Why

why

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youtu.be/CWYTOOtplY8
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retrogames.cz/play_102-NES.php?language=EN
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laggy ass tv

Incompetent dev

wow. will this get fixed for the PC release?

No

Because rockstar's gameplay design is weird and unintuitive as fuck. I still don't understand a lot of their decisions, like for sprinting you need to pump the run button, or that authorities find you even if you're in the middle of nowhere, or the fact that the controler has 100% autoaim. And after gta5 they design their character movement to become a ragdoll at like one meter in the air.

it's more realistic

HAHAHA

OOOOOOFFFFF

The full cinematic experience

its momentum

mario does it too

cope

muh weight
muh realism

>wireless controller
>big, laggy TV and not a lagless monitor

You played yourself.

it's meant for boomer reflexes

Realism. There's no delay in movement when in first-person mode because they don't have to animate. Also, you don't have to tap a button to jog in first person mode because the default walking speed is too slow.

Only autistic morons care about this. Game controls fine you fucking losers.

it's ok when Rockstar does it

Better input delay than any other movies out right now desu.

why not just mouse and keyboard? controllers are only good for platformers. you can buy a Xim (like most of the FPS players on console) for like 40 bucks now.

Hes right though, this happens on any game.

Wireless controller and HDTVs add input lag, you need a wired controller and a lagless monitor or the test is meaningless.

>Nooooo don't criticize my game
legendary cope

I wonder if it's related to Game Mode? My 55 inch tv requires the Game Mode to be active or the Game lags behind by half a second.

Keyboard is ridiculously uncomfortable to use.

Because everyone knows the key to IMMERSION is unresponsive, unintuitive, and inconsistent control schemes, and magically teleporting your guns out of your inventory every time you sneeze.

It was never this bad when I played the game. It could have been better, but it wasn't unplayable. Shit TV in that webm probably

As Sony has loved there dead zones since the DS1

>PC release

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walking in new rockstar games is like driving a car

>pretending to be retarded

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>muh weight
Are you legit retarded or pretending to be? Animation can have "weight" and still start right after you press stick, you dumb niggers. Or maybe by "weight" you mean all the fat in your brain that causes it to lag and slows down response to stimuli, then you are right.

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>he doesn't know

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not here to shit on your testing process and give you a real anwser. red dead ain't a precision based game. it's not a fighter. it's not a platformer. not a competitive shooter. it a single player story with a tacked on multiplayer cash cow.

>2019
>still caring about things like good gameplay, "fun" and mechanics
Sorry gramps, it's all about that cinematic experience and narrative now.

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this

This is precisely why I sold RDR2 after 10 hours of play or so. Everything is designed to be slow as possible

someone post the video so I can laugh at it

youtu.be/CWYTOOtplY8

except that in the rest of the video, every other game tested is fine.

Because Rockstar really, really does not GIVE A FUCK about gameplay. It's literally the single aspect of their games they put absolutely zero attention or effort into.
They utterly despise games as a medium, and treat their own audience with absolute contempt. Their design philosophy is that people are idiots, and as long as you throw insane amount of money into production and marketing, they can get away with with literally anything. A couple of people there wank off on how "cinematic" work they do, the rest just does not give any fuck what so ever.
Every single game they made in a past decade or so was polished to an insane, mirror shine in visuals, animations, voice-acting, but has so INSANELY glaring mechanical flaws it actually boggles the mind. They have been doing nothing but riding holywood's (or more recently Netflix's) cock and laughing at how fucking dumb their own audiences are.

It's amazing. And the worst part of it is: it keeps working out for them.

Yea Forums only knows leaks that reddit crossposters hint at

>this thread
Why

PC fags will never understand the answer to this question. Let me as a gamer of over 10 years spell it out to you

R e a l i s m

/thread

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(You)

ikr fucking video game threads

God why was this game so boring. Even the ragdoll physics were a let down

autistic conjecture is autistic

>keyboards are uncomfortable
coping mechanism of a person who cant accomplish 3 actions simultaneously in any game

why does his aim veer way off like that right at the very start? he sweeps right past that man's head.

>clicks on thread
>"this thread"

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Because Rockstar suck at making good gameplay in favor of Bloat and Cinematic shit there’s a reason why GTA 5 has god awful gunplay same with Red Dead 2

I just mean why was this thread created.

How were they a let down?
GTAV's were a let down.

DS4 has less latency over bluetooth than wired.
twitter.com/noodalls/status/816578228676534273
twitter.com/noodalls/status/816578228676534273

Graphics > performance

because he has shit aim

Because you aren't tapping X to make him hurry up

isn't this a console game with auto aim? why would you even turn that off playing with a controller?

>it's not fun because it doesn't zoom like fortnite!!!

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It's so stiff compared to RDR1. In 1 the ai will wiggly around like a real spaghetti western movie and it really fit the western aesthetic. RDR2s is them falling backwards and grabbing where they got shot. not a lot of struggle or stumbling

because he plays on a fucking controller.

because auto aim is boring

>posts picture of a game that has superb gameplay and deep mechanics
huh?

Listen, buddy, don't talk to me about realism. I, as a PC gamer, experience the most realism that a human being can possibly handle. I experience so much realism, games aren't even games anymore, they begin to impact and affect my life in real, tangible ways.

Can you, as a console gamer, say that your hobby changes how women see you when you take them to your place? Do you think they see that console and think of you any differently? Of course not. It's just a console. Guys play games. No biggie.

But consider me, a PC gamer. Someone who has such an intimate, real attachment to his vidya that every women he's ever taken home has questioned why he has a PC instead of laptop. When you say it plays games, they don't understand. When you pull up some games and start clacking on your keyboard, they ask why you play games with it instead of typing with it.

They cheat on you. They lie to you. They leave you. They don't trust you because you play vidya on a PC. Your hobby has changed your life simply because you play on a PC. Every waking moment of your life you get up, and you see your battlestation, and you think "How will my PC gaming hobby affect my life in a visceral, painful way today?" Maybe someone will ask what games you're into and you'll list off some indie titles nobody's heard of, killing the conversation. Maybe someone will ask what color your controllers are, and you have to explain to them what a mechanical keyboard is and what the benefits of an RGB backlight are, making them scoff and laugh at you. Maybe they'll ask if you wanna play games sometime, and you ask what their Steam name is, and then you have to explain what Steam is knowing full well that they tuned out the moment it became apparent that you aren't a typical console gamer.

PC gamers experience games more realistically than any console gamer ever could. Don't you fucking talk to me about how realistic PC gaming is compared to console gaming, you troglodyte sack of waste.

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>spaghetti western

oh you're one of those retards

cute
funny image there and stuff. i bet you think you worked real hard making that post
cute wojak

>2019
>ps4 still only has 1 (one) video GAME
wtf sony?

I lift, I use a computer in work and I have a gaming pc.

I miss controllers. SO comfy. They dont make my hands and wrists hurt.

Rockstarfags unironically defend this shit every release.

>implying

Your webms always look like crap

westcuck games

Shit game, just like the first RDR.
People shill it because muh atmosphere and songs.

