Will i enjoy Morrowind if i enjoyed Skyrim?

will i enjoy Morrowind if i enjoyed Skyrim?

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No.

Why?

If you play the elder scrolls backwards it's like the developers adding spell effects and player mechanics every game.
What a blessed experience that must be.

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Probably not. Morrowind is mechanically and graphically outdated (the two things Skyrim is better at + mods), but the story(!), environment, and music is far superior to that of Skyrim.

i think most of the fun i have with Skyrim comes from the amount of choices and the variety of characters I can create, and not so much the game mechanics or the graphics. how does this aspect compare between the two games?

Maybe.
The MQ is top tier.
Everything else is up for debate...well except the combat.
Everyone agrees it was trash.

Morrowind blows skyrim out of the water with choices and variety of characters.

could you possibly elaborate?

That is an incredibly optimistic outlook, user.

A bunch of skills were cut from the game between Morrowind and Skyrim, and things like enchanting and alchemy plays a much bigger role if you let it than it can ever possibly be in Skyrim without mods. In Morrowind you can customize your characters a lot more than in Skyrim, that's for sure.

oh really?
what shield mechanics are present in morrowind?

>played skyrim first
>then played oblivion
>then played morrowind
>just started daggerfall
I prefer morrowind over daggerfall desu

Except it will be the exact opposite in regard to game play.

If you are in it for the barbie dress up aspect sure.

>gameplay is horrible compared to skyrim
how bad could it possibly be? will it be so bad as to hinder my ability to enjoy the game?

Combat is only a bitch at the start. After that it's not an issue anymore.

>In the final game, you can explore Tamriel entirely.

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>tfw only played Skyrim
Can't wait to do this bros. What about Fallout? Are 3 and 4 worth playing, like at all?

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If you are looking for any type of challenge Morrowind isn't for you.
The most challenging part will be dealing with the shitty starting combat.
The shitty start goes by fairly quickly. Sadly once that happens there is no sense of danger.

If you like hiking sims with a ton of reading Morrowind is right up your alley.
If you are looking for a grand adventure not so much.

Until you get to Arena, although morrowind has spell effects and mechanics daggerfall doesn’t have

>If you are looking for a grand adventure not so much.
Couldn't be more wrong. First time I played Morrowind it was a grand adventure for me and apparently many others.

Play it backwards and Bethesda gets in trouble because the dark skinned race is the only one that can't read a map.

The sense of danger is part of a grand adventure.
There is a reason Robert E Howard didn't write any tales of Conan going to the market to pick up a few things.

Morrowind is hard as fuck if you dont exploit the game.

Depend on what aspects you enjoyed. I'd say it's worth trying.

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Who the fuck uses shields?

In morrowind you can place items on the ground and they dont disappear or go flying across the room

firm "maybe"
it's a different game, design-wise

Is it really exploiting, though? Right off the start of the game that wizard falls from the sky and you get a scroll of jumping or w/e, at that point the game is blatantly saying "Oh btw you can make some incredibly broken/OP shit in this game go nuts" in my opinion.

Not sure if serious.
Sure the start is brutal but once you get passed that you are on easy street.
I believe the DLC added a more aggressive Oblivion style scaling that brought some danger back.
The base game was lacking in challenge.

Unless you place too many then they go in a bag.
I don't think can move them like later games either.

If you aren't a literal child with ADD, yes you can. There are a HUGE number of graphics mods available that make the game look better. If you're using the vanilla executable there is MGE XE that has a numerous great shaders with dynamic lighting. If you truly want to get into the game here is my list of recommended mods

>Morrowind Code Patch
>Morrowind Optimization Patch
>MGE XE
>Patch for Purists
>Delay Dark Brotherhood Attack: Player's Choice (I usually opt for After Main Quest)
>Solstheim Rumor Fix
>Fair Magick Regen v2B
>Better Bodies
>Better Clothes & More Better Clothes (two separate mods)
>Westley's Pluginless Head Replacer
>Better Morrowind Armor
>Darknut's Little Weapons complete
>Rubberman's Unique Windows
>Graphic Herbalism
>More Detailed Places
>Glow in the Dahrk

Please fucking God do NOT use MGSO. Note if you're using OpenMW to play Morrowind the Morrowind Code Patch and MGE XE are not required. Graphic Herbalism has an OpenMW version but it's only usable with the Nightly version and not the official release.

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Getting a jump spell to that strength is really mana intensive/expensive for an enchanted I think. You're right that the game definitely expects you to break it though. Just look at fucking Mournholds difficulty.

