Thoughts?

Thoughts?

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youtu.be/ewq203-TXOs?t=323
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He's actually very well experienced in this situation so I'd say his advice checks out.

Is it good? Did he redeemed himself or was it too late?

>Con-Man
I thought it was apparent he redeemed himself by owning up and actually fixing his game?
youtu.be/ewq203-TXOs?t=323
>They cant talk themselves out of it
Yeah, hes right, if they ship a bad product, they have nothing to say and anything they will say will easily be used against them
How is this anything but a jab?

He's more or less right, Actions speak louder than words, and if EA and Bethesda want to get on peoples sides they need to fix problems and show theyre listening and not make excuses on why theyre in the right because it never works out.
He said this shit in his GDC talk and its good fucking advice to all game devs

I mean he does have a point. Sure the game was bad but the best thing they could do was fix it under the radar. Square did a similar thing with FF XIV where one team was trying to fix it while another team was rebuilding the game.

He lived through it and came out somewhat on top, albeit with a reasonably different, but still true to the original vision, game.

He's pretty much right.
Anything you say will just be latched onto and shit on. You should just focus on making the game better. Anthem hasn't done that, we'll see if Fallout 76 does.

In any case this whole post-launch games as a service bullshit is cancer. Games should be complete at release. Post-launch content should just be a bonus, not essential.

Well if anyone can give advice about turning a terrible launch into a decent project it's this guy.

ITT : OPs faggotry blowing up in his own face

Hello Games got themselves out of their hole by making their game better. I honestly doubt being silent about Anthem or fallout 76 is going to do anything especially given most people know that they aren't really going to do any actual work on it other than to get more money.

>Create a product
>Customers don't like it and complain
>No the customers are wrong and stupid, our product is perfectly fine
I honestly don't get it and I've never understood this mindset. Isn't it business 101 that you should cater to what your customers want? Why would you ever take an adversarial stance toward your customers? It doesn't make any sense.

He’s right.
A small studio can divert resources and make relatively quick decisions to fix a fuck up, and also take a much bigger hit to short term profits to secure long term gains.
AAA studios have red tape to wade through, have to have ten focus groups in order to risk pouring money into something, and are absolutely paranoid of investor reactions to short term profit loss

Well, he knows a lot about that subject, so I would put some weight in his opinion.

He would know.

some people will argue a game only matters on its launch day but honestly there is no reason to buy a game at launch anyway unless you are a fan or something.

So I will say , yes he redeemed himself, the game is pretty good right now

>we'll see if Fallout 76 does.
Doubt it ever will. They do that they wanted, take some easy money, but it will definitely bite their asses with the next game.

I'm honestly surprised to see the turn around in public opinion. The game still sucks, nothings gonna fix that. Don't really care either way but I never liked the guy.

He's 100% fright. Buyers remorse cucks will be grateful for even the smallest improvements if they are ignored for long enough.

No Man's Sky looked like an empty boring spiritual sequel to Spore from the beginning, but Sean Murray is still a piece of shit without any self awareness

Sean Murray actually turned out to be responsible enough to try and fix his mistakes. Ea and Bethesda don't give a shit about the quality of the product as long as they make money.

Feces giving advice to other feces. Sound reasonable.

It depends on what you're actually doing to amend the faults.
NMS went silent and then came out with a massive update which delivered what was originally promised, but in that time everyone was free to give it shit and those playing must have felt like dirt.
Sea of thieves is another approach, they've made frequent content updates and a weekly dev video explaining what they're doing, talking about not only the good but the bad too in a very transparent way.
Fallout 76 is a textbook on doing everything wrong and not admitting fault

>The game still sucks

No it doesnt
Its not barebones like it was at launch
right now its a fully fledged game

>work on fixing your mistakes instead of spending endless man/hours doing damage control on Twitter
sound reasonable

He's still a hack, but he's very right in this case. Every time they've tried to say sorry, it only makes things worse.

I remember the 2016 shitstorm very well. Is NMS decent now?

These days you can twist facts to blame customers while using media support to show how customers are "entitled" and how unfair is to complain about game quality (or lack of).

His game is almost at 90% positive recent reviews after getting completely shit on back at launch, so he's definitely the guy to listen to.

call me a fanboy but I liked FO3, FO4, Morrowind, Oblivion and Skyrim and I never thought Bethesda was a greedy company throughout the releases of those games. In fact they released the first 2 elder scrolls for free and gave the skyrim special edition to everyone who purchased the original + DLC on PC. horse armour was super cheap and unnecessary to anyone who wanted to enjoy Oblivion.

when FO76 happened I thought there had been a massive organisational fuckup and the game had to be rushed and quick cash grabs had to be shoehorned in because the investors wanted it. they didn't think it would be successful since it wasn't the kind of game BGS are known for making (big single player experiences).