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lol

>has to aim way off target and then walk the reticle to where it should be because the aiming is so sloppy and slow

>consoles

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I don’t know how they made it so much worse than the first game. I recently went back and played RDR1 and it’s amazing how much more responsive it feels. It feels downright arcadey in comparison. And it doesn’t fucking take control away and force you to slow down all the time.

>bogoneyposting on Yea Forums

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Weird post.

Gta is just as bad its the way of cockstar

RDR2 isn't a spaghetti western. They made their own physics engine for 2, and it's not over-the-top like RDR because 2 is a revisionist western. It's still a million miles better than 5's.

the game is still going to react the same with mouse and keyboard.
how come there are brainlets out there that think this is some sort of input lag problem?
this is how the games physics and animations work.

Hi. newcel. :)

yesterday in one of the million threads about this game someone posted a link about how much this game copies western movie scenes going as far back as the 1950's. it was literally like 20 movies worth of shit copy/pasted into the game.

I read an entire wiki on it and the concept is pretty cool. I'm gonna play rdr2 now

link

>this is how the games physics and animations work

this
fucking summer

Wireless and dead zone compensation

i was searching the archives for it but there is just so many threads about this game i gave up.

Anyone else stop playing after 5 hours because it was boring? I feel like a goddamn maniac for thinking this """game""" is not fun while it gets 10/10s from everywhere

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Hardly surprising, considering Max Payne 3 was LITERALLY just fucking Man on Fire verbatim copied, except without the proper character ark or in fact likeable characters what so ever.
Again: this is what Rockstar does. It's their entire MO.

And I genuinely suspect they don't even playtest for gameplay issues anymore.

>sony was preparing us for Stadia all along

>loot enemy
>5 seconds animation
>want to change a gun
>better run back to your horse
even TLOU is less cinematic than this

it's like the game has homages to western movies or something

This. Rockstar are absolute trash. 3/10 games with 20/10 budget.

Is Man on Fire a good movie? I liked the vibe Max Payne 3 gave off

I had to force myself to finish Red dead 1 that's how boring it was

oh no 5 seconds how horrible
oh no a game mechanic made because people complain about characters pulling weapons out of their asses

>this happens on any game
lol not on my pc

nice non-argument you dumbfuck

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>people complain about characters pulling weapons out of their asses
literally no one complained about that but reddit

Input lag from your shitty TV, play in “game mode”.

>admitting to browsing reddit
Yikes!

For artistic reasons. You wouldn't understand.

You know your controls are fucking awful when it's preferable not to touch the camera stick and let player strafing aim for you instead.
Can't wait to play this on a proper M+KB control

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>input lag
>when there is none in first-person or when using a weapon
>not that it's just how the physics engine handles walking in third person

People are so fucking stupid.

i also browse twitter and resetera, stay mad faggot

yes its great

>Is Man on Fire a good movie?
It's meh, to be honest. Not bad, just very basic. It's about fucking thousand times better than Max Payne 3 though. But if you want to see nearly the exact same (but still a lot better executed) plot, the exact same visuals down to the annoying filters, nearly the same locales etc... Man on Fire is your movie.

come up with an argument or fuck off

>t.tranny
Stop posting?

I don’t understand why almost every interaction in this game can’t just be the X button, like most games. Why does the button mapping have to be so needlessly convoluted? Why can’t I just go up to a shopkeeper and press X to open a buy sell menu? Or press X to skin an animal? It sucks how you have to look in the bottom right corner for almost every interaction because the button prompt varies so much

>Boomer sees train coming while on the tracks
>Only really notices it i the last seconds (somehow)
>Press down on joystick
>Doesn't move right away
>Run over

a nod here or there is one thing. copy/paste from like 20 movies is a lack of talent. why would someone even want to pay for that?

>It's so stiff compared to RDR1
no it isn't

>"ComE Up wIth An argUmenT or FuCk oFf"

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how mad are you right now, didn't expect me to shut you down so quick huh?

You've yet to provide the link.

Whatever little incel faggot

Online is fun

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KBM against AI bots is worse

This is why I can never get behind triple A games that double down on realism.
Shit like The Last of Us, Uncharted, The Order 1886; they're just so clunky and unresponsive to play.
God I fucking hate this shit, but anytime I mention it I get called a "nintendie".

There is frankly nothing inherently wrong with doing this. Most great games of the past have been obsessesively ripping off classic movies for decades. Half of Deus Ex is fucking Ghost in The Shell, for an instance.
The real problem is how fucking pretentious Rockstar is about it, and the fact that they make ZERO effort to back it up by an actual worth-while gameplay.

I remember kindergarden too dude. Reflexes was such slow

ya it's called gitting gud

did you have a stroke while typing that out?

get in the archives. faggot.
you'll see what i mean.
also, if i find it. i'll PM you the link.

cringe and tryhardpilled
Uhhh, Stop it.

fuck off retard

1886 was fun as hell for like the 90 minutes the cutscene weren't playing.

it is when there's a whole fucking game on top of it

but that is exactly what it is. They want the animations to look good so the movement is directly dependant on the animations instead of having the character slide around and just play a running animation on top of it.

this is why i couldnt play this game. everything was so slow my weiner hurt. Trying to trudge through your camp felt like a chore.

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go see a doctor

>Claims the game controls fine
>Has auto-aim
>mfw you're barely controlling at all besides strafing so the corsair auto-locks on targets
Can't make this shit up

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The delay is baked in to the fucking game retard. If you want him to haul ass you tap X

GTAIV was like this too. Sluggish controls for no reason other than "muh physics"

That's exactly what input lag is you absolute retard.

Why does everyone complain this game has bad controls, when all their past games controlled just as bad. If anything this game is an improvement

You never played GTA4 zoomer

actually nah forget it, you're cool
you can chill

poor ADHD rattled zoomer

RDR2 feels significantly more sluggish than their previous games.

because you're acting personally offended that a game isn't pandering to you.

get mad

Played the game at a 1ms repsonse time monitor and didn't experience this.

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this
Godly post user. Well done sir Bravo!

This game is like when you take kids out to nature to admire it. Their zoomer peanut brains can't appreciate the beauty of nature like what is shown in this game, so they complain that looting a body takes a few seconds.

yeah and GTAIV is also an amazing game

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have u ever walked in real life or are you wheelchair bound? How can something that build immersion ever be negative.

That's exactly how GTA4 plays, only underaged faggots that played it first defend that pile of shit because of "muh realism"

Even the horses in this game feel unbearably slow, it’s like all the momentum is gone.

Nut up or shut up faggot.
Post a webm of your screen with controller inputs you stupid liar.

I am literally playing Ballad of Gay Tony now.

That might be your brain failing due to lack of oxygen because the stench of your unwashed ass is too thick

I wasn't aware there was an audience for video games that control like mud and turn mundane things such as turning around into a chore.

jesus why does that car look like it is a boat swaying in water?