People just get triggered that you can miss your swings, and theirs no animation. Nobody would complain about the combat system if the game wasn't first person and you didn't actually press the attack button to swing. There's a weird dissonance to it, but it's really not that bad, and all the spell and skill effects more than make up for it. The constant missing is meme spawned from retards who try and go out and fight people with the starting knife with a whooping 5 short blade skill.

Can you post an example pic of what things look like with all this installed :)

No.

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They have a chance to block attacks based on your skill level with shields, along with you Agility stat. I believe they also add a passive armor bonus based on it's weight class and your skill in said class. And of course like all skills your starting level is based on your race and class bonuses to it.

That was only added later. I'm pretty sure that's not a thing in the original base game.

probably not you're a zoomer

>Let me use the wrong weapon for my specs/attack something with 5 skill and just spam attack while standing still until I die
>THIS GAME SUCKS

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It's a nice game, I need to finish it one day

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yes.

this. spears (!) and mysticism (!) is where it's at.

Actually comfy, modded or vanilla?

>have above average agility in the beginning
>WOAH MAN I SUDDENLY HIT ALMOST EVERY TIME

when will you memefaggots get a grip?

you aren't wrong

This is literally basic modding

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If I enjoy Morrowind but dislike Skyrim will I like ESO?

It's the exact opposite of Skyrim. Long, slow movement speed, dice-based combat (you swing your sword at a bug for 3 minutes before you get a hit), literal wikipedia NPCs, confusing directions for quests (there are no quest markers). The city of Vivec has the worst design (you will walk for tens of minutes around a set of empty pyramids built on a lake - literally waste of memory). The multiplayer mod is pretty cool, though, I played it 2 years ago on an RP server, when it was poppin' and I had a good time just fucking about. I don't recommend it. Don't recommend Oblivion either. It's the awkward phase between Morrowind and Skyrim and the graphics and models are akin to spoiled milk. Morrowind has that early 2000's vibe to it graphically speaking, but other than that it has aged very poorly. Installing the mod that removes the dice-based system get you killed in 2 shots. The world is immersive, but it becomes a chore when you have to run like a snail. While you run, you lose stamina and stamina decides the probability for your hits to land. That means that after a few steps you have to go AFK for like 3 minutes before the stamina bar fills up, incase you get in combat, otherwise read above, but worse.

t.never used magic

Morrowind's magic system is far and above anything present in Oblivion and shits on Skyrim's piss poor magic system so hard it is not even fair to compare them.

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That's comfy

This. I recently re-installed Skyrim for the first time since release since I wanted to try all the DLC. I rolled battle mage and it was so boring I re-rolled a stealth archer and added a bunch of mods to make it more immersive/fun

I actually enjoyed the first 5-10 hours but now I'm so OP I one shot 99% of enemies on expert

because Skyrim is for casuals

Until you get to Tribunal and everything is Oblivion/Skyrim tier HP bloat dogshit. Then it's fucking tiring as fuck even with some of the best equipment in the game with 100 Weapon Skill, Strength, and Agility.

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3 yes, 4 absolutely not. Never touch that trash

Did it, it was fucking amazing. Also I got my ass beaten in both morrowind and oblivion so that's funny

Make a Cliff Racer fly over deep water. Cast levitate on him. He'll fall to the water and won't climb back up, and sometimes, will zoom around the water and high speeds.

Oblivion has zero sense of character progression so it's understandable. Don't forget your leveled quest rewards and bandits in end game armor.

4 is ok, but skip 3 and go straight to 2 after NV.
Though the gameplay gets marginally worse if you go from 2 to 1. Plus you should probably go 1-2 because of the story.

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Isn't there a popular mod for morrowind that removes the scaling enemies and actually has specific enemies with specific levels in specific areas or am I just retarded?

I can vouch for 4 being trash, I still remember being excited at launch and then when I got to Preston and he asked for help, I said no and still had to do the quest. I made it maybe 10 hours more before quitting. The gunplay is all that kept me going; the questing is actually horrendous

Morrowind is like that native, you're probably thinking Oblivion. Tribunal and Bloodmoon are the only level scaled fests to be found in Morrowind.

>4 is ok

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Modded, goofball. Vanilla unfortunately has enough fog to at least slightly obscure those farthest islands.

Play Morrowind.

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>dude morrowinds a game where you can play any character
>no of course you can't actually use shields you idiot. what is this? an rpg?

cope harder morrowfags

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Morrowind requires more of an investment to enjoy than Skyrim because you actually need to put thought and effort into building your character and then picking and choosing what you will do in the world.

In Skyrim you get off the cart and are effectively adequate at any activity you may want to partake in. In Morrowind you will likely only be semi alright at specifically the skills you pick at the beginning, and if you end up being something like a witchhunter and go pick up an axe you're going to have a bad time. With that in mind though, you can get much more out of your time with Morrowind because of the time required to improve your character. Finding new equipment, visiting new areas, and just generally exploring are all quite rewarding because as long as you don't look up guides on how to exploit a decade and a half old game for infinite money, then the stuff you collect is actually impactful and you can feel yourself getting stronger/more renowned.