Todd has been saying that Starfield is next (I'll probably be disappointed by it but I'll give it a go) but it's a few years away. and TES 6 is years after that. You know what? I genuinely expect TES 6 to be a good game, BUT if it becomes another FO76 my view of Todd will do a complete 180. I truly think this is the game that will make or break their reputation 10 years from now. unless they fuck it up further by not fixing FO76

no

>All these NMS shills
Fuck off to reddit, why not fund another billboard to suck the dev's cock?

The core mechanics of the game (flying, shooting, dogfights) were absolute dogshit. I don't believe in the farthest corner of my heart that some added busywork and coop would suddenly make it a mechanically sound game but okay.

He released a shit unfinished game but then went ahead and fixed the game years later for free.
It's clear to me that the Sony partnership really fucked the games development, so I don't blame him. The game is good now so it's good.

nice blog faggot

>It's clear to me that the Sony partnership really fucked the games development
How?

yes

do you not remember it? sony hyped the game to hell and back and was pushing for an early release before it was ready

>Good
Eh, that's debatable
>Redeemed
He actually added the stuff he promised he would so I'd say so.

At the end of the day it was always just going to be a worse Minecraft and FTL hybrid game. The stuff people thought in their heads was going to happen was far greater then what the actual tech can offer even if the initial launch wasn't a failure.

No. It's a 2/10 that's been improved to a 3/10 over 3 years and still doesn't live up to the promises made before launch.

It's good but it gets stale after a while. All the planets look the same

I remember the hype, not the forced early release.

unironically good advice

What do you mean thoughts?
The Marketing Department of a Company is the source and direction of any hype among society, there doesn't exist any hype to blame expectations if your own marketing group didn't create it in the first place.
The fact that there are people who don't shut down EA's retarded statements with this alone shows how many NEET and underage brainlets there are running around.

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Go away Sean. You are not welcomed.

>horse armour was super cheap and unnecessary to anyone who wanted to enjoy Oblivion.
>76 was an organizational fuck up
>its not their fault guys.
Yeah, you are a fanboy. Same tier of biggers who buy overpriced apple products. You just buy it fir the brand. The product itself is terrible and if any other company tried to do what apple / both did you it wouldn't be acceptable.

But user, the marketing department needs to spin everything into a positive for the company.
Think of the shareholders!

For a space exploration game, it's probably one of the better feeling ones, but I couldn't give a single fuck about the life forms or the lore they sprinkled in the entire time. After that I'm left with crafting and base building, but Subnautica did a better job in their tiny sandbox. Try the demo and see if you like it.

He is right, since reception on that game turned as stuff was added, it was still a big fuckup, but his reputation isnt completely flushed down the drain and it looked like he had some good faith after his lies

"gamers" are stupid as fuck, what do you expect?

I'm with you on this one, the "game" may have been improved but it still is utter garbage so I don't get why so many people love hellogames now when there's devs that put out games that are 100 times better, do not lie and cheat AND are complete at launch

So the same as before?

Yeah, there's nothing they can do but shut the fuck up and get to work.

>Stay silent
Only if yor ego is too big to apologize and try to fix the problems face front.

the amount of people defending nu mans shit is actually staggering

this here just proves it, gamers are the stupidest creatures in existence and there's a reason everyone exploits them with garbage like on release DLC, lootboxes or early AAAccess

the old saying "you can't polish a turd" is also true for NMS

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You are delusional, Bethesda has been gradual with the introduction of greedy bullshit. What they did wrong was skipping a step.
First, it was horse armor.
Then, paid mods. They even re-released Skyrim to have Creation Club support since it failed with the original release.
The next logical step would be a game that only works with paid mods and then a live services game, but they went straight to live services and failed catastrophically.
Their next game will only support paid mods, that's what I'm predicting.

they didn't fix shit
the game is still a massive turd

"Ah i see youre a master of fucking up too"

Does NMS have true multiplayer now?

I'd say the Sony side of things had a big impact and may even have been the final cause.
A lot of people don't know that the dev had their offices flooded about 18 months before release and lost pretty much all their work up until that point.
Given that the dev team was only ever like 15 people, there was no way they ever could have got something decent out in time considering they had to start again pretty much.
I found it hilarious when everyone was kicking up so much of a fuss because of their expectations.
What they promised was clearly never going to be deliverable with such a small team.

hellogames.org/2014/01/the-flood/

It would make sense if Starfield only supports paid mods because its a new franchise.