>shut up guys, it's a GOOD thing that you have to wait 10 seconds for a character to turn around after moving the control stick!
video games die with you faggots

If I am immersed I will slow down on my own. Plenty of people play Skyrim slowly for instance. This game forces you to be slow all the time because they want to force immersion, even though it has the opposite effect of making you more aware of the controller in your hand. It’s like rockstar had no confidence that people would appreciate their game if they didn’t make everything at an insanely slow speed so you could galk at it.

post pics larper

It's called suspension kiddo

>my monitor altered the ingame physics

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It's supposed to add weight and momentum but I'm not a fan at all, it ends up feeling way too clunky and sluggish. Cut it down by 50% and it'd be fine.

yes because it's an extra speed you can control Arthur at. Is holding a to make him more responsive really that hard for you?

>Skyrim

stopped fucking reading
go zoom somewhere else

You just suck

>skyrim
zoom zoom zoom

no accounting for shit taste

aren't consoles proprietary and you have to have a signal converter to even get them to work on a monitor?

suspension without a sway bar? only thing i ever seen that on was half-assed redneck lift kits.

Get a 1ms monitor next time

I don't have issues walking around and navigating spaces in real life, all characters in rockstar games operate as if they have cerebral palsy.

acfag, you have the worst taste in vidya.

The extra speed comes in how far you push the analog stick, you dunce.

You just spun your horse then auto aimed on that guy.

PS4 has forced vsync in 99% of its games. Not to mention it runs at 30fps.

There is only so much improvement a "lagless" monitor can make with these numbers.

Please tell me you retards at least bothered to turn off the Dead zones, increase acceleration, and up the sensitivity?

isn't the ps4 like the ps3?
hook it up without proper shit, all you'll get is a black screen.

woah hold on are you telling me this R* game isn't perfect replica of the real world? no way

not as simple in this game, did you not play it???

Horses are fast if you bother getting a good one.

Here you go fucko.

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oh yeah I didn't read the post you replied to my bad

calm down. it's ok if you want to drive a car that looks like a turd sliding over ice. I however, don't.

I didn't had any problems with both console

yes and?

>inb4 seething about auto aim on a controller as if this is a particular flaw of RDR2

>not as simple in this game
I'm saying that's how it should be. Not this stupid clunky bullshit where you need to press your thumb down on a button just while you're moving on foot so that it isn't a cunt to control.

hdmi?
i remember ps3 needed to be ran thru some shit, but that was for recording/streaming.

They didn't have any momentum in 1 at all, retard.

you're the one getting pissy about nitpicks, kid

I hope you aren't confusing aim assist with auto aim.
Rockstar games play so fucking poorly that they use auto aim as a crutch. Braindead video "games"

I love this. "YOU FUCKING ZOOMERS PLAY WALKING SIMS HAHAHA IT'S A GAME NOT A FUCKING BOOK HAHAHA - OH WAIT, ROCKSTAR DOES IT. HAHA YOU ZOOMERS CAN'T APPRECIATE SLOW GAMES HAHAHA ALL YOU CARE IS THAT STUPID GAMEPLAY GAMES ARE SUPPOSED TO BE ABOUT WALKING VERY SLOWLY AND LOOKING AT THINGS HAHAHAHA.

I am not sure how Rockstar manages to brainwash it's fanbase this hard but it sure as hell is amazing.

I loved collectem them dogtags from them confederates down by a creek i would call in the game the northern line
i would guard northen line until them redcoats jumped on up the hill then i shot them

>MOOOOOOOOOOM THE GAME DOESN'T PANDER TO ME SO ITS SHIIIIIIIIIIIIIIT

lol fuck off retard

calm down. it's just a game with horrible car handling. and it's from 2008.

it's just not that impressive

You are just saying things and hoping someone believes you if you keep repeating it aren't you?

>retard
>spells it wrong

Rockstar games aren't entirely shooter focused, bruh. And assisted aim works perfectly fine in V on PC so I it seems like it's included more as a bone to help console players than as any inherent flaw in the design you shitposty fuck.

I've heard that the people laying down the dollars still have a lot of the development under their heel. And they absolutley HATE the concept of making a video game, highscores, bleeps bloobs, seeing the framerate in animations and even the general concept of pressing buttons.

Guess they feel like they can't show off if they're running around like mario. Too bad the made Red Dead 2 hundreds of small useless and uninteresting pieces hoping it would amount to something more than playing with ragdolls

Lol no, witcher gameplay is trash.

>bruh

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It's fun though

Why is it horrible?

>It's fun though
True I guess

Do I need to acquire a special taste to "appreciate" shitty clunky controls then?
You're a fucking grade A moron, you know that?
Who the fuck does terrible controls pander to?

Played on a 1ms monitor, had noticable input delay. It's definitely intentional design.

hey, prove me wrong :)

>Rockstar games aren't entirely shooter focused

Every bit of interaction in their "games" feels like utter shite. It is deliberately inept.

Ohhhh it feellls like summmerrrr

not an argument, child

>put in disc
>screen goes black, TV blows up and console ejects CD out and decapitates my cat
>"the game just doesn't pander to you, man."

>it's included more as a bone to help console players than as any inherent flaw in the design you shitposty fuck.

If this were true then most games would not only have auto aim, but have it on by default. This isn't the case, nor does it excuse manual aiming being sluggish beyond belief.

> like for sprinting you need to pump the run button
Becasue you have walk > run > spring

>or that authorities find you even if you're in the middle of nowhere
that's stupid, I agree

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Design choice that you'll accept and move on with. Why does need choose to to have mediocre graphics and mediocre production values?

I've got a good monitor as well. It wasn't half as bad as in this video. Faggot has his display running through 45 entertainment systems.

And yes I understand it's worse in towns.

how about you prove to me that there are people out there who like slowly sluggish controls and need to be pandered to?
since you made the bumfuck retarded comment back there, now the burden of proof is on you, dumbshit
god you sound like you have an IQ of fucking 1

>posts picture of a game that has superb gameplay and deep mechanics

Top fucking kek

your entire argument hinges around the controls being shit because you can't adapt and calling people who disagree with you shills. What compels you to do this because you clearly aren't a fan of the series to begin with

>Why does need choose to to
lay off the weed

imagine being this autistic, but being so low level autism that you sperg about sway bars but dont consider a damaged car might have...a damaged sway bar.

to be fair, the fact its damaged it pretty subtle. take a closer look, you may see GIANT BILLOWING STREAMS OF BLACK CLOUDS, and it appears to VISIBLY CATCH FIRE, BEFORE EXPLODING FROM A SLIGHT IMPACT. subtle, but to the trained eye, hints.

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Oh. This is why I can't have fun playing this fucking game.

>that fucking watermark
Fuck off back to wherever you came from retard.

lol the game isn't bad just because you can't adapt to it you know. Why does this upset you so much? Just stick to your bland ubishit where everything controls exactly as you like it and leave the discussion to anons who still have a couple of neurons left

yes user, design flaws aren't exactly there to pander to players

>I needed a webm to tell me that Rockstar games feel like shit to play

Are you taking the piss?

you know you fucked up when even ubishit games have better controls lmao
you walked right into that one, buddy

>european
hunny. leave.