The quests in my opinion are generally of a higher class, the main quest stomps the main quest of skyrim, the expansion quests will definitely give you a run for your money if you try to do them too early. All in all, if you enjoyed Skyrim for the limited RPG elements, then you might also enjoy Morrowind. If you enjoyed it for the ability to run around and act like an idiot, then you can enjoy Morrowind, as long as you're willing to put in the time.

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Yep.
Just don't expect an RPG. That's what makes it better than 3, it doesn't even try to be an RPG and just makes the shooting and looting fun.

those aren't mechanics.
those are generic stat bonuses for investing in a skill.

You can use a shield, and it's rng proc. But using a shield in any game means you're a colossal faggot.

Oh right, I haven't played either in a really long time my bad

yeah you can't make i win spells anymore
amazing magic system you have there.
skyrim at least has dual casting and different spell types.

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Shields have the highest enchant values so you should be using one anyway.

>shooting and looting are fun in fallout 4
That’s bait

Dual casting doesn't fucking do anything but make 1 hand casting worthless.
Also it's a singleplayer game, who fucking cares if you can make an "I WIN" button with spells?

How easy do you need a game to be?
Perhaps you would like an "I win" button in the next TES.

If skyrim is your first tes game, then probably not.

what thought needs to go into building a character in morrowind?
there is literally no thought process because you are limited by your selected skills at the beginning. you can't level up without advancing those skills and you pick attributes based on how many points you can add. and the highest number of points will be based on your already chosen skills.
unless you want to handicap your character arbitrary there is no character development beyond choosing your class at the beginning.
that sets you for the entire game.
skyrim actually has more thought because since nothing is set at the start you have to create you character while actually playing. and everything is mutually exclusive. you are limited by 80 perk points spread across 250 perks. and since each perk is locked behind the previous one you have to think 8 levels ahead if you want to unlock a certain perk. and attributes are the same. each attribute is now exclusive on level up. so 10 levels in health or stamina is massively different from 10 levels in mana.
skyrim requires you to put thought into building your character.
morrowind literally doesn't because you literally can't build a character.

Nope.
I'm 100% serious. I fucking despise 3 because it casualized so much while still pretending to be a real fallout by reusing everything in 1 and 2 for no good reason besides that they couldn't think of good shit on their own. 4 isn't amazing in it's own right but it's story isn't completely copied from 1 and 2, and it's actually fun to shoot faggots and run around in actual power armor as opposed to the shit they had in the previous 2 games. Even then NV has marginally better gameplay because of the different weapon ammos and the fact that everything and their dog wasn't scaled up so you felt like you actually progressed.

You really don't need to plan out your char.
There is so much in the game that will make you OP no matter what you do.

If you go nuts planning your character it is like Mike Tyson training hard fight a two year old.

Fucking retard, you still gain attribute points from leveling non class skills.

so what? your major skills will level up attributes that you need for your character.
so why would you choose willpower if you are playing as a warrior?
fucking idiot.

youtube.com/watch?v=GexxPKwZS5Q
more games should play like Morrowind

All skills give points to level up attributes, you just need 10 main skills leveled to go up a level. Also willpower effects your stamina and chance to resist spells, so it's good for everyone. You're just a fucking retard and should honestly kill yourself.

>Skyrim has more thought
>you are limited to 80 perk points
With legendary you dont have a limited number of perks from what i remember. In addition.

Regardless of how you build your character even if its stupid you wont screw yourself.

>what thought goes into morrowind
Multiple layers to its class system which you clearly haven't played or don't understand if you think willpower is useless for a warrior

fpbp

>putting thought
you can literally go long blade / light armor early game and cheese through the first half of the game, and by the second half you're OP anyway, especially with alchemy (even without abusing it)

With that said, morrowind's atmosphere is its best quality. Everything else is pretty ancient at this point. Tribunal fucking sucks, Bloodmoon is somewhat better. Main quest was okay, no replayability value imo strictly for mainquest. The replayability lies in exploration

You can level any individual skill in the game, and all of those level ups factor into the attribute bonuses you get to select when you level up 10 major/minor skills. Are you sure you understood the mechanics before posting?

The fuck are you smoking, you can use shields in Morrowind.

Should I play Oblivion or Skyrim?