Why waste time apologizing? What good is saying "Sorry I lied" "Sorry my mods are pieces of shit but im not doing anything about them" "Sorry your level 7 character got deleted because of how easy our systems were to exploit" going to do? Just fix the problems that existed to begin with, people dont want hollow words they want action. Saying "We are in the process of fixing this please wait warmly" will just get people constantly asking about it

>con-man

They stuck with the game for years following a rocky launch when any other studio would have dropped it once they made their millions. I have respect for Murray.

The problem is EA is NOT trying to fix Anthem.
So silence or not, it doesn't change a thing.

Good talk.

It's extremely bland
Like good on him for not dropping it and going into hiding but the game is just indescribably dull

Source?

>Isn't is business 101 that you should cater to what your customers want?
Yes, but if you release something and it turns out not to be what your customers want, spending pennies on endless online shills to confuse the narrative and muddy the waters makes sense, since actually changing the game takes time and money and you need to do something immediately to soften the blow. Customer relations don't matter, customer loyalty doesn't matter, at that point it's raw desperation so strong that they're willing to basically scream at their own customers to just shut up if it contributes even a little to mitigating a negative reaction.

Oh of course, it's everyone else's fault for believing his lies. Fuck off, Sean

That's what marketing probably said.
It's probably going to be yet another Oblivion with guns, or lasers I guess.

Well yeah, releasing a broken pile of shit game with very poor reception should never be the status quo, but it is a smarter way to go about fixing it instead of having PR disasters

Apologizing does nothing. Waste of time and it can only make it worse

It still doesn't excuse the fact he blatantly misled and lied in public about the final game. Even if he managed to fulfill some of the promises, should that kind of approach be acceptable and tolerated? absolutely not.

People can say the game is better now, but it only sets a precedent for future games to pull the same shit. I don't know about you, but I really don't want devs taking advantage of that and straight up give a list empty promises that may or may not end up being fulfilled with a smile on their face.

no because there's actual shit to do now

>I haven't played it but I know

>yeah lets ruin our entire reputation by selling a bad product and shilling it blatantly
everyone still hates EA

>rocky launch
The game launched exactly as intended. It was just intended to be fucking shit from the get go but that didn't stop Sean from telling lie after lie up to the week before launch about what was actually in the game.
He's biggest accomplishment of all however was convincing retards that the game wasn't intended to launch without 90% of advertised features and that it was just all some unforeseen misunderstanding.

You know what I never see mentioned?
Just how fucking much money hellogames probably made from scamming all the gullible retards.

I mean we're talking about a shitty indie game made by a handful of hipster faggots that sold for 60$ retail like some AAA blockbuster and sold like millions of copies, only then to go on sale for 30$ regularly and EVERY SINGLE TIME IT TOPS THE SALES CHARTS

if anything this is just proof that being a lying bastard and fucking over customers is a great way to make a lot of money

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From a game dev perspective you're right, but I hope some people at least stay critical of what the devs say in general and hold them accountable.

One thing Murray had was the self-discipline to stay quiet despite the entire community shitting on him and his game. I doubt other devs could take that hit to their ego without trying to run damage control.

>should that kind of approach be acceptable and tolerated?
It wasn't. Sean was practically the most hated man in all of vidya for a while and actual lawsuits were being filed.

But I also don't believe in holding grudges. Considering how the modern world has devolved into constant "cancel culture" where people would dig up dirt on other people from 3/4/6/10 years ago and use it as an excuse to create mobs of fanatics to rail on them just for them to move on to the next person getting "cancelled" 2 weeks later has really made me tired of how we deal with others.

Sean did a shitty thing and has suffered for it. But it's been 3 years now and he's actually made attempts at doing the right thing. So I'm over it.

The main problem with NMS is the game didn't release in Early Access. If it was released that way the backlash wouldn't have been severe.

Wait their entire office flooded causing them to lose all their work and they didn't make a big deal out of it at the time?

This is the one thing you can believe he knows what he's talking about

>being a lying bastard and fucking over customers is a great way to make a lot of money
In other news, water has recently been confirmed by scientist to be "wet." More news at 11.

I think its on top nowadays because they supposedly put in the work and fixed it. Some games can be redeemed through after launch support, its not unheard of.
No idea though, never played it.

i actually did and the mediocre gameplay loop is still the same
sure they added some sidequest and bases but that doesn't fix the core problem of gathering resources to fly to other planets
the inventory is still awful since it fills up way too fast and the fact that you can't expand your ships inventory makes it worse
i know you can buy a container ship but the limited inventory space is still an issue

>But I also don't believe in holding grudges.
>Sean did a shitty thing and has suffered for it. But it's been 3 years now and he's actually made attempts at doing the right thing. So I'm over it.