It has an 8.0 user score. And we're not the ones being pandered to, you're the one throwing a temper tantrum because you can't adapt to a game

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.
>rockstar dev suggests developing a control scheme that isn't enslaved to momentum, sluggish animations and soft-lock
>they get unceremoniously fired because upper management are only interested in committing resources to visual polish and satirical kinowank
That's why.

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#rekt

again, to the casual faggot, this image appears to be from some...actually i dont know what the @ represents, some social media website, probably. but to "those in the know", it has subtle clues to its origin. look closely, youll note the GIANT WHITE STRIPE, a common feature of a very obscure websites image search. its a bit underground, but its atypical of the niche GOOGLE IMAGES.

again, apologies for such obscure sources of media.

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just calm down, ok?

>Why is it horrible?
why would anyone want to drive a car that handles like that in a game? it's just bad design.

yeah you would think that lol

Source

Over-animated to high heaven. You're not controlling Arthur, you're telling his motion capture actor what to do.

>exccccuuuuse me, but to the lowest common denominator, its appealing.
>so stop bitching about it being fastfood, and enjoy your mcnuggets. the masses say its primo kino whatever

If I was stranded on an island I could adapt to eating my own leg, doesn't mean I will enjoy it.

Again, why is handling like that bad? Doesn't zoom zoom enough for you?

Holy shit you're a mongloid.

this again, its been debunked, if u hold X its similar to the other games he tested where he was running in those games. As to why there is a delay on walking who knows Rockstar(TM)

#rekt

what does that even mean?

Thats what I was trying to say, you just put it more eloquently

Stick to Fortnite kiddo

>why would anyone want to drive a car that handles like that in a game? it's just bad design.
>simulating damage to automobiles in a game about stealing automobiles and fleeing the cops is bad design

holy shit my man

>rockstar player
ignored

you strike me as a nintendo fan, so that post is hugely ironic

When your controls feel like Smash Bros Brawl online play, you've got a problem. End of story.
No amount of damage control will change that.

lol did you just reply to yourself?

lmao better luck next time

ive played maybe 4 rockstar games and only finished 2 (rdr,rdr2) the others being gta 2 and gta vice city

funny he sounds sort of like a certain BOTW shitposter to me...

nope
#doublerekt

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so thats wrong on top of wrong? whats that make you, double stupid? well done.

>Source
Over 15 years of Rockstar's stagnant, antiquated, early-00s tier game design.

Yes but it also doesn't mean that the controls for RDR2 are objectively flawed just because you don't like it

>you strike me as a nintendo fan
cos he disagreed with you?
oof, man. better get that nintendo fan outta here.

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but the cars handle like that with no damage.

realism

wasnt me he was replying to originally so no

Yeah Rockstar have been at this a long while, like somebody else mentioned max payne 3 is borderline plagiarism, dunno how they got away with it. Here's a vid showcasing some of their "Homages" from GTA5; youtube.com/watch?v=SgXOiuWQYl0&t

wow, you know how to use F12 Developer Tools too?

>early-00s tier
lol what does that even mean?

Why are you even in this thread if you clearly just don't like R* games at all? Also RDR2 is their best controlling game to date.

This whole thread is you getting angry at people for disagreeing with your retarded take on RDR2. We get it you've got terrible opinions.

I snapped a screenshot as fast as I could, I don't know what you want from me.
Are you really that upset that more than one person thinks you're an absolute fucking faggot?
Hoo boy, you might want to take a breather outside before I call you back in to break the news to you.

I only just entered this thread to see a bunch of kids damage controlling because they're upset that their game has sluggish controls.

The Witcher 3 did this too. On the official forums, there was a day 1 fix for this, but you had to tinker on your own with the ini file.

Even if were telling the truth, you still have no argument other than that it's bad because you don't like it and for whatever reason that makes you so mad that you feel the need to insult people who do enjoy the game for some reason. What's the matter my dude? Veronica being a cunt?

damage controlling what? Nobody cares if some sperglord can't git gud

well, yeah. id agree on that. its the logical thing to point out immediately before engaging in this argument, but i knew the guy was autistic as fuck and would be baited right into it. his arguments still wrong, but hes arguing about something completely irrelevant in the first place. so, double stupid.

realistically, the cars handling is tailored to the expected gameplay. short, winding paths, with an emphasis on combat, and a disregard for the impact things like sidewalks and fender benders have on real cars. blowing a tire every time you hopped a curb is the most boring gameplay loop ever. Even so, your idea of a cars handling being fun or not is subjective, and if preference is realism, gta isnt the place.

Okay? Cool discussion, user.

I never said the game was bad, I just said that the controls are sluggish, which they are. You're taking this statement as a personal attack my brother, you don't have to get so worked up over it.

you obviously care a lot since you've been going for 250+ posts, bucko

>Hating Rockstar make me unique gaymer
>Liking Japanese gayme, inde, RTS and computer gayme mame me interesting

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>damage controlling a good mechanic

the controls aren't bad either sperglord.

>kill 5 guys
>take an eternity looting the corpses one at a time
>npcs came on the mission with you and they steal some of the body loot
>doesnt even fucking matter because you rob a bank and have infinite money for the rest of the game
>no reason to even be a lawbreaker anymore because stealing shit gets you pennies and 100000 lawmen after you at any point

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>caring about pc release when Cyberpunk 2077 is around the corner.

Witcher 3 feels sharp, intuitive and rapid compared to RDR2. At least it does today. I really don’t get how rockstar released a game that controls this bad. The issue is that sluggish movement is combined with too many interactions and animations

Naturally I enjoy talking about the games I like, even if Im arguing with idiots. ALso you don't know when I jumped in the thread,

you're talking to the me, the same guy.
glad you calmed down and see things with a cooler head. maybe next time count to 5 or something. they make those rubber squeeze toys too that help.

imagine getting this upset because someone pointed out a flaw in a game that you like
OP didn't even say anything about the rest of the game, he could love it for all we know lmao dilate

>hes been here for an hour and a half apparently, arguing passionately with someone like me who just showed up

lmao. god i love dropping polarizing posts in threads, leaving, and coming back HOURS later.

>sluggish movement is combined with too many interactions and animations
why is this bad?

you suck at criticism

It's so frustrating to play because of this shit, the entire game is absurdly slow. I wish sony weren't jews or I bought a physical copy so I could get a refund

Because you're playing on a PS4.
Xbox One X is amazing.

You press a button and 2 seconds later Arthur acts out on it.
The controls are sluggish and slow, no-matter which way you spin it.
I'm sorry, user. So so sorry.

still seething, and still double stupid. look, when someone runs circles around you, you can just...not reply.

its pretty satisfying how your pretending to be composed but immediately resort to petty insults.

He's saying that it shouldn't take 30 seconds to open a drawer and loot it just so the game can have a realistic animation.

>merely pretending guys!

brave

To be honest is the controller fault

>lmao, there's literally nothing wrong with having to take your thumb off of the right stick to tap the sprint button! You're just a bunch of contrarian weebs!
Go buy some shark cards.

the console experience

now this is cope

>He's saying that it shouldn't take 30 seconds to open a drawer
good thing it doesn't. Maybe tgry coming up with criticism that makes sense if you want people to take you seriously doug.

