i remember the first dungeon siege. you recruit some village idiot early on and i chose to give him all the magic stuff. by the time you get to the ice dungeon and rescue THE MOST POWERFUL ARCHMAGE IN ALL THE LAND!!! my village oaf outscaled him massively
When only one member of your party is leveled in contrast to the rest that have never received any exp. at all
Damn, Dungeon Siege was good...
>ex-roommate was pissed at his gf so he took her kitten and threw it against a wall
>it slammed into the wall and meowed really loud, then threw up and shit itself for a few hours while meowing over and over before dying
>I was too beta to do anything about it
>I still think about its meows
Summon night 5, tried leveling up the full team but it was too boring and they kept being weak if not overleveled so brute forced the game with the protagonist and the summon only, one specialized against magic and the other against phisical dmg.
I'm not too fond of tactic jrpgs and played it only because i liked the swordcraft story titles desu.
That's literally the best method in Disgaea. Gear up only a select group of one to two characters and send them through the item world. The gear they pick up, helps gear your other characters to take on that same content, power-leveling them, while keeping them alive.
>Designated healer in the party is 3~4 levels above because it's so spread out curing everybody, anytime you deploy it.
>Can't bench it because it's necessary to carry the team.
>No other unit can be promoted/demoted to be a proper healer this far in the game.
Worst of feels.
Because you can get away with it. You can just max your one starter and beat the whole game with that.