I understand your point, I'm just concerned this will invite the wrong people that'll get away with way more.

Fallout 76 is already on the path of recovery, it should be a good game by the time the wastlanders DLC drops, although if you're like me and enjoy the autistic wandering around bit of fallout then you probably already through it was good with the tadpol update.

I don't think Anthem has a snows chance in hell to ever be any good though. They should jsu ttake the combat and movement mechanics and make a new mass effect with it. Not written by bioware though.

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Companies can't control the message as easily anymore. The internet never forgets and people love to bitch about video games.

All these reddit faggots on our board holy fuck

No, catering to customers isn't even good business practice. Business 101 is maximize profits. That is pretty much the opposite of catering to fickle ass consumers. The closest business practice gets to that is differentiating from the competition. And even then it only applies if it's profitable. Customers want the cheapest price for the most product. You will never succeed bending to that.

The best business practice customers can expect is feeling they were treated fairly. That doesn't mean they get what they want, it means they are made to understand why things operate the way they do. I have a masters in business and ran my own successful company for years. I would be broke if I did what customers wanted.

>Sean did a shitty thing and has suffered for it.
He took a year long vacation in his money pit from all the people he scammed. Probably laughing with his lawyers about how the people who bought into his snake oil are desperately trying to refund it on Steam but can't.

Releasing a half-finished game was a shitty thing to do.
However, he didn't abandon it and added the promised features.
So, in my opinion, he broke even.

Though... I hope this trend doesn't keep continuing, like with Anthem and Fallout 76 (both are shit games that I have no intention of playing, anyway.)

it's not supposed to have a "gameplay loop" you retard it's a sandbox
go play WoW if you want daily quests and hamster treadmills

it actually looks good.

I played it, pirated of course, at launch and recently and trust me, it still is utter garbage
like from a 1/10 to maybe a 3/10 if I'm generous

nowhere in hell is it worth the money they ask for

but it is pretty genius marketing tactic if you ask me
I mean the updates barely added stuff, it's like something maybe a couple of interns could probably churn out
yet everytime an update comes out everyone is talking about NMS again and a lot of people will think "wow, i bet it's fixed now!" and be fooled into buying it

Nigger you would fail marketing 101.

I just like building and seeing houses. Wastelanders will make it a lot less barren, but my main hope is that we someday get to choose factions of our own - i wanna be a fucking raider, or better yet, a friendly ghoul

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Developers should stay silent before, during, and after launch. This culture of letting the players participate in the development process was a mistake. Most of the time the feedback from idiots actively makes a game worse.

You might get the journalists on your side but people still won't buy the game.

>and he suffered for it
how exactly?
NMS is a huge financial success and I'm willing to bet it made sean a multi-millionaire

it's like I said, most people don't seem to get that people may have wrote some angry messages at hellogames BUT THE GAME WAS AND CONTINUES TO BE HUGELY SUCCESSFUL SELLING MILLIONS OF COPIES

and best of all most people nowadays love hellogames again
I mean it's brilliant in a way, scam people out of a shitton of money and have them end up loving you
kinda reminds me of religious cults

>polarising

just because it is common practice doesn't mean I have to like or even endorse this kind of scumbag shit

All the people who are saying it's good must have some really low standards. It went from a shit trash fire and after updates it reached the dizzying height of serviceable for a couple hours and then boring as hell.
Pirate it if you want.

>The internet never forgets
This thread is proof that the internet forget almost instantly.

>NMS shills

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Todd, I am not buying your game. You already duped me once with fallout 4, I’m not falling for it.

>I got scammed so I'll defend it no matter what
cope

Well the information is still out there so no, individuals forget, the internet, on aggregate, does not.

76 is already gaining a more positive rep among the people that have tried playing it.
>Free week brought in a shit ton of players
>Player vending was a huge success
>New level up system announced
>NPCs and romance options announced

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may it'd be more accurate to say
"the internet has a very selective memory"

Yeah, must have been Sony's fault lying faggot overpromissed and underdelivered.
Surely he was only lying to players.

>The best business practice customers can expect is feeling they were treated fairly
Weird, since companies like EA or Disney are doing the exact opposite and still making profit as hell.

that's one of his goobergator fan fictions

>76 is already gaining a more positive rep among the people that have tried playing it

and this is why bethesda and other big publishers will never improve

In that sense, libraries never forget either. Which is just as facile as how you're interpreting the adage.

I-I-it’s good now! Please come back!