Ok I just got my first iPhone after being a hipster for all this time and sticking with android and am I right in seeing webms don’t work on these things? Can’t be right a lot of you must be using these things

>he cant claw

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literally can't cope so he calls the game bad, pathetic

>CDPR game on PC will be downgraded to hell and back from promotional material and no mods at all
>ROCKSTAR games on PC will be upgraded tremendously from first release and will have Mod support that are among the best

Polish Peasants, I swear

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>i-it cant be true
lmao

What makes you think that?

TW3 downgrads and no mod support

>Its shit on purpose

Even that wouldnt be as much of a problem if the game didnt strip control away from you at random points, breaking immersion and screwing you over
>mission involves sitting in a carriage to go to town without your horse
>mission ends and everyone else takes the carriage back to town without you for some reason
>cant fast travel because unimmersive
>cant call horse because it's too far away
>cant hire carriage for whatever reason
>now trapped in town with no way out

Also
>die on horse
>you come back
>horse doesnt
The mechanics are just so intentionally frusturating for the sake of immersion while also cutting corners on said immersion for any fuckall reason

>breathe in
>breathe out
4 more times and you'll be ok.
there are no bent tie rods.
there are no disconnected sway bars.
all lug nuts are tight.
no reason to put cinder blocks into the back of the truck for weight.
everything is OK.

This drove me nuts in Shadow of Mordor on PS4, there's an insane amount of lag between moving the stick and actually moving. The worst thing is that it's clearly intentional since there isn't anywhere near as much lag for button presses.

Intentional input lag doesn't matter because the games are made around the fact.

I enjoyed FFXV way more than RDR2 in terms of open world.

It's because the game prioritizes animations over inputs.
One of my favorite bits of news from the new star wars game(I dont have a sauce, I think it was a GI interview) was the director saying that they wanted animations to look good, but just accepted that sometimes they will get transitioned in weird ways because they didnt want any delay in controller inputs to what you're doing

Then the game was stupidly conceived from the start

who are you quoting

Respawn are way more competent game designers than Rockshart. The latter lives solely on hyper inflated budgets

>it's shit because I don't like it

sure but not every game needs to play like a twitch shooter

Than you're a fucking idiot. FFXV was easily the worst open world game I've played in a while

.
>No major cities that felt alive
>The one city they did have was garbage with copy and pasted NPC's everywhere not worth exploring
>Draw Distance was TERRIBLE
>Outposts out the ass.
>Traversing the map was God awful
>Couldn't get off road on a vehicle until a late, late update
>Map become linear for a while

Only a fool would convince himself it was better than Rockstars open world

This game is the opposite of immersion. I am always, always thinking about the clunky control and the controller in my hand. The game never stops calling attention to its clunkiness even after playing for hours and hours.

thats only when you're standing still like here, never really have to have that precise movement in that game anyways, since you auto lock on enemies nearby when you swing

>Respawn are way more competent game designers than Rockshart. The latter lives solely on hyper inflated budgets
To be fair, this is not a matter of competency. Rockstar does not lack in talent or competency. It's just that their fundamental design philosophy is fucked up. They are not interested in making the gameplay good. It's just not their business model.

It'll be the norm when Stadia hits so I guess enjoy.

Rockstar fans always defend the controls by saying the game is meant to be slow paced, but why does a slow paced game need slow control? It’s not like Harvest Moon or Animal Crossing or hunting sims have really annoying, sluggish input. The control of this game is just flat out bad.

>Respawn
That new Star Wars game will have every dev at Rockstar rolling with it's peasant tier quality

>10 months
>around the corner

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hard to simulate momentum when you can just take off on a dime. And this lag doesn't affect aiming, but we've told you all this before, why would you listen now?

Play MGSV. It debunks your trash excuse for a trash game.

Having the right tv/monitor makes a world of difference. I have a Samsung RU8000 and I don't have nearly the same lag as this video shows. Also there are points in the game will your character will be purposely sluggish and slow to respond to your inputs.

>sleep
>eat
wow problem solved. So hard. Game literally tells you to not be an idiot and yet you still act like an idiot.

I didn't say it was impossible dood, but even still the simulation in RDR2 is more intricate

MGSV is a slower game than RDR2 yet absolutely shits all over RDR2 in how responsive and smooth it is.

Have you used a Xim?
They feel like shit, they're nothing like using a keyboard and mouse on PC

Everything you listed is why first person mode is the only way to play

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muh weawism

>MGSV is a slower game
lol okay. Huge fan of both games myself

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The game feels like it hardly has any momentum anyway.

it also improves framerate slightly

i had one of those fuuuck i can't remember the names of it, was a programmable usb stick. could write/compile scripts. little fucker was awesome.
no need for KB/M with it. could compile a script to fire off button combos/macros etc etc.

You still have to tap constantly to ride the horse, which feels like shit

if you say so

Just hitch a ride on the back of a wagon dork

Ok weeb

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It feels like shit because it doesn't control like your favorite Ubisoft game?

>He gladly eats shit
>calls others autists

Average human response time is half a second anyway. Why would they accommodate the ascended ones while making it harder for the paypigs?

Shitty game, that's why.

not the game's fault you can't cope with something that doesn't control like Fortnite

>Rockstars team are the best

Fuck bros. Why does R* always win!? I wanna be interesting and hate them :(

holeeeee fuuuuuck did they get expensive.
these little fuckers rock but dunno bout that price..

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>"WAAAAAAAAAH"
>"HOW DARE TE GAME TRY TO ADD WEIGHT TO ITS MOVEMENT!"
>"IT SHOULD MOVE LIKE A PLATFORMER!!! ITS NOT FAIR ITS NOT FAIR ITS NOT FAIR ITS NOT FAIR
Stay butthurt zoomies.

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Most humans don't weight as much as trains fat ass.

I wonder if you are aware of the irony of that post.

No human weighs more than a train.

>urgently need to do a 180
>Arthur reluctantly turns around to face the screen, like he's a marionette
>camera wakes up and swings around behind him
>die like an asshole
>this is a multi-million dollar AAA title that's spent years in development

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I understand the desicion of the delay but I don't like when games do it.

>twitch shooter
There's a LARGE area between a twitch shooter and whatever the shit Rockstar has done to their controls since GTA IV. Dark Souls isn't a fucking twitch shooter and the animations have a sense of have weight behind them and the whole game is slow paced and immersive. Still, its controls are incredibly responsive. This is the last thing R* fanboys should be defensive about, and just learn to accept the criticism.

there is no irony it's literally how the zoomers who only know how to play fortnite and ubishit react when they play this game

user, this seems like a more modern mechanic, but whatever.

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what are you talking about this game just continues the trend set by RDR which we were all playing while you were still swimming around in your daddy's ballsack little zoom

>Hates R*
>Loves From

Stop the fanboying bullshit. Both make good games. Miyazaki likes Rockstar.