To add, no matter what type of character you play in Skyrim you are forced to use Enchanting and Smithing, there is no avoiding these two skills.

oblivion. even though people look like fucking potatoes, the quests are much better

>Why choose Willpower for a Warrior
>the Star that governs overall Stamina and ability to resist magic

Play the game friend

so fucking what
you can't use those unless you level up your major skills which already gives you attribute increases that are relevant to your character. which handicap you if you don't select them
so like i said. the only way to build a character is by gimping yourself.
great rpg.
go fucking jump of a bridge.

>Selecting skills you intend to use is gimping yourself
>There is no character development because you need to develop your character by leveling up a subset of particular skills that make your character unique compared to other characters

You were dropped as a child right?

don't use legendary.
and you can't screw yourself in morrowind.
there are no 'layers" to its class system.
every skill is a linear increase in whatever stat which include a shield skill that doesn't even require the player to activate it.
every attribute is a linear increase in whatever stat.
wow such amazing layers

This is bad bait and you've never played Morrowind and stop saying literally every other word you sound like an idiot

maybe, but not necessarily

read the fucking comment chain moron.
they literally don't matter because you have to use certain skills to level up.
so you will always have a set number of points that you will use that are actually useful to your character that the player will always choose.
that isn't character building.
do you know the mechanics retard?
i already said there is the "character building" of choosing a class.
did you go to fucking school?

gimme a slow heavy metal song.

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cmon seeing as you are posting no stamina + low AGI combat webms surely you also have the one of the low level orc with no stamina failing to cast magic on a scrib?

Worst case scenario, just install mods such as auto hit which makes the game more challenging since the enemy can hit you automatically too. I decided to also install a lockpick that opens everything since I keep loading save files when lockpicks break from failing.

I enjoy Morrowind more for the exploration and lore. Skyrim was cool for an action game with RPG elements and had a great setting but there was so much missed potential.

So you wanna be a master wizard. Who is the better choice? Breton or Altmer?
I think the Breton is better. The Altmer does get the most maximum magicka of anyone, but it's not /that/ much more than the Breton. The Altmer has too many weaknesses, the Breton has no weaknesses and even has one resistance.

really lads, be honest with me here - when was the last time you played default ass skyrim? no mods or fixes.

There is no drive to make "I Win" spells or anything of that ilk because you win every encounter by default.
youtu.be/lYiKPt2_AII

Is it still good to play Oblivion if I'm playing the 360 version on Xbone?

Breton because then you're not a piss elf.

Breton atronach is generally considered the go to mage build.

No. Morrowind is an old and archaic game which a handful of anons circlejerk over in every thread they make. If you're going to play Morrowind you might as well play Daggerfall Unity first.

Would guess that's just morrowind watercolored (based on the rock texture) and MGE XE

someone should make a new rpg that cant be beaten in 5 hours then

I've asked this before and didn't get an answer, I'll try again...
Is there any function in OpenMW to see my character's position in real time?
In vanilla, the console command "tdt" brings up an overlay like pic related, and coordinates are listed in the bottom left. I can see it change as I move around.
OpenMW removed this command though.

So far my only option is to use "getpos x/y/z" but this just returns my position in that one frame. I have to enter the command again and again every time I want to see my coordinates and that's not as convenient for testing things.
Is this possible in OpenMW at all?

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Is Daggerfall unity finished yet?

Agreed.

Almost. Take a look at the roadmap, everything save a few things have been implemented now.
dfworkshop.net/projects/daggerfall-unity/roadmap/

They're really close, great to see a project like this actually get somewhere and not be dropped into limbo forever.

How's Tamriel Rebuilt coming along?

That I do not remember, are they part of some quest?

I could never really get into Morrowind despite liking RPGs a lot and being a fan of other Bethesda titles.
It came out during the period where 3D games were first being established and as a result it has a general feeling of outdatedness, even moreso than games like Planescape: Torment.
It's also visually very very brown. It of course makes sense for the setting and adds to the immersion somewhat, but I can't say I didn't get tired of it after awhile.

The biggest flaw at least for me is the seemingly random spread of difficulty throughout the map.
You can do 3 fetch quests in a row for an NPC early on and then get sent to an encounter made for a character 10 levels higher.
Obviously everything scaling in level with you is a shitty solution, but I think further difficulty adjustment on locations is necessary.
As it is Morrowind kind of discourages exploration at lower levels.

you play some random guy who just got off a boat you shouldn't be able to fight wizards or people in armor at the beginning

Daggerfall has the best combat in any Elder Scrolls game. Daggerfall combat is unfun but in every other game the combat is unfun, time consuming and immersion breaking

no please don't do it.

Well that's a whole nother level of dumb.

Yeah, I get that. But maybe you should be able to fight bandits near where you start after gaining a few levels?
The idea isn't that players should be able to kill anything they come across but that they should be aware what areas they can and can't kill, explore, and quest in.