It's called not releasing hot garbage

>small indie studio shits the bed
>either fix it or no one will ever buy your shit again

>massive studio shits the bed
>either keep the skeleton crew on the project and transfer everyone else to the new cashcow or keep dumping the money into the product at your own loss in hopes that a bit more people will buy it
go away shaun

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>A lot of people don't know that the dev had their offices flooded about 18 months before release and lost pretty much all their work up until that point.
What kind of retarded chipmunk doesn't have off-site backups for his multi million project?
Sounds like shitty excuse Patreon whores who promise a lot but can't deliver often use.

How do you not know what gameplay loop means? Are you underage?

nms does have a gameplay loop since it didn't fix the inventory issue
>collect resources
>travel to other planets
>rinse and repeat once you're out of resources
every rpg ever has fixed the issue of the inventory by giving the player the ability to infinite amounts of shit in your base
the fact that even in endgame you have to deal with collecting shit to travel around is awful
your storage ship or base should have infinite amounts of storage spaces

>polarising
Lmao

>>New level up system announced
>>NPCs and romance options announced
explain. is this something they just announced in the shit to come section?

The game was always good, the reality is that normal people don't like space exploration games. They're only for a very specific kind of person with a very specific interest and set of values. Why would you expect to enjoy a game like this if you want action and adventure? That's not the point.
The difference is that now the game has broadened its audience to be good to a wider class of people.

I think that's his point. The upper bound for the customer is fair treatment. If it's somehow possible to fuck the customer for more profit AND survive while doing it, it's good business. Now, I'm sure we both hope that EA isn't going to get away with it and suffer in the long term, but that doesn't guarantee it will be so.

I can't believe people listened to their shitty apologies on E3.

the game isn't good from a space exploration game perspective and not from a casual perspective either
they sure hired a lot of shills but with the amount of money they're making it's not surprising

>The game was always good
fuck off, faggot
I am the target for this game, I like grind, I like space, I love the idea of this game.
But when you are exploring, you want to see new things, that's the whole fucking point. Kinda fucking ruins it, when you know what you will see on the planet before you even in the same system as it, doesn't it?

cope bitch

The difference is that the internet contains a lot more information than the average library.
It's also harder to lie to people and get away with it nowadays as well since any random can spread a message.
I still remember how a few years ago many strikes wouldn't even be reported on where I live because powerful companies had the power to shut down traditional media (if they didn't outright own them), but now people can just spread their message themselves through social media.

Careful, friend, you know not who are pissing off, pudding.

I think Masuda could learn from this guy while his cash cow still prints gold.

They announced it during E3.
Wastelanders update in the fall will be adding NPCs unironically.

Actually if sony didn't step in there would be no game they financed it after the company was flooded and lost a lot of data and hardware.

He is right. For once.

When the devs of No Man's Buy realized defending themselves would just add fuel to the fire, they shut up, let people who wanted refunds have them, and focused on redeeming themselves, which they eventually did (it just took like 2 years of focused work for them to actually deliver most of what they promised at launch.

When your online game flops, just make it better and stay off social media, people don't want to hear excuses or crying about bullying. you are agreeing to subject yourself and your product to the court of public opinion when you release something. no one cares if getting your shitty thing mocked hurt your feelings. you released it.

But Gamefreaks did pretty much stayed silent after first few statements.

>namefagging

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We’ll see when Wastelanders comes out. There are two major areas in which 76 needs improvement: bug fixes and end-game content. If Wastelanders focuses more on end-game than a new campaign story then maybe more players will stick with the game.

The only reason that Hello Games bothered to fix No Man's Sky was that if they didn't then they'd never make money again.

please stay Sean I always believed in you

So they shouldn't apologise for a fucked up launch and promise to fix things up?

yeah actually
you can find people fucking around on other planets all the time now

>cuck mans goy
I cannot believe how any of you nigger loving cucks can defend such a pile of shit.

This thread is about someone lying and getting away with it, in a fiasco that was contained entirely on the internet. And of course, social media is a place where people put themselves in a bubble: one can learn about local strikes, but one could also have learned about them through the strikers themselves (i.e., who often print or are involved with independent newspapers that don't see wide circulation). Since social media is the bubbles-world, the only people who will see (and actually care about) local strikes are those who would already have known.
I know millennials desperately want to believe that the internet changed everything, but all that optimism is not justified. It's mostly just made the world and people even more tedious.

That is right, Anthem is a thing.
How is it now after what i can only guess has been a couple months now?
Did it really fuck up that much that EA dont dare mention it. Hell if i recall this the first time i have seen Anthem mentioned in a op, pic or not for weeks

i know about that, i meant the new leveling system. the fuck are they gonna change? i play the game nightly with my cousin, but i remember nothing about new leveling. i didnt realize NPC's meant romance, but i guess tjay makes sense. prepare for most camps to have 1 of 3 different waifu's living in them

One of the most disgusting things I've seen from modern game journalism is their blatant, continued damage control for games like No Man's Sky, Fallout 76, and ESPECIALLY the Destiny games.