>implying that GTA Online's primary demographic would ever be upset with EZ mode aim and shit controls

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>Stop the fanboying
>acts like an irrational fanboy who just missed the point entirely
Notice how I mentioned that this is one aspect R* fanboys need to learn to accept the criticism? Yeah, you now hold the record for the biggest whoosh in history.

it's not 2004 anymore you tard

The controls are responsive in RDR2 as well, it just takes time to complete the action because Arthur is working up the momentum. It's by design so it's responding perfectly normal, and if you want him to move it, tap the A button though that seems to be a bit difficult for some of our more advanced retards here.

You are the one screeching for well over four hours because people expect a little better than WELL OVER A SECOND of input delay on most basic control commands. And again, the irony of a kid getting mad at people because they expect more than walking sim and calling them "zoomers".

it the person's TV its not in game mode

Cry moar baby boi.

Just because it's a modern mechanic doesn't mean it's not zoomies bitching about it.

They wouldn't be upset with it, which is why R* is based for not casualizing their games for autists like the ones who can't make it past the first couple of hours of RDR2

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You need to accept the fact that your criticism is hardly objective issues with the game and are open to debate.

No, im telling you you're wrong for thinking what you want is inherently better.

> people expect a little better than WELL OVER A SECOND of input delay
Then tap X you autistic fuck. Don't blame the game because you're too stubborn to learn the controls

I play it on benq 2455 (lowest lag monitor) and it's equally shit

>You need to accept the fact that your criticism is hardly objective
Oh my fucking god, here we go again. When fanboys can't take the criticism, just play the "objectivity" card.

>Pump run button to sprint
I actually prefer this. The alternative is the standard push halfway to walk, push all the way to run/jog, and hold button to sprint. With the tap-to-sprint style, it emphasizes walking, which is intentional. It lets you get immersed in the game and notice the details, and also feel like an actual participating member of the game world, since every other NPC is always walking, like a person actually would. Also I find the "push half-way" style of walking is uncomfortable, just for minor visual immersion. The downside with tap-to-sprint in RDR2 is that in the wild west, majority of the map is empty wilderness, and walking as the standard movement is slow as hell when waypoints are spread corner-to-corner.

But I mean, if you're really going to talk about unintuitive R* shit, don't even get me started on their insisting on this FUCKING radial-wheel menu thing. How the fuck did they think that using degrees of joystick rotation would make for quick and accurate menu selection, instead of, say, often being a couple too many degrees left/right of your intended selection due to the natural individuality of the musculature/structure of your hand and how you hold the controls? That, compiled with their "smart" UI functions, like always equipping your carbine once you touch a horse, always equipping your carbine/shotgun after story cutscenes, only being able to use your knife OR your gun (as long as you rely once again on our friend the radial wheel to swap them instead of just being able to equip knives to your melee button), and, on top of all that, since fucking RDR1, R*'s radial weapon wheel will fucking ALWAYS re-equip your basic starter weapon of each type instead of the one you recently selected: Save the game and load it again? Back to standard weapons. Get in and out of a vehicle? Back to standard weapons. Ended a cutscene? Standard weapons. Ended a loading screen? Fucking standard weapons.

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witcher 3 had mod support you disgusting console peasant. It also looked great on pc, its a shame we had to once again lower the quality of our games because retards buy boxes meant for children.

if it isn't objective then it's just an opinion and you can't say a game is terrible and people who defend it are shills if they just disagree with your opinion you assblasted cuck

>No, im telling you you're wrong for thinking what you want is inherently better.
Actually, I believe not treating your audiences with giggling contempt and openly despising the very medium they utilize is INHRENTLY a better design approach.
Hey, while we are at it: care to give me a detailed explanation how that amazing weapon loadout system is enhancing the game, too.

Fuck me, Rockstar fanbase is fucking mad.

Funny how people shit on R* but praise Cd project red and Kojima. And they have nothing but praise and envy of what R* does.

>witcher 3
>superb gameplay and deep mechanics
(you)

No him but the mod support is quite garbage compared to open source proved by Rockstar and the rage engine. The new Red engine with Cyberpunk won't make thing's much different either.

>ballerina swordplay
>any of the shit you posted

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You can't prove yourself your opinions either, you dummy. Saying you like the game works this way isn't indicative of anything "objective", so why even make that argument? Just stop cowering behind such words.
a) It's not an abnormal opinion that RDR2 has unnecessarily sluggish controls, and b) you can make a slow-paced and immersive games without all this "momentum". Those are basic facts, it's not just some idea stuck inside a solipsist's head like you seem to be wishing for.

did Rdr 2 support mods on console or some shit, because I'm sitting here with GTA 4 and 5 and they don't support mods natively at all. Its all asiloaders and decryption and shit. Fucking garbage.

again just because you don't like it doesn't mean it's bad

>Hey, while we are at it: care to give me a detailed explanation how that amazing weapon loadout system is enhancing the game, too.
Oh no sometimes you need to pull up the radial menu before leaving your horse how awful.

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Im not the one getting assblasted and calling people shills for having a different opinion, genius.

>It's not an abnormal opinion that RDR2 has unnecessarily sluggish controls
prove it

> you can make a slow-paced and immersive games without all this "momentum"
Sure but you haven't shown how doing so is a flaw of the game other than that you don't like it.

I see Yea Forums faggots are still buttmad about this game, good.

gitgud.io/nixx/WebMConverter
your shit sucks. use linked program.
you can thank me later.

It feels like shit because its fucking pointless and could easily be replaced by either 1) Holding the button down 2) pressing the button is a toggles or 3) You just use the analog stick

>spin to win
lmao

nah

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video games in general are pointless, dude.

>again just because you don't like it doesn't mean it's bad
Are you twelve?

>Oh no sometimes you need to pull up the radial menu before leaving your horse how awful.
Every half an hour, and it's fucking atrocious. And completely, absolutely needless. Which again shows how little actual thought has been put into the gameplay of this FUCKING GAME.

You are literally sitting here saying "the controls being shit, and basic mechanics being obtrusive in a way that could be solved with fifteen minutes of actual playtesting are not a bad thing. It's just YOUR OPINION."
Look at yourself, for fuck sake.

For me the worst one if Arthur constantly putting away his rifle while riding. I wanna ride along with my rifle out like a hunter

What was that suppose to prove other then your a shitter?

>Are you twelve?
are you?

>Every half an hour, and it's fucking atrocious
pfft, the game even stops time for you, retard.

it looks like shit smeared on a wall.
fuck it, you don't want to use a program made for making them with ease it's on you.
there is a reason it's called webm for retards.

and so is your life, but we aren't talking about that, we're talking about how utterly retarded it is to have to mash A to ride a horse when it could all just be done with proper use of the analog stick or by just holding down a button instead of mashing one repeatedly.

I mean i'll admit that sometimes the game loses track of your equipment too soon or even instantly, but it largely works as intended and has the side bonus of sometimes throwing you out there unprepared if you forget or whatever.

No, you're the pseudo-intellectual who thinks throwing around the word "objectivity" means you'll defeat any opinion that you don't like.

>prove it
You mean you haven't seen several articles and forum posts discussing this issue? Hell, have you not browsed this thread? Saying it's "not abnormal" to hold such an opinion is perfectly reasonable claim. I'm not sure what you're struggling with other than grasping at straws.

