something optional but really good needs money to be unlocked. For more interesting ideas, I would imagine a party member who is sick and needs some magic doctor to do an operation, but until that operation is paid for, the party member is at like 70% of their max stats the entire game, or make it so that you have a shitty sword that you start with, and you can upgrade it so many fucking times that you inadvertently create that character's ultimate weapon
>when a weapon breaks that you spent hours building and your last save was over 3 hours ago
This was one of my favorite PS2 games. To this day I don't understand why people never made anything similar ever again.
>spy RPG
>choices influence narrative
>relationships with characters affect story events/endings, can provide bonuses if they are handlers
>can build intel dossiers on your targets that tell you how to provoke/charm them, or provide special dialogue options
give me a spiritual successor set during the Cold War, for the love of god please
is it worth playing? i just started emulating ps2 games... starting with SMT DDS 1/2 and Nocturne but i want to play more
I'm still not over it, bros. ;___________________________;