Yea Forums doesn't read games journalism (Good job guys) but I think it's kind of gone way under the radar just how hard the game journos have been pushing this narrative that constantly updating broken games with patches make them wonderful experiences that you SHOULD return to. Instead of, you know, buying a finished game to begin with.

>Shaun

There's always a ulterior motive for good deeds.
Why do people donate to charity?
They recognise that they're doing a good deed and it makes them feel good.

Nobody does anything for nothing.

Something about a prestige system making you stronger.
They haven't given many details yet.

Social media is now dominated by algorithms that keep people inside echo chambers indeed, but I don't think we should accept that either. That's far beyond Sean Murray being a liar though.
However I do believe shutting up was the smartest option, there was blood in the water and everyone was circling around him on social media for a while. I don't think the feedback would've been positive, no matter what he said.

gameplay loop is only a recent term on shitty games "journalist" blogs.

>Customers want the cheapest price for the most product
you should redo business 101
you should learn that not every business is the same. People don't need to buy games. You can't treat games like they are food. You need to get an audience with vidya. Customers don't want "the cheapest price for the most product" in video games. A short game with a 60$ price can satisfy customers just as much as one with 100s of hours.

A bad game is bad forever. He will forever have the stigma of how bad NMS was.

Name a single time that apologizing has ever satisfied a hater mob.

Pre internet, these people would have just shut up after being shamed by the consumer, however, post internet, they can all congregate together and think they are more important that the consumer. It's the ideological mentality of the cult left, they will not listen to anyone, and if you disagree with them, then you're just automatically in the wrong as far as they are concerned.

Very bland and repetitive. Shit physiques. Barely acceptable polish.

It's a niche game for either space enthusiasts or those guys enjoying playing maths and exponential numbers.

He's absolutely right. The leddit crowd cries about MUH TRANSPARENCY all the time but it only serves to hurt the dev when they either A) go silent for a single week or B) have their roadmaps exaggerated by fans who are inevitably disappointed with the end product.

I need quality content, not marketing.

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>let people who wanted refunds have them

they did. well, sony and steam both did

>How is this anything but a jab?
I imagine it's clickbait titling. He probably means you can only get out of that situation by delivering product rather than hollow marketing, as they did with NMS.

NMS is literally the most successful "flop" of all time. That game keeps selling and it's never given away for super cheap either.

Once vr mode comes out I'll let you know

Anthem is dead. Fake stats no content. Roadmap completely tossed aside. Lead creators moved to Dragon Age to fuck up that game too.

Words are inherently worthless.
Best just to actually fix the game.

Steam had to put up a giant banner on the store page saying that the normal refund policy will be applied and there will be no exceptions.

they were refunding people with like any number of hours dude regardless of the banner

Meant to reply to

Oh and that was despite putting up literally false images on what the game included such as the E3 giant worm.

user, I have bad news for you, all companies are greedy, it's just that the amount of greed varies from company to company. However, as a general rule, the bigger the company the greedier it is, and in the vidya game industry, bethesda is pretty big.

>Shaun

SHAUN

JAY SON

You’re not just a fanboy, you’re an idiot. Bethesda’s downward spiral is so fucking easy to plot because you can always see where they’re going to fuck up next based on things they implement in previous games. And they have ALWAYS made incredibly buggy games that are never fixed without mods

Because it was trash from the ground up. No amount of content sprinklings can fix how garbage they made that game, and everyone knows it. I mean they couldn't even please the looter shooter crowd and those faggots play Destiny.

How Ben Irving still has a job there is totally beyond me. The man is thoroughly incompetent.

The problem here is that people are looking at this like excuses are the only option for communication when they're not. It's true that actions speak louder than words and actually working to fix shit is better than making excuses but you know what's better than that? Admitting you made a mistake and then working to correct it without any excuses to speak of.

Excuses aren't the only form of communication available to them and it's certainly not the form of communication we want out of them. If that's all they are capable of, then yes, by all means, they should keep their mouths shut and just fucking fix it but the point is that we expect better than that. We don't want to hear "we think we made a fun game but we seem to have misjudged what the players want so we're working to address your concerns" because A. it comes front loaded with an excuse and B. it's always vague and doesn't actually address anything players are upset about. We want to hear them say "we know players are not happy with X, Y, and Z problems in our game and that is our fault so we are going to address X, Y, and Z". It comes with no excuses, recognition of specific problems, and public culpability that if X, Y, and Z are not fixed, then it is again, their fault. This idea that it's better to stay silent is based purely around the assumption that excuses are mandatory and are an acceptable means of communication but neither of those is true. We want recognition of the problem and a promise to fix that problem, as well as for them to actually follow through on that promise. The problem with staying silent is that it creates uncertainty and unease in the consumer. We have no way of knowing if something is even being done and if there is, what it is that they are actually doing, not to mention it shows no responsibility on their part because if they "fix" the wrong thing, they can just come out and say they never promised us anything to begin with and make more excuses.