>Sure but you haven't shown how doing so is a flaw of the game other than that you don't like it
Read my post again. By the same token, you can't really prove doing so is fine either, and no, sales numbers and metacritic scores are hardly evidence. We're stuck on a relativist circle.


Just curious, would you people also argue about "objectivity" with 30 vs 60fps, or precision between a controller vs mouse. I guess if you don't care about responsiveness in the least, you could claim RDR2's controls don't make any difference in your enjoyment. But again, that has little to do with any objectivity either.

>there is a reason it's called webm for retards.
I guess that's why I'm not using it lol.

exactly. and look at that shit you're posting.
if you are proud of it, don't be.

mashing to sprint is acceptable, but mashing to go on the horse is absolutely not.

seems to control fine

Is this true? Is it actually more responsive on Xbone? I stopped playing RDR2 on PS4 because of the controls, it's fucking disgusting and I was shocked because I could play RDR1 perfectly fine on a 360, with free aim even.

>before leaving your horse
Imagine if you could do that when ever you wanted, I guess its just too videogamey.

>have u ever walked in real life
Have you? I mean without the brain damage, of course.

Red Dead has always been better on Xbox even if they have marketing deals with Sony.

FRAME BUFFERING it's built in to the PS4's hardware.
It's pretty much unnoticeable unless you're playing something with extremely tight visual timing.
The only practical example I know is Pinball Arcade on PS4. Pinball becomes unplayable with this slight visual delay. It only happens on the PS3 and PS4 ports, and the devs said in their FAQ that they can't work around it on these consoles.

>No, you're the pseudo-intellectual who thinks throwing around the word "objectivity" means you'll defeat any opinion that you don't like.
lol okay stay mad

>You mean you haven't seen several articles and forum posts discussing this issue? Hell, have you not browsed this thread? Saying it's "not abnormal" to hold such an opinion is perfectly reasonable claim. I'm not sure what you're struggling with other than grasping at straws.
It's like they say, opinions are like assholes. What's your point exactly as I'm sure it's a much more common opinion that the controls are fine, but they need to pander to the vocal minority who don't like it, why exactly?

>Read my post again. By the same token, you can't really prove doing so is fine either,
Read my post again sweetie, I'm calling you out for being an idiot, but I'm not trying to force my opinion down everybody's throat like you. You're the one trying to prove to everybody that the game is shit, I just had tons of fun with it and can appreciate how it evolved the mechanics of the first game.

>Just curious
Are you? Sounds like you're just here to shitpost

Yeah that would make the game worse

>All that autoaim
How does one play like this trough the entire game

RDR2 is about the experience not the controls

R* hasn't made a good game since Manhunt

I know but I didn't think there would be a big difference with the controls/responsiveness. I still don't know if it's because of the console, the controller, or RDR2 simply having worse controls than RDR1.

Yeah fuck you too you shit spewing nigger, theres zero reasons for gameplay to degrade like this for """athmosphere""" or """""""""""realism"""""""""

>RDR2 is not a game

>attempt to play RDR2 Online
>all of innate shitness baked into the single player controls are magnified by tenfold
Who the fuck playtested this?

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there you go again, telling people they're wrong for disagreeing with your opinion. Why are you so fucking mad?

Like any other controller shooter m9

Because RDR2 isn't trying to appeal to people who actually play video games. It's trying to appeal to people who want to experience movies. And it's working since Rockstar fanboys are chimping out over Fortnite instead of accepting that their game is needlessly sluggish and un-intuitive for a video GAME in some areas.

It's more game than like Planescape Torment and Grim Fandango, both games typically loved around here, but yes it's less gamey than something like Quake

ya it's a religion a way of life

stick to fortnite I guess

This is your average Red Dead 2 player.

Because Rockstar are obsessed with "realism" to the point where they will literally sabotage their own game design to facilitate such a retarded goal.

All of their games post GTA IV play like absolute DOGSHIT because of this nonsense.

RDR1 still plays ok. In fact I would say it feels a bit snappier than IV

not a braindead zoomer? sure

I liked Witcher but holy shit you're delusional user

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>All of their games post GTA IV play like absolute DOGSHIT because of this nonsense.
This take makes no fucking sense and strongly suggests you don't play any R* games at all

CDPR initially promised a REDKit3 release, but never fulfilled the promise. What we ended up with is half assed tools that are hard as fuck to use and have barely any documentation.

#1: Turn on Game Mode on your tv's display settings
#2: Stop playing games via Playstation Now

I have the game, and have played a damn good deal of it, and this is absolutely not how the game responds to input.

Rockstar games unironically have good controls once you get used to them. The inertia on movement is intentional and I honestly don't mind it.

>you don't like my corporate overlord and shit it spews
>ergo you're a retarded zoomer

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>nu-R*
>not zoomercore

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>if you aren't keen on weighty blob-like movement, being unable to instantly switch weapons and ranged auto-aim insta-kill headshots, then you're a retarded zoomer
Ebin

I bet its fun getting replies by pretending to be retarded.Probably the highlight of your evenings.

>What's your point exactly
That the controls should be more responsive. Less input lag and/or faster animations for basic shit like turning your body around. Do you seriously need proof that these are desired basic aspects in most action games that have any sort of real-time combat or movement? Hell, I thought that was common sense.

>I just had tons of fun
And many people think the opposite too. The reason why you fanboys are annoying is because you fall back on absolute shit arguments. If anything, trying to claim the game wouldn't be improved by more fluid controls is actually the more dubious position. It's like saying people wouldn't really prefer 60fps if given the choice, because 30 with dips is just fine because you had "fun", then ask for porrofz and sperg about "objectivity" when told otherwise. You manage to spew out statements that self-evidently braindead.

>It's shit, but really, it's not. It's just intentionally this shitty and honestly I don't mind it.

What other games you like, user? Just out of curiosity, name 5 to 10 favourite games

i think their past games felt fine, RDR2 pushes it way over the limit though. you then combine that with the animations, and "hold to x" for anything, and forcing you to slow down a lot, and it becomes unbearable. Its just a combination of a lot of bad stuff all at once.

Who are you quoting

who cares about input delay in walking simulators

Is this Google Stadia?

Ironically fortnite has some of the best and most responsive controls in a TPS

no, if you come on Yea Forums and bitch because a company doesn't pander directly to your taste and get butthurt when people call you a faggot you're a zoomer

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This. The irony of Rockstar shills deflecting to Fortnite when RDR2 is normalfag bait is just sad.

KotOR2
Dragon's Dogma
Nier Automata
Witcher 3 Hearts of Stone and Blood & Wine
Baldur's Gate II
Red Dead Redemption 2
Max Payne 3

LA Noire unironically controls a lot better. Thats what decent slow-paced control feels like.

perfect for zoomers who can only play one style of game thanks to their terminal ADD

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>shitty unresponsive controls with horrible latency and sensitivity is a "game style"
lol

again, you justg need to tap X you obstinate shit

You have weird tastes user, some pretty based games and some horrible shit

Are you in your early 20's?