I feel like too few people get this.
Everyone just focuses on the shitstorm that (rightfully) ensued but nobody pays attention to just how incredibly well the game sold and continues to do

The difference is that Anthem is being left to rot with no real dev team. And Fallout 76 was a cynical cash-grab and so can never be fixed.

>Still no giant alien sandworm in 2k19

Nigger, Toy Story 2 got entirely deleted months before the official release because a janitor mistakenly clicked the wrong key while cleaning the office and Linux went full Armageddon
The film was only saved because a random animator decided to backup the whole project to work on it from home

The only copy of a multimillion dollar project was stored on a shitty Best Buy prebuilt

That’s what people believe now. Games are no longer just a product, they’re an investment. The advent of early access and overwhelming success of the moba are what made companies realize they can shit out a live service to keep people on the hook

It sells because not everyone is involved in this retarded internet hype machine/flop faggotry.

game is still shit so he has yet to redeem himself. didn't trick me though so I'm not mad.

>you can find people fucking around on other planets all the time now
Eh no you don't ?
NMS is coop only.You don't encounter random people aside from the 3 other players that join your session.

>Wildlife still don't fight each other and knock down trees
>Wildlife still doesn't interact with environmental at all e.g. drinking from lakes
>Still no dense jungles
>Still no sandworm
>Still no freighters in-atmosphere
>Still no mountains like pic related
>Still no rivers
Lame

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Is every planet still the same shit with a different color palette and animals from a blender?

it was always good. But if you don't like proc gen exploring/rping as a space man then no, because that's what the game is and will always be.
But yes he did objectively redeem himself by actually releasing substantial updates for free.

>That nigga should be praised because he isn't in jail

That's what he's supposed to do.

Except that silence just works better than admission of guilt in the current PR landscape. The discussion on the internet is mostly driven by "influencers" and other people who just want to use everything as fuel for their own platform. These people you cannot win over, also the outrage-aholic users you cannot win over. They have no sympathy. So you just shut up and work on it. Blind fanboys will still defend you, so you dont want to abandon them either, by saying you actually shat your pants. So you keep the fans and the stockholm syndrome-buyer's remorse people and work towards redemption in silence, and maintain the positive narrative.

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kill yourself you stupid shill
just looking through this thread disproves all the stupid marketing garbage you're spewing

Pretty much. The absolute worst thing is there's no visible weather effects, there's no sandstorms, blizzards or thunderstorms.

>did he redeem himself?
>yes
>what you want me to do give him a fuckin trophy?

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I agree.
But I'd rather have a dev that mans up and tries to fix his shit than one that pretends he's right all the time.

While true, there's nothing that scares investors more than a company admitting a mistake.

He didn't fucking redeem himself yet, stop spreading this lie.

It wasn't even an apology. They only acknowledged the criticism. Rhetorically its a good deflection because people interpret it as an apology.

>Bad launch
>Fans are pissed
>"SEE YOU LATER FUCKERS! TIJUANA HERE I COME!"

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To add to this NMS sold well meanwhile Fallout 76 and Anthem sales flopped so it makes more sense to salvage NMS and cut the loses on Anthem an F76

I do still blame him for his lack of transparency. Sure, I think he was just a small man thrust into a spotlight he wasn't prepared for but you need to rise to the occasion and adapt or let someone else speak for you. We can debate all day about whether or not he "lied" about features prior to the game's release but it is FACT that he said these features would exist or these features were outright shown in demos and trailers. When those features are absent from the release, it's going to raise questions and it isn't going to look good for the game. I'll play devil's advocate here and say maybe what he always meant was that these features were intended to be there at some point in the game's life cycle, just not right away, but if that's the case, then he should still have been more clear about it. He was not clear enough about his intentions and for the game to launch in the state it did without that clarification went pretty far in coloring the way people perceived it. It didn't help any when the only words that came out of his mouth were excuses followed by dead silence, so nobody knew what the fuck was going on.

He and his team did the right thing by continuing to provide updates and support to finally shape it into a game more closely resembling what was promised but that doesn't completely exonerate him from what was done in the past. Fixing what you broke doesn't change the fact that you broke it. It shows responsibility which is a good start but until you can prove that you've learned from the mistake and show that you're not going to make it again, like for instance on his next game that he's working on, you haven't yet earned that exoneration.

>Wildlife still don't fight each other
There are predator fauna. The fighting doesn't look pretty but they do interact with other animals.
>Still no mountains like pic related
There definitely are, they raised the generation ceiling a lot in one of the updates.

>Is every planet still the same shit with a different color palette
Proc gen is still the games weakest point IMO but it's a lot better than it was at launch. You still see repeats but there's a lot more variety than there was.
>animals from a blender?
That's what proc gen is. The less wacky you want your results looking the more repetitive they're going to get, which is the same reason environment proc gen is so tame.

I don’t think what will work for a small indie team will work for larger corporations from whom constant community engagement is expected. Anthem is probably never coming back.

If you hated it then you will hate it now because the core gameplay is still the same but it definitely improved a ton

Get over it bitch.

>The fighting doesn't look pretty but they do interact with other animals
Then it doesn't count because it looked perfectly executed in the trailers.
>There definitely are, they raised the generation ceiling a lot in one of the updates.
I need picture proof, and they must have the rolling fog as well.

The difference between Sean Murray and EA/Bethesda is he actually went to work to fix and improve his game after he was ridiculed.
EA and Bethesda wouldn't dare lift a finger.

He didn't fix anything. He knew exactly what was in his game considering he was in charge of the dozen odd people whose job it was to actually make the game.
He also didn't "man up" he ran away until the paypigs we're happy with the drip fed bullshit "improvements" he shipped out literal years later to make his game go from blatant bullshit lies to mediocre trash.
They shipped the game with an icon on the back of the game box art indicating that it had multiplayer and later had to cover it up with a singleplayer sticker.

Anyone who believes this convicted fraud and professional con-man has an ounce of remorse for the lies he sold is beyond delusional.

>tadpol update.
a shame the tadpole challenges are cancer

It's alright. I am pretty amazed at how much they continued to work on it post-launch. Most games with such a shitty launch, for any reason, would just be dropped or get 1 DLC to milk the few die hard retards.

>He also didn't "man up" he ran away until the paypigs we're happy with the drip fed bullshit "improvements" he shipped out literal years later to make his game go from blatant bullshit lies to mediocre trash.
m8 of any game you could say this about NMS is one of the last ones to do it to. Those DLCs are beefier than 99% of the shit that gets released and praised these days, even on Yea Forums.

People just forget how much they lied about the game. It went beyond 'the game has multiplayer (it doesn't)'
They were saying shit like
>The team programmed some of the physics for aesthetic reasons. For instance, Duncan insisted on permitting moons to orbit closer to their planets than Newtonian physics would allow. When he desired the possibility of green skies, the team had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength.
Complete and absolute bullshit. Anyone who ever bought this game was uninformed or an idiot.

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Those """""""""""""""""""""""""""""""""""DLCs""""""""""""""""""""""""""""""""""""""" are what the game should have released have released with years ago. Even then it doesn't change the fact the game is boring as fuck but that's at least a matter of opinion versus the objective lies he sold the game for $60 under years prior.

And I get that but I think that's a shitty mentality for anyone to take and is one of the many problems with the games industry. Hell, society as a whole, really.

I dunno, call me old fashioned, but I always thought that admitting fault in something goes a long way in establishing trust. I like it when someone is big enough to recognize their mistakes instead of covering them up or hiding behind excuses because it shows they are open to being better, rather than fixing something just because they're being told to. They still have to follow through and correct that mistake but seeing that they recognize that mistake and understand why it is a mistake is a pretty big step. I'm going to be more willing to trust someone like that than someone who stays silent or just makes excuses, even if they do eventually correct the mistake.

>Square did a similar thing with FF XIV where one team was trying to fix it while another team was rebuilding the game.
what
the time they started to actually fix the game is the time yoshida took over and actually communicate via producer's letters and live streams

The game is what you'd expect out of it if you're older than 20 now, rather than a total failure.

But Sean isn't redeemed until he makes something good on release. He gipped people for millions and took months to even say sorry.

he got lucky his crew's still working on the game
there are a lot of online games that didn't do well even in silence
in fact, radio silence from the devs hints towards abandonment

Do you know what the word fix means?

Fix implies the game was broken which it clearly wasn't. If the game was honestly marketed it would have been critically slammed for an indie game to cost AAA prices so Sean lied out his ass as to what the game actually included.

I forgot to take it out of the field you retard.

never forget.

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>It's ok when Nintendo launches with shit

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