>been playing RDR2 and Uncharted 4
>both normie cinematic 30fps games with emphasis on animations and weight
>somehow RDR2 controls like absolute dogshit while U4 controls like a dream

nothing on that list is horrible

I'm 24. Why are they particularly weird? And what games do you think are particularly shit?

No shit, rockstar is a Quentin Tarantino of games.

I dunno RDR2 controls great for me and I wouldn't touch a nuND game if my life depended on it, but as long as you're having fun I guess

I remember when we used to call obtuse controls like that fucking unresponsive dog shit instead of "immersive". Same with delays from input to movement. It was called poorly designed trash back then. If you couldn't control your character perfectly it was called clunky. I mean what's next are you going to say Predator NES was well designed and immersive since the MC controlled like a real person with those utterly shit tier coded jumps?

that's because "back then" most games heavily involved platforming segments, dipshit, which obviously require crisp controls.

my biggest problem with the control is the "hold L to interact" mechanic with almost everything. it feels unnecessary and just adds another layer of clunkiness to everything. Other games dont need it, why does this one?

Can you give an example?

>pressing buttons to interact with the environment feels unnecessary

dude, fix your criticism

tapping x to sprint feels like fucking shit. doing it on the horse feels even worse. its just an incredibly unsatisfying way to control your character.

feels fine to me

in other games you just press a button to interact, you dont need to hold L to bring up a context menu and then hold another button for a second. fuck your retarded strawman. its clunky for no reason whatsoever.

>RDR2 controls great for me
I'm sorry you have brain damage but as long as you're having fun I guess

"everything" in RDR2 is just NPCs.

>Read Dead Redemption
>Platforming segments

>reading comprehension

>no other game has you hold a button to interact with stuff

bro

you're the one trying to convince people here

PoP NES
Predator NES
Both were shit on extensively.
>Shit on the controls of RDR2
>Lol go back to Fortnite, Zoomer
>ACKSHULLY this stuff was mocked extensively back in the day
>Uhhh, no you see it's because responsive controls were required then but they aren't now but these controls are super responsive but just... you know, not as responsive as back then.
Dance for me puppet, dance around that issue.

this. I play MGS4 in PS Now over wifi on a 75 inch TV and it only takes 1.5 seconds to register inputs. that's more than enough time for a human to react

This is how it is for all shooters on consoles, lad.

Even at the professional level it's just slightly more aiming but still the same amount of movement.

i didnt say that, but even then its a terrible mechanic that always feels like garbage. in rdr2 it applies for virtually every interaction. its like the game is asking "are you sure?" for every small fucking thing you do. in a game like witcher 3 you dont have to fucking hold a button every time you pick something up or inspect something you just fucking press the button and thats all you need.

do you seriously enjoy holding it, every fucking time, for almost every fucking interaction? you really think it makes the game better?

this webm makes me want to shave, rent a hotel room and cry

get gut

I'm not trying to convince anyone of anything, you're just retarded and probably have no frame of reference for what good controls are if you think RDR2 "controls great".

what's wrong with your neck bro?

Those are completely different games which implemented their control scheme poorly.

this is the most beautiful game ever created

Red Dead Redemption has been out for almost a decade, exactly when did you mean by "back then" you mouthbreather.

>but even then its a terrible mechanic that always feels like garbage
again, just because you don't like it doesn't make it bad, pull your head out of your ass please. If you don't like the game, don't play it, I'm done wasting time with you.

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This whole thread is one assblasted autist trying to convince everyone else they're wrong for liking a game they don't. And then act like a victim when people call them out on their faggotry.

Wait, you actually think RDR1 fits in that other user's time frame? LMAO. RDR1 does not have smooth controls at all. Its movement inertia lag is just as big as RDR2's and John's on foot controls particularly are way worse when it comes to shifting direction, especially when running.

More cinematic

It's a design choice, there is no lag input when turning the camera, it's only for movement. If you want terrible lag input try Splatoon 2

>reading comprehension

>PS4 has built in gyro controls
>Gyro Controls would increase the ability to aim tenfold since you're not just using tiny fucking sticks
>No game ever uses them because fans are retarded and think any form of motion controls is extreme wagglan like Wii Sports Tennis
If we're being honest, console players are why people move to PC

you haven't played the game, have you? because anyone who has touched it knows he doesn't have auto aim enabled

Attached: qPi7_32QCkY6zICh.webm (1280x720, 1M)

Yeah man it took a lot of work plugging an HDMI cable into the bacl of my Benq

People rightfully shitting on the controls of a game doesn't mean they're trying to convince your dumb ass to dislike it.

>everyone I disagree with is the same person
I just had to pop in to say you're full of shit, m8. The real problem is fanboys actively defending their taste with terrible argumentation.

now record it.

tons of gyro games there

In what regard is MGSV slower than RDR2, if you don't mind expanding upon your controversial opinion

Except for the fact that PoP NES has the exact same movement system as RDR2, you enter an input, there's a half second delay and then they build up speed. There's your "momentum" based gameplay you were praising so much.
Shitting on bad controls has been a thing until very recently where they're now called "immersive" controls.

but it's not rightful. You keep going on about people playing the "objectivity" but then you go and make objective assertions like that to try and prove your point? That's slime

Name a single first/third person game on PS4 that uses Gyro to aim

oh yeah, and not with a phone.
it has -or did- have shit so you can't lolrip/screen record dvds/blurays.

You mean the system with built in recording?

There's obviously a small group of the regular shitposts, the posts all follow patterns and full of incredibly dumb arguments like

>there is no lag input when turning the camera, it's only for movement
So it's intentional lag to the input. Hey user, here's another game that did that. I think you'll enjoy it.
retrogames.cz/play_102-NES.php?language=EN

name one for the PC

Any shooter while using the steam controller

The context in which the control scheme is implemented is entirely different. Do you think people play video games just to experience the phenomena of button inputs?

Ideally one that was designed for it like Splatoon

Well this concludes yet another thread where RDR2 haters got blown the fuck out. Maybe next time

I'm assuming he means if you play full stealth, the whole pacing is going to be a lot slower, including the movement because you're depending on actions such as crouch walking and crawling.

I'm explicitly talking about Non Nintendo, since Nintendo is pretty much the only platform where it's not only implemented, it's demanded by players

no no. not that garbage.
i used to use a black magic cap card blahh blahh blahh and if you didn't fuck i can't even remember if i converted the signal or what...i do know it's proprietary and you had to a little fucking box thing..or else you'd record a black screen. that was on ps3. non of that shitty built in ready for twitch garbage.

I have no idea what you're talking about, I didn't even say anything about objectivity, the point is that shitting on the controls doesn't mean trying to convince anyone. That's retarded.

>Bad controls are OK because it's IMMERSIVE
Literally proving my argument for me.
Go play Sonic 06 since you have no fucking standards

You haven't shown how it's bad other than to complain that you don't like it because it isn't zippy enough. Like I've said before just play a game that does like Fortnite if it matters that much to you.

Hold on. Where did recording come into play? The original post in this tree was about playing on a monitor without the latency shown in OP. Then it was asked how they played on a monitor